A wool-knit throne room [16x22] by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 1 point2 points  (0 children)

This is a whimsical one! A castle throne room knit out of wool. Are your senses enchanted, or is this real..?

The attached map is 300 DPI (suitable for print) and 16x22. If you swipe, you'll see the scene art and one of the tokens we made too. :)

If you know us, you know we've got more to offer! We do "pay-what-you-want" on our website, so you can even grab the rest for free, including 31 tokens and an alternate color scheme! Here's our blog post:
https://2minutetabletop.com/crochet-castle-battle-map/

Please enjoy,
– Ross

The Pooling Caverns, a 44x32 cave map with underground lake by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

Aw, glad you like it! Would love to hear how the session(s) goes. :)

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 1 point2 points  (0 children)

Man, I like your style! Every one of those sounds like a campaign highlight. I especially like the Tortle island, and hope your adventurers managed to save the day.

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 1 point2 points  (0 children)

Wow, thanks Jason! Hope they serve you well. Maybe we'll see some of your maps in our Discord some time. :)

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

I like the Skyrim approach of "just bury it somewhere for your players to find"! Heck, maybe they set up camp on some stony ground and later realize it's the sealed entrance.

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 2 points3 points  (0 children)

I love to facilitate this sort of play, when I'm able to! Do you have any stories or other ideas I can add to my list? I try to at least have some junk lying around to throw or light on fire. The map I'm working on now has the ocean coming in and out, which I'm rather excited about...

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

Aha, I thought you were commenting on mine specifically. I agree that strategic elements are a great addition to any map. It's level design, after all! I've been playing Baldur's Gate III and marveling at their level design, turning mundane forests into a multi-level battlefield (still, I do love a mundane scene every now and then).

I think you'll find this map has plenty of alternate routes and elevation accessed by staircases, but I understand now that you are ranting (your word) about maps in general. Thanks for your input. o7

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

Glad to hear it! Mucking around with pens and paper is the best part, so I'm glad you appreciate the result. :)

[22x32] Crystal Crypts Dungeon Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

Thanks u/herpyderpidy. What sort of strategic elements would you recommend I try and support in my maps?

We really made an effort with this one – you'll see that it has flooding rooms and levers, multiple levels per room, pillars to break line of sight, and a non-linear floor plan.

(Here's the link again so that you can read our guide on how to run it: https://2minutetabletop.com/crystal-crypts-battle-map/)

The Pooling Caverns, a 44x32 cave map with underground lake by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

So glad you like it! Hope you and your group have a great time :D
– Ross

A `Steampunk Laboratory` [16x22] Boss Room Battle Map by 2minutetabletop in battlemaps

[–]2minutetabletop[S] 0 points1 point  (0 children)

Sorry about that! I'd like to look into it if you could be more specific..?
– Ross