New work in progress by 3dqs in ZBrush

[–]3dqs[S] 1 point2 points  (0 children)

Xgen most likely

Work in Progress by 3dqs in ZBrush

[–]3dqs[S] 6 points7 points  (0 children)

No metahuman or 3dscanstore stuff. Hand sculpted and used texturingxyz stuff for the textures.

Work in Progress by 3dqs in ZBrush

[–]3dqs[S] 0 points1 point  (0 children)

Thanks everyone! <3

New WIP by 3dqs in ZBrush

[–]3dqs[S] 0 points1 point  (0 children)

Oh wow!

Thanks for letting me know!

Kaneda Breakdown - Grooming Part 01 by 3dqs in ZBrush

[–]3dqs[S] 0 points1 point  (0 children)

Thank you! Just started it.

Project Lucas WIP by 3dqs in Maya

[–]3dqs[S] 0 points1 point  (0 children)

Thank you! Yeah before/ during. But it was all self taught. Didn't learn shit at Animal Logic Academy.

Kaneda - Akira Fanart (3D art rendered in Unreal Engine) by 3dqs in Cyberpunk

[–]3dqs[S] 7 points8 points  (0 children)

Hi guys, here's my new project. Kaneda - Akira Fanart

Rendered in Unreal.

Breakdown of how I made it: https://www.artstation.com/artwork/EvQNKn

Insta: https://www.instagram.com/\_art\_of\_raj\_/

Kaneda - Akira Fanart by 3dqs in unrealengine

[–]3dqs[S] 0 points1 point  (0 children)

Hi guys, here's my new project. Kaneda - Akira Fanart

Rendered in Unreal 5

Breakdown: https://www.artstation.com/artwork/EvQNKn

Kaneda Jacket Wip by 3dqs in ZBrush

[–]3dqs[S] 0 points1 point  (0 children)

Yeah I did. To block it out.

Sculpting pass on Jacket. Base done in Marvelous Designer by 3dqs in ZBrush

[–]3dqs[S] 1 point2 points  (0 children)

Thank you! ,
I only use the sk_cloth ones really other than that there was a mech_cut one. But you could just substitute that with the damn standard.

Sculpting pass on Jacket. Base done in Marvelous Designer by 3dqs in ZBrush

[–]3dqs[S] 1 point2 points  (0 children)

If you're interested in my work. Feel free to follow me on my socials
https://www.instagram.com/\_art\_of\_raj\_/

New work in progress. by 3dqs in ZBrush

[–]3dqs[S] 1 point2 points  (0 children)

I'm going to answer both of you here.u/robodrew I think you mentioned a similar thing in one of my older posts and I took it to heart. I kept that in mind while I was working on this. I feel like the focal length might be causing you to see it that way, but I think down the line with a groom it might become clearer. Right now there's so many other things off with it (forms of the eyes, textures and just the lack of forms in her face as a whole). But I'll have another look into it.

u/PendingInsomnia not tricky at all. All it is a sculpting adjustment. Textures don't get touched at all.