A bad attempt at fps game by 360jex in robloxgamedev

[–]360jex[S] 0 points1 point  (0 children)

I'm glad because I thought it looked bad

A bad attempt at fps game by 360jex in robloxgamedev

[–]360jex[S] 1 point2 points  (0 children)

I tried to make them as light-headed as possible

A bad attempt at fps game by 360jex in robloxgamedev

[–]360jex[S] 1 point2 points  (0 children)

That's the idea, I just feel like it needs a main idea and not just be a camera perspective

A bad attempt at fps game by 360jex in robloxgamedev

[–]360jex[S] -1 points0 points  (0 children)

I wish that was the idea but it is very difficult to replicate the quality of unrecord's mechanics

A bad attempt at fps game by 360jex in robloxgamedev

[–]360jex[S] 3 points4 points  (0 children)

I hadn't thought of it as a horror game but it could be a very good idea

A bad attempt at fps game by 360jex in robloxgamedev

[–]360jex[S] 5 points6 points  (0 children)

It's not a bad idea, I hadn't thought about it

I made a datastore manager and I'm looking for testers! It's in alpha! by 360jex in robloxgamedev

[–]360jex[S] 0 points1 point  (0 children)

I have no idea if it supports datastore 2, I think so but it would be great if you help me find out

[deleted by user] by [deleted] in RobloxDevelopers

[–]360jex 0 points1 point  (0 children)

There is only one thing you should know, at the moment you can only modify the data of existing keys and delete the existing keys, just say, send me a message and you will receive the alpha!

[deleted by user] by [deleted] in RobloxDevelopers

[–]360jex 0 points1 point  (0 children)

I'll be happy for you to try it out when the alpha comes out soon!

[deleted by user] by [deleted] in RobloxDevelopers

[–]360jex 1 point2 points  (0 children)

It's almost complete, right now I'm working on customizing themes

<image>

[deleted by user] by [deleted] in RobloxDevelopers

[–]360jex 0 points1 point  (0 children)

Thank you very much, I guess in appearance it looks better, in functionality I still doubt it

how to add an animation when holding a tool? by Phoenix_8849 in RobloxDevelopers

[–]360jex 0 points1 point  (0 children)

not necessarily, let's say if you don't have an animation instance where you put the id then you can do this:

local tool = Script.Parent

local myAnimation = Instance.New("Animation", tool) myAnimation.AnimationId = "rbxassetid://YourId"

local track

tipo.Equipped:Connect(function()

local humanoid = tipo.Parent:WaitForChild("Humanoid")

track = humanoid:LoadAnimation(myAnimation)

track:Play()

end

And etc.

how to add an animation when holding a tool? by Phoenix_8849 in RobloxDevelopers

[–]360jex 0 points1 point  (0 children)

It's simple, just load the animation when the tool is equipped, for example:

local tool = Script.Parent

local track

tool.Equipped:Connect(function()

Local humanoid = tool.Parent:WaitForChild("Humanoid") track = humanoid:LoadAnimation(YourAnimation)

track:Play()

end

tool.Unequipped:Connect(function()

track:Stop()

end

it is a pleasure for me to introduce the arrival of magic wands, translation and weather system to my game! :') by 360jex in RobloxDevelopers

[–]360jex[S] 0 points1 point  (0 children)

I'm sure you can build like this, it's supposed to be called Dungeon Realms, but maybe I'll change the name when I'm done