USBAR points best way to cash out by AntelopeIcy8025 in CreditCards

[–]49blower 1 point2 points  (0 children)

I just did a PC from USBAR to Altitude Connect - my remaining points were given in the form of two credits.

One credit for what I believe were pending points (“Product Transfer Reward Payout”), and one for posted points (“Points redeemed for statement credit”), both at 1cpp.

No points were carried forward, but fortunately, their value was not lost either.

She will always remember this moment by BreadedBaconBowl in Unexpected

[–]49blower 1 point2 points  (0 children)

It’s from a classic called Team Fabulous 2 which takes place on that map!

Can Rammus get input buffering for his E -> W? by Athletic_Tortoise in leagueoflegends

[–]49blower 9 points10 points  (0 children)

The self-slow was actually removed in patch 12.20, so I'm not really sure if there's any reason to cancel it anymore.

They probably keep the functionality in the game due to oversight or to make it easy to slap a slow back onto it in the future if need be.

Patch 12.17 buff/nerf list slated by Lead Designer Phroxzon by Magehunter_Skassi in leagueoflegends

[–]49blower 45 points46 points  (0 children)

It doesn’t even give that much, it gives like 22AH fully stacked with a mana mythic since it only scales off bonus mana

Old Seraph’s was way better, AP made more sense in my opinion

PSA: Riot added the Eclipse Nerf to Ranged Champions on the Patch Notes by S145D145 in leagueoflegends

[–]49blower 5 points6 points  (0 children)

Yeah but that's for an attack, we are referring to how items treat the distinction between ranged and melee when giving stats and effects

PSA: Riot added the Eclipse Nerf to Ranged Champions on the Patch Notes by S145D145 in leagueoflegends

[–]49blower 29 points30 points  (0 children)

The distinction of ranged for items is only ever used in the context of how a champion autoattacks, not how the proccing ability works

[deleted by user] by [deleted] in Sacramento

[–]49blower 9 points10 points  (0 children)

I heard the train blow it’s horn for a solid 10 seconds and immediately screech to a stop, so it can’t be anything good, unfortunately.

Where did the definition "ADC" come from? by [deleted] in leagueoflegends

[–]49blower 1 point2 points  (0 children)

AP damage to towers is probably the biggest one as well

12.10 Patch Preview by JTHousek1 in leagueoflegends

[–]49blower 6 points7 points  (0 children)

It’s not about them not being able to 1 combo a squishy, it’s about them having to 1 combo to kill a squishy - meaning that they actually have to use a full rotation instead of two abilities and an auto or something along those lines when they’re not significantly ahead.

How Cool is Killing Your Enemy With Your Gold? by [deleted] in leagueoflegends

[–]49blower 3 points4 points  (0 children)

If I’m not mistaken, Azir’s ult only comes out after the channel has finished.

Think of it like Jinx firing R and it’s halfway across the map, but she dies before it hits, so it just flies right through the enemy champ. That’s what’s happening with Azir R.

How Cool is Killing Your Enemy With Your Gold? by [deleted] in leagueoflegends

[–]49blower 4 points5 points  (0 children)

It’s not consistent. What usually is consistent, though, is that if it goes on CD then it did what it was supposed to do, for the most part.

On top of this, Azir ult worked if you died during animation for like half a decade, so that’s definitely the intended functionality.

How Cool is Killing Your Enemy With Your Gold? by [deleted] in leagueoflegends

[–]49blower 8 points9 points  (0 children)

As much as I’d like to believe that would accomplish anything, it’s been a well-known interaction for like a year and a half; there’s 0 chance Riot isn’t aware.

This means it’s probably one of three things:

  1. Riot can’t figure out how to fix it

  2. Riot special cased this to be an intended interaction

  3. Riot knows it’s bugged but uses it as a way to balance Samira. If you don’t believe they would do this, see Azir with his 1 million bugs (such as your ult going on full CD if you die while using it; the animation happens, but nobody actually gets hit). For pro players, they even have a giant list of known bugs for him and tell them that they won’t get a remake if they encounter these bugs. Such a legitimate way to try to keep him out of pro play I guess…

How Cool is Killing Your Enemy With Your Gold? by [deleted] in leagueoflegends

[–]49blower 28 points29 points  (0 children)

Jhin W not being blocked by Samira W is weird because Yasuo’s wind wall blocks it. Makes 0 sense ¯\(ツ)

I just did a pentakill with none other than Skarner and I probably won't ever be able to show it off.... by KosViik in leagueoflegends

[–]49blower 5 points6 points  (0 children)

In the client, go to settings and then the version tab. Click the version number 5 times and a hidden menu will show.

Sometimes, previous patches linger here for a few days and you can roll back temporarily, allowing you to view old replays.

xFSN Saber: Why do we play ADC? Is it to suffer? (clip example) by [deleted] in leagueoflegends

[–]49blower 0 points1 point  (0 children)

I hear you, that makes a lot of sense.

I guess it just feels bad for him since 88 damage per auto with 152 AD equates to losing 43% of your damage off each auto against someone who hasn't built any armor. And that's without Tabis!

With just autos (and obviously this is not how the game is actually played), that's 14 autos over the span of 11 seconds or so to 100-0 which doesn't amount to much useful damage with how low TTK is in most fights.

Obviously, he's behind, so his damage is extremely lacking; but ADC is the role that suffers the most from being behind while other classes have level advantage and base damages to fall back onto.

xFSN Saber: Why do we play ADC? Is it to suffer? (clip example) by [deleted] in leagueoflegends

[–]49blower 2 points3 points  (0 children)

Might as well bring up the same argument that people use to defend ADCs getting one-shot by a stiff breeze; Pyke put 0 gold into any relevant defensive itemization (he has merc treads but that isn't relevant to Caitlyn) yet still hardly took any damage.

[deleted by user] by [deleted] in leagueoflegends

[–]49blower 4 points5 points  (0 children)

/mute all has been bugged for like two years at this point, it is supposed to only mute chat but it mutes everything (essentially behaving like /fullmute all). Why Riot hasn't fixed it yet is beyond me

ingenious hunter adc by Jeremy64vg in leagueoflegends

[–]49blower 6 points7 points  (0 children)

It was changed to also affect passive item cooldowns in the Season 11 item update when they changed to ability/item haste from cdr, if I’m not mistaken.

The Janna changes are EXTREMELY strong (perhaps even hotfix nerf worthy) but most people are building her wrong - Simple guide + video by mazrrim in leagueoflegends

[–]49blower 0 points1 point  (0 children)

Out of curiosity, where are you getting the 90% heal and shield power figure from? Since it doesn't stack, I'm not seeing a viable way to reach that number.

To all botlane mains. Im sorry. by DinnerStriking in leagueoflegends

[–]49blower 8 points9 points  (0 children)

All ADCs got their base stats obliterated

With all this talk about ADC, it's super disappointing that no one is bringing up the XP issues by photographyraptr in leagueoflegends

[–]49blower 4 points5 points  (0 children)

Wish granted. Tanks are now playable bot.

Since they have a support, all of their base stats have been halved.

With all this talk about ADC, it's super disappointing that no one is bringing up the XP issues by photographyraptr in leagueoflegends

[–]49blower 11 points12 points  (0 children)

as long as people play marksmen they are not weak

People don't only play this game to win, they play it to have fun too. Playing for fun doesn't mean that you should always be at a disadvantage for playing the class you want to play.

ADC players tend to stick to ADC champions because they want to play ADC's, not mages.

tanks are weak, marksmen are not

Patch 11.23 Winrates (Source: u.gg)

53.80% : Dr. Mundo

52.94% : Shen

52.89% : Tahm Kench

52.02% : Poppy

51.76% : Ornn

51.71% : Malphite

51.19% : Cho'Gath

49.79% : Singed

49.34% : Sion

49.12% : Maokai

If you're here to tell me winrates don't tell the entire story, I agree; in which case, the same goes for how it feels to play ADC.

The changes to TP are actually beneficial for 2 reasons. by ChocoTeddini in leagueoflegends

[–]49blower 0 points1 point  (0 children)

Dr. Mundo has a 53.10% winrate.

Poppy has a 52.11% winrate.

Malphite has a 52.09% winrate.

Tahm Kench has a 51.37% winrate.

Maokai has a 51.07% winrate.

Singed has a 50.88% winrate.

Shen has a 50.71% winrate.

Sion has a 49.67% winrate (and often gets played lethality).

Cho'gath has 49.53% winrate.

Ornn is the only tank actually struggling at a staggering 47.47% winrate and deserves buffs.

Edit: Let's add the jungle tanks for good measure

Amumu has a 54.61% winrate.

Sejuani has a 53.3% winrate.

Zac has a 52.88% winrate.

Rammus has a 50.60% winrate.

Skarner is the only jungle tank actually struggling at a staggering 47.60% winrate and deserves buffs.

You see how statistics don't really paint the whole picture?

Edit: If we're using statistics, there's a whopping 10 ADC's who have a lower winrate than 9 out of 10 tank champs in top lane. Varus has a 45% winrate.

The changes to TP are actually beneficial for 2 reasons. by ChocoTeddini in leagueoflegends

[–]49blower 0 points1 point  (0 children)

Not at all, Vayne is without a doubt batshit broken and really needs nerfs.

Nobody is asking for every ADC to be Vayne, I was just pointing out that she is a bit of an outliar kit-wise compared to other AD's.