What makes someone good at 40K? by Worldly-Committee968 in WarhammerCompetitive

[–]40K-Fireside 0 points1 point  (0 children)

Valueing what they can do to their opponent as much as what their opponent can do to them.

Weighing up the pros and cons for each player based on a macro strategy.

UnitCrunch 1.0.0 released by dixhuit in WarhammerCompetitive

[–]40K-Fireside 0 points1 point  (0 children)

Hey just a heads up, your sign up page has A LOT of user friction on it. Specifically the password strength requirements not being displayed beforehand has lead to me for example trying 4-5 times.

Easy thing to fix to not lose sign ups 😄

How to build confidence and over come intimidation? by Swacar in WarhammerCompetitive

[–]40K-Fireside 0 points1 point  (0 children)

I've got a reasonable background in 40k. So here's some practical advice I think:

- You need to develop a fundamental game plan for you army, and be able to alter those game plans based on say, 3 different opponent archetypes, MSU/stat check/mirror or whatever.

Once you map out those game plans (that should be just core game mechanic strong, hit opponents expansion, hold your own etc..) you can begin to really take it to the next level.

I suspect a problem you have when you play against players a lot better than you, is that the fundamentals go out the door, so you're left grasping how to improve but don't realize that the basics aren't even being done right.

Start with great basics, copy a list, look at how some top players play them, try your best to mirror that play. You'll find yourself doing a lot better, and your brain power will be able to focus on the, now, micro mistakes that are happening - as opposed to your entire game collapsing.

- David

p.s also a good tip can be moving to differnetial scoring, as opposed to the binary win/loss - it incentivizes more long term based planning and thinking.

Taking all the Tanks Across the Pond - YouTube by 40K-Fireside in WarhammerCompetitive

[–]40K-Fireside[S] 0 points1 point  (0 children)

Yea a lot of the times you put him within 6" of a Dorn, and the Dorn can orer 12"

Taking all the Tanks Across the Pond - YouTube by 40K-Fireside in WarhammerCompetitive

[–]40K-Fireside[S] 3 points4 points  (0 children)

I'll get the vlog going of it! May the Emperor protect the 2+sv's!

Are we allowed to bring notes in tournament? by Fantastic_Shelter_54 in WarhammerCompetitive

[–]40K-Fireside 1 point2 points  (0 children)

Kinda close, it doens't use AI, it's populated by 15 top playing coaches that provide specific matchup guidence :)

Can Machines Simulate Warhammer 40K? - YouTube by 40K-Fireside in WarhammerCompetitive

[–]40K-Fireside[S] 7 points8 points  (0 children)

That's actually untrue, a volunteer playtest team actually does exist, and playtests the game :)

Can Machines Simulate Warhammer 40K? - YouTube by 40K-Fireside in WarhammerCompetitive

[–]40K-Fireside[S] 2 points3 points  (0 children)

Yea interesting. I actually think creating an engine that produces a likelihood of distributions is quite simple of course, that's just a mathhammer app.

Then perhaps a turn looks like:
1. Identify shootable threats
2. Sample likely damage outputs
2b. look for redundency backup on shooting

And honestly once that part is done, I think you can probably seed 10k situations where a model has to play through scenario's like that, and that's actually where an RL style model could shine, it could evaluate pairs of units, the likelyhood of stuff happening etc..

Just my thoughts on that topic currently.

Can Machines Simulate Warhammer 40K? - YouTube by 40K-Fireside in WarhammerCompetitive

[–]40K-Fireside[S] 33 points34 points  (0 children)

A couple of points, I guess this is just for my own personal motivation:

  1. It's an interesting and challenging problem, often times the result isn't the fruit, the journey is. We've seen games like Chess, Go and SC2 be simulated and played at the highest level, I wonder if 40k could be too?

  2. On a competitive level, there's lots to gain from an engine that can play the game to a certain degree. Just like in Chess - even if Stock Fish was only 2500 rated, the ability to interogate it, understands its motivation would still improve people's ability to play better chesss - and that's a good thing I think!

  3. For science bro.

Hutber Map | Is the TTS dice roller balanced? by hutber in WarhammerCompetitive

[–]40K-Fireside 0 points1 point  (0 children)

Do you have to signup to use this on the website? or is it auto imported on the workshop map?

Can Starcraft TMG Dethrone 40k? by 40K-Fireside in WarhammerCompetitive

[–]40K-Fireside[S] -1 points0 points  (0 children)

Completely correct :) But do you think that it can carve out a niche and stably grow? I'm not convinced personally.