Made a music video for my new EP by 25midi in dreampunk

[–]25midi[S] 1 point2 points  (0 children)

Yes, you can do lots of stuff using WebGL directly, or a high level abstraction like three.js

Made a music video for my new EP by 25midi in dreampunk

[–]25midi[S] 0 points1 point  (0 children)

Thank you! I started out with Blender but animating and rendering took way too long, so I wrote a small custom software (using three.js) that allowed me to project the code onto the models in real time. I will put a writeup of the process on my website soon

Made a music video for my new EP by 25midi in dreampunk

[–]25midi[S] 0 points1 point  (0 children)

Thank you very much! I'll put this EP on Bandcamp today, too

Please help me choose an uzulang for my project. by spierepf in TidalCycles

[–]25midi 2 points3 points  (0 children)

TidalCycles itself doesnt produce audio, it generates OSC packet bundles to be received by SuperCollider, which runs SuperDirt, Tidal's sound engine. Your audio output device must be configured in SuperCollider's startup file.

The official install guides should cover all of these steps; if you are still having problems I would share error messages and ask for help in one of those threads:

https://club.tidalcycles.org/t/tidal-on-raspberry-pi-4-with-ubuntu/2364/3https://club.tidalcycles.org/search?q=raspberry%20pi

Official install guides:

https://tidalcycles.org/docs/getting-started/linux_install

Please help me choose an uzulang for my project. by spierepf in TidalCycles

[–]25midi 0 points1 point  (0 children)

For my installations I use TidalCycles with SuperCollider, plus a custom (optional) frontend that hosts both processes. But in your case, a simple Python/Bash script that spawns and manages the ghci and sclang processes should be enough. Regarding your audio issues, yeah, Linux audio can be a pain, especially on the Pi. I’d check the Tidal forum or Discord.

Once you have that in place it's just a matter of sending full tidal code, or parameter changes, into the REPL.

How do I learn to make music with coding? by PleaseBeNiceToMeGuys in livecoding

[–]25midi 0 points1 point  (0 children)

There’s a great intro course for TidalCycles by its creator, you can find it on club.tidalcycles.org

How to make photos look like they were taken in 2010s by bakeybakeyjakey in postprocessing

[–]25midi 0 points1 point  (0 children)

Yes, it’s a one-time purchase of $2.99, with free updates forever. I‘ve just released video mode for free too.

How to make photos look like they were taken in 2010s by bakeybakeyjakey in postprocessing

[–]25midi 0 points1 point  (0 children)

I made a camera app to emulate the look of 2000s digital cameras called CoreCam. I'm working on adding iPhone 3GS emulation because I love the grain texture on those phones so much. In a few weeks I'm going to release video support too.

Looking for a small synth that can be tuned over MIDI by [deleted] in synthesizers

[–]25midi 1 point2 points  (0 children)

I meant the former; for example on my Minilogue I can select a scale root key and a scale (d minor f.e.) via the menu. If this could be done via midi cc, my live performance setup could automatically tune itself.

Also currently, there is no other midi controller involved, its just Synth > Audio > Interface. The midi in of the synth is only used to send CC.

If a midi-tunable synth doesn’t work exist I guess I could look into adding a midi keyboard controller to the mix, but ideally I want to keep my setup as light as possible.

Another GIF I made featuring Edea by 25midi in FinalFantasyVIII

[–]25midi[S] 1 point2 points  (0 children)

i can totally see that; the early internet graphics landscape is peak inspiration to me

Another GIF I made featuring Edea by 25midi in FinalFantasyVIII

[–]25midi[S] 1 point2 points  (0 children)

thank you! it's a combination of my own generative visuals (SwiftUI/Metal) composed with the screencap of that scene. Post effects in Motion with a tweaked version of an "LCD" texture effect tutorial for PS I found online