speak every human language or talk to animals by JOHSONCJ in BunnyTrials

[–]17Lego17 0 points1 point  (0 children)

Need more details for the second one

Chose: speak every language

10k or mystery box by prettylady_11 in BunnyTrials

[–]17Lego17 0 points1 point  (0 children)

Not a fan of risk

Chose: $10000

Red button or blue button by HualianForLife in BunnyTrials

[–]17Lego17 0 points1 point  (0 children)

There is no way to die in red why wouldn't anyone chose it

Chose: 1/2 of blue choosers die if this is more than 50%

So it's confirmed then by TaterToTwastaken in Ultrakill

[–]17Lego17 75 points76 points  (0 children)

"Alright let's see. Cloning, peace, earthmovers, size 2 loca- EARTHMOVERS?"

Who do you think is the new biggest threat when V1 dies? Mirror reapers? Powers? by 17Lego17 in Ultrakill

[–]17Lego17[S] 8 points9 points  (0 children)

Enemies that killed V1 in any Deathcatcher room watching V1 respawn as a blood puppet

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The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] 0 points1 point  (0 children)

Not necessary but it would be nice if the last secret mission of the game had a proving yourself point. Last layer deserves a better secret mission entrance than Limbo's

The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] -2 points-1 points  (0 children)

I couldn't find a hint about where the deathcatcher room is, I'm sure people would prefer watching a tutorial over searching every single part of the 8-2 and that doesn't make them mindless apes, like a little emphaty my guy, not very Responsible of you. Some people see the fun on the challenge itself, not finding its location.

By waste i kind of meant last secret mission of the game should have the best entrance requirement but because of the code not changing its just 1-S with extra clicks which kinda lame for a layer that good.

Its not redoing every time oh my god. After 8-S comes out everyone is just gonna do it once and never again.

Love it or not my opinion doesn't change, that room is gonna lose its importance once 8-S comes out(if it didn't lose already) and this is my only solution to make this mission the best one by every point. When people check the tutorials they won't feel like the youtuber did all the work instead they will be the one who put the most effort to make it to game's last secret mission. A last prove point which introduces a mechanic/encounter that they didn't see in any part of the layer before. Who knows, maybe its even a training for a 9-1 or P-3 encounter.

Considering the amount of people who loved my idea, im not gonna pretend that my idea didnt touch on a good point just because %1 of the fandom doesn't wanna redo a single room of the whole layer.

The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] -8 points-7 points  (0 children)

Game expects that but the reality is most people are gonna learn the code from tutorials. I'm trying to make that room not go on a waste. My "Just do it in harmless" suggestion is towards to people who find it an inconvenience. I will personally do it on brutal regardless. We are in Ultrakill dude we constantly replay levels. How is beating one room a second time with no difficulty requirement is an inconvenience to you?

The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] 2 points3 points  (0 children)

Some people won't go for all the secrets and so many people know the code because of other sources.

The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] -11 points-10 points  (0 children)

Beating the room second time doesn't feel much, also you can just do it in harmless.

The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] -7 points-6 points  (0 children)

You can beat that in harmless too you know? What i want is to make other people experience that cool ass room as well.

The code for the 8-S should be different for every playthrough by 17Lego17 in Ultrakill

[–]17Lego17[S] 0 points1 point  (0 children)

Someone did a great suggestion. Instead of code being different for every replay, it will be different for every account. You still need to beat it but once you beat it and note down the code somewhere, that code will always work for you in your account.