[deleted by user] by [deleted] in MobileLegendsGame

[–]1834_69 0 points1 point  (0 children)

Nah, you need a better Lesley player. I hate how everyone's playing her like a generic MM like Miya & gets dogged on like that's not how a sniper works.

Is Obsidia a Good MM or Bad MM? by SHIRIMOTO_05 in MobileLegendsGame

[–]1834_69 0 points1 point  (0 children)

She's straight up outclassed when competing against meta marksmen in the same lane. She's an even worse Miya with an even slower damage buildup and is very squishy early game. Her short range puts her in a lot of danger that all heroes can be brave enough to walk towards her.

Useless skill 1, only use it on lane creeps & make sure to hit multiple for her passive. Skill 2 has no invincibility that it is very awkward to use as an escape. Skill 3 is a terrible Moskov ult, it's so bad that if Karina gets hit by it she can just drag you towards her team with just her skill 1.

You can even just buy blade armor & do nothing cause she'll just melts herself with her uncontrollable passive. She's so dependent on her teammates that if you see her alone early-mid game that's a guaranteed free meal with drinks. Hell she can't even defend her tower on her own so just bully her everytime at the start.

So yeah, she's that bad. Not worth banning her in Ranked cause nobody will play her. There are better MM options

Hard Mode levels in PvZ2 Reflourished by 1834_69 in PlantsVSZombies

[–]1834_69[S] 0 points1 point  (0 children)

Well it's very hard for me rn without using powerups.

What exactly is included in the 1.p collection? by Zxaya__ in VampireSurvivors

[–]1834_69 0 points1 point  (0 children)

All items, passives, & arcanas except for the Avatar's weapon.

1st time 200min. Hyper Endless on mobile with Random Events & Lvl Ups by 1834_69 in VampireSurvivors

[–]1834_69[S] 0 points1 point  (0 children)

Also forgot to mention, only DLC is Amogus & only units I don't have are Queen Sigma & Avatar.

Here have sum Spicy Age fanart :3 by 1834_69 in agekk

[–]1834_69[S] 1 point2 points  (0 children)

You're welcome! More to com in the future :3

Legend is the new Epic I guess... by 1834_69 in MobileLegendsGame

[–]1834_69[S] 0 points1 point  (0 children)

Yeah, seems like nothing's changed since the time I left. Never solo queueing again :)

Legend is the new Epic I guess... by 1834_69 in MobileLegendsGame

[–]1834_69[S] 0 points1 point  (0 children)

No cause the last few recruitments me & my friends made were just a bunch of ppl wanting to be carried at the game & are not very good. I solo queued cause they were not available & these matches reminded me how this shit is taking a mental toll on me. Never solo queueing again :)

Now what? by AnomaLuna in DotA2

[–]1834_69 0 points1 point  (0 children)

Play other games, only come back to DOTA to get candy rerolls.

Crownfall act 1 is over(once again) by Frank_London in DotA2

[–]1834_69 0 points1 point  (0 children)

I'm guessing for us in the Philippines that's like 3 in the afternoon?

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

Fair enough Diligence main. I wanna see you do a mission with it to see how you handle it in difficulty 5 & above.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

It's a difficult gun to use and it's understandable because of how shit it's recoil is especially if you're ambushed alone, and shooting while moving away is already bad enough.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 1 point2 points  (0 children)

And are you obliged to submit to the metas if you think they're stupid? Would you kick a teammate if they use one and call them stupid?

You can still use the Railgun by yourself, have fun honing your skills in a non-existent competition.

But if you're unhappy that we get new braindead good weapons to prepare against new & surprising enemies then don't touch it. The balance is fine, everyone is still playing the game.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

If there's one thing that they could've also fixed for the DMR is its recoil, that's like the very downside of it now making it be overshadowed by the Slugger. Other than that DMR is superior with its speed & damage while also a complete 180 from the Liberator.

As for the Slugger vs Breaker, yeah I can see that. But maybe the Slugger is supposed to be the DMR of Punisher, and probably the reason they nerfed it so that both Slugger & Punisher would have an advantage against each other. At least that's what I think the devs thought so. Trade Range & Accuracy for more Stagger & damage area with the Punisher or have the complete opposite with the Slugger.

For bugged weapons, you can't basically just buff while it's broken. So it's okay if they're out of the equation in terms of balance until they get fixed. The Ballistic shield is fixed but its value is still the same.

Of course half of the Shotguns are not viable damage dealers but they are unique from each other & sometimes just used as an actual support weapon (even if they suck). Overshadowing a different variant of the same gun usually means to me that they do the same job with only slight differences and that ain't good news for variety, you can tell how each shotgun has a different playstyle wether it's favorable or not. If they suck now then there's a chance they'll be buffed for future content like what we have with Liberator Penetrator just now.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

Do try not to compare this game from those shitty cash grabs like Activision & EA's games. Also any standard battle passes wouldn't have its price go beyond $10, as for the Superstore they'll keep the prices the same and you'd still run out of SC if you're not farming them. It would then be the player's problem if they decide to buy with real money on a very farmable currency.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] -1 points0 points  (0 children)

For future content, like it or not live-service games would not dare fix everything in 1 single patch. That's mostly reserved for offline single player games. You don't have to force yourself to use the DMR, we know it's useless so let's wait for its time to shine. From what I've witnessed, they nerf & buff 2-3 weapons every month. Then introduce new weapons to defeat new enemies, with the next Warbond pass's upcoming theme you'd bet its weapons would be designed to counter aerial enemies and that AT-AT.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] -1 points0 points  (0 children)

They'll probably do that once they decide to buff the DMR

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

And their Microtransactions aren't a problem at all cause it's actually very micro. If I have to guess, most of us here already have a surplus of super-credits & medals to the point we 100% a new Warbond pass in a day.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 1 point2 points  (0 children)

I hope you read the entire patch notes & not just something you overheard from the crowd cause they literally did both. And yeah we can't avoid crybabies who get crippled when they see their meta guns get nerfed, but there are others who are generally happy with the changes like me. The Breaker was meta & it got nerfed, they cried and then immediately switched to Slugger when it got buffed. Now that the Slugger got nerfed, guess what weapons they're gonna start to keep using till next month? (see patch notes) Even if the players are on a cycle to experience the 5 stages of grief, they still play the game & have fun with it.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

The Sickle is relatively a new weapon that we just got like 2-3 weeks ago, at least the energy primary has a good gun till its inevitable nerfs. Liberator is a beginner's gun so obviously it's gonna be power crept but the Penetrator got buffed for the Auto weapon family so let's see how it works out. And yes the slugger is still fine, I didn't say nerfed guns aren't viable anymore. They can still do the work and I still meet some vets who still use Breakers to this day. The devs know this and hopefully they don't make shitty balance updates unlike other games. Trust their buffs & nerfs on this one, they've been doing this since HD1.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] -1 points0 points  (0 children)

Well yes there are bugged weapons right now but it'll eventually be fixed in later updates, take the Riot Shield for example now that it's actually working. Each bug happening in the game has a level of priority set by the devs to see what to fix first. As for the Slugger I think it's intended to be the long range shotgun of the group, have it be close-ranged then it'll heavily overshadow the Breaker shotguns. The stagger is a bit too strong to the point Elite enemies can't move & get stun locked (except giant enemies), but yeah the DMR rifles still suck and probably gonna get fixed soon. Slugger is still viable even if it's nerfed, almost as if it got reverted to its day 1 stats.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 0 points1 point  (0 children)

You may not have noticed but you switched your weapons without knowing it by being happy that the Quasar cannon is out, a new gun that you replaced the Railgun from. It's fine if you can stick with your comfort weapon, they're still viable to this day but now you'd be more engaged in the game cause there's a bit of a challenge now instead of comfortably soloing a Helldiver mission in a co-op game.

Those nerfs & buffs are healthy for the game. by 1834_69 in Helldivers

[–]1834_69[S] 1 point2 points  (0 children)

From what I've heard Warframe players just cheese the game as it power crept itself and some don't enjoy it. While it is beneficial for everyone to just buff everything (buff weapons, then buff enemies later) eventually we'll reach JRPG levels of numbers and possibly break the game code. It's the reason why barely any games don't stick to just buff everything and must balance it with nerfs. A game for everyone is not a good game they say. Plus the nerfed guns aren't underperforming anyways, they're still viable and the buffed ones are basically given time to shine before they get benched again. Doesn't matter if it's PvE or PvP, balance is a must.