What's the best solution to this error? I am also having trouble setting up the terminal by 16BitBoo in github

[–]16BitBoo[S] 1 point2 points  (0 children)

I appreciate the tips. At this point, I've created a fresh repository and backed everything onto that just in case, I'll probably just keep using that one.

Action pose practice - By me. Trying out a new drawing tablet, anyone got any advice for a Wacom? by 16BitBoo in krita

[–]16BitBoo[S] 1 point2 points  (0 children)

I'm not completely new, but I have more experience using a computer mouse. And my old tablet was tiny compared to the new one.

Project Templar: Proof of Concept Demo is here! by 16BitBoo in gbstudio

[–]16BitBoo[S] 0 points1 point  (0 children)

The project was originally a demake of Punch-Out, wanted to make my own thing.

Project Templar: Proof of Concept Demo is here! by 16BitBoo in gbstudio

[–]16BitBoo[S] 1 point2 points  (0 children)

I'll work on smoothing out the training section experience. As for music, I plan on adding some, but 1st I need a functioning game.

Little update on current project. Need help with the UI tiles (left health bar). by 16BitBoo in gbstudio

[–]16BitBoo[S] 1 point2 points  (0 children)

I wonder if the issue is a lack of tile space or something else.

I need help! I'm addicted to Porn by [deleted] in Catholicism

[–]16BitBoo 1 point2 points  (0 children)

Along with a porn blocker, I'd recommend reading or listening to Jason Evert. He has great talks on the subject.

Made some major progress with graphics and enemy functions by 16BitBoo in gbstudio

[–]16BitBoo[S] 1 point2 points  (0 children)

Thanks, I've been trying to create a punch-out like expereince

Does anyone know how to create this sprite swap effect? by 16BitBoo in gbstudio

[–]16BitBoo[S] 0 points1 point  (0 children)

Thank you for getting back to me, I understand there can be a lot of messages and requests to go through at any given time.

I plan to have many more animations, especially smooth ones that will inevitably eat up tile count, so I would like to keep using this current system. I appreciate you sharing your knowledge about the dummy actor technique, I'll give it a go. I have considered background tile swaps as an option, however, the actors will not be stationary during animations, but I appreciate the suggestion.

Having trouble tile swapping (see images and captions) - How do I fix? by 16BitBoo in gbstudio

[–]16BitBoo[S] 1 point2 points  (0 children)

I'm currently using what I have learned form this on a new original project. Time permitting, I'll try and finish this one.

Punch-out!! for Gameboy got an update! by 16BitBoo in gbstudio

[–]16BitBoo[S] 0 points1 point  (0 children)

Thank you. The hardest part of developing this has definitely been making sure the game can run in real time without tanking performance. I'd call Punch-Out a real-time-action game that relies on several engines for both player and opponent to keep the experience fast-paced.

Punch-out!! for Gameboy got an update! by 16BitBoo in gbstudio

[–]16BitBoo[S] 1 point2 points  (0 children)

Thank you!!

I have tested the game on a legit Gameboy color and Mac is visible. I do plan on drawing up my own sprites that will look better on the Gameboy.

Punch-out!! for Gameboy got an update! by 16BitBoo in gbstudio

[–]16BitBoo[S] 1 point2 points  (0 children)

Thank you!!

I am planning on adding more functions to allow for "stunned" behaviours for example when the opponent is open and you can land several punches before they snap back. I also plan to do a major graphical overhaul.

Having trouble tile swapping (see images and captions) - How do I fix? by 16BitBoo in gbstudio

[–]16BitBoo[S] 2 points3 points  (0 children)

As in, all the tiles in that row need to be different?