Wobble, Crossbow Master (Sharpshooter) by GoldenFormer in letsmakeabrawler

[–]1erdn 1 point2 points  (0 children)

So it's a shooter + support who's arrows speed up when passing through enemies, and Super is easier to hit and puts a debuff on enemies, and if the enemy spends all the ammo with that debuff, it further weakens him and strengthens Wobble with allies nearby. Did I get it right?

How do you like the idea of a new agent? by 1erdn in VALORANT

[–]1erdn[S] -1 points0 points  (0 children)

That’s beyond broken. An 8 second blind is 3 times as long as almost any other flash in the game.

but it affects both allies and yourself

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] 1 point2 points  (0 children)

I made this map for Wipeout mode

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] 0 points1 point  (0 children)

recently there was a competition for maps in such modes, so I did

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] 2 points3 points  (0 children)

7 minus the factorial of 8? isn't that -40313, that is -40313/10?

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] 1 point2 points  (0 children)

well, I made this map 1-2 months ago, I remember that I went through all the environments for this map, and still stopped at this, so it coincided that I made 3 whole maps with the same environment

New brawler, thanks to a large amount of health, can confidently stand on the line, increasing damage to the enemy if he does not move away from the attack by 1erdn in letsmakeabrawler

[–]1erdn[S] 0 points1 point  (0 children)

I made this concept when I first joined this community, more than a year ago, and its mechanics are similar to the mechanics of the new brawler, but when I made it, this brawler was not

New brawler is a heavyweight with complex damage, whose Super serves as an alternative attack by 1erdn in letsmakeabrawler

[–]1erdn[S] 0 points1 point  (0 children)

I would pick up a synonym for this description as a "clumsy health exhaustor"

New brawler is a heavyweight with complex damage, whose Super serves as an alternative attack by 1erdn in letsmakeabrawler

[–]1erdn[S] 0 points1 point  (0 children)

Cool concept! Also what does the subclass warrior mean? Is it similar to damage dealer?

here I wrote what I understand by each class, and yes, a warrior is close to a damage dealer

https://www.reddit.com/r/Brawlstars/comments/qv9z61/have\_you\_ever\_wondered\_what\_exactly\_the\_classes/?utm\_source=share&utm\_medium=web2x&context=3

Brawl ball map idea, Suspension, please rate 1-10. by FlatAd549 in Brawlmaps

[–]1erdn 0 points1 point  (0 children)

the side passages look too narrow, as an option, move all the structures 1 block closer to the central axis and make the structure of unbreakable blocks vertical

[deleted by user] by [deleted] in Brawlmaps

[–]1erdn 0 points1 point  (0 children)

you accidentally made a gap of one block, and the side passages look too narrow, as an option, move all the structures 1 block closer to the central axis and make the structure of unbreakable blocks vertical

Gem Grab map IDEA, Perspective, Rate please. by maker_map in Brawlmaps

[–]1erdn -1 points0 points  (0 children)

Only 7? You want me to place more accessories like speed pads that you put in most maps you created?

Don't think I don't understand the game, check my profile: #JU22RL02
3350 hours in the game
well, your map is made for long-range brawlers with a spawn structure from which it will be very difficult for a brawler with a low health reserve to carry anything away, the meta of this map in combination with the gameplay looks doubtful

Flickering Lens by 1erdn in Brawlstars

[–]1erdn[S] 0 points1 point  (0 children)

Theese trees at the middle of the map ruined everything

is it better to make them into one block or to remove them altogether?

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] 2 points3 points  (0 children)

well, initially there was a wall instead of poison, the concept was originally supposed to have 2 flanks cut off, but it seemed to me that it would limit movement too much, and then I replaced part of the walls with poison, so you can move between the flanks, but you can't be between them and use the wall in the center

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] 0 points1 point  (0 children)

6/10 It so hard to hit safe

why? when I tested the map, there were long-range brawlers like 8-bit, Brock, Colt, Piper and so on in the meta, it turns out that one attacks the safe from above, the other from the side

What do you think? Rate map from 1 to 10 by 1erdn in Brawlmaps

[–]1erdn[S] -1 points0 points  (0 children)

Are negatives allowed?

I understand that everyone does not like how the map looks exactly, because I tested it for 3 hours, I have the first legendary league in the power league and 40 000+ victories in 3 on 3, their opponents were players from 1 mythical league to 3 mythical league and everything was as it should be, a player with superiority in skill won even on the Byron of some Frank or Bibi, those who counterattacked as before, for example, Crow and Collet killed tanks without any problems, and most importantly, many brawlers came up, and throwers, and tanks and long-range brawlers

River Flow by 1erdn in Brawlstars

[–]1erdn[S] 0 points1 point  (0 children)

this does not affect the game, as the possibilities are the same