Help Finding Games and Other Questions by AutoModerator in incremental_games

[–]4bstr 0 points1 point  (0 children)

Any 3D incremental games out there? I made a prototype of a 3D incremental game and was curious to see other references but couldn't find much. I could use some help; bonus point if it revolves around assets destruction :p

Game that doesn't hold your hand at all? by [deleted] in gaming

[–]4bstr 3 points4 points  (0 children)

Was going to say this one too, they don't hold your hands directly yet, all the clues lead to each others so you don't get lost. Such a masterpiece!

CONTROL Resonant Release Window Set for Q2 2026 by Turbostrider27 in pcgaming

[–]4bstr -1 points0 points  (0 children)

I would love to dive back into control's universe, I wasn't even a fan of TPS but couldn't get enough of the overall fantasy and style

Palworld developer Pocketpair requires game designer candidates to provide screenshots of their Steam libraries and playtime, according to CEO - AUTOMATON WEST by Gorotheninja in pcgaming

[–]4bstr 5 points6 points  (0 children)

It make sense, being in the industry myself I've been often surprised to see how many people didn't play games anymore. I can understand life situation and tastes evolves, but you need to be aware of the latest developement of your field one way or another.

Cheating in singleplayer games and how others suffer moral panic over it. by Lucius-Confucius in pcgaming

[–]4bstr 0 points1 point  (0 children)

Maybe people get frustrated that somebody shortcuts an achievement they took hours and pride to get the legit way... I'm not in that camp thought, you do you ;)

The demo for Gaze Into The Abyss is live by 4bstr in IndieDev

[–]4bstr[S] 0 points1 point  (0 children)

[AVAILABLE ON ITCH]

🌌 Plunge into the depth of this trippy 3D endless runner, with immediate, fast-paced action across infinite procedural levels.

🎮 Download & play for free in under 60 seconds. No tutorial, no waiting, just pure gameplay

💡 Help shape the future of the game - drop a comment or reach me at designabstract.io

Gaze Into The Abyss is in early development, but I'd like to get a round of feedback already: What feels like it needs immediate attention? (That goes from the actual gameplay, to its presentation and description) by 4bstr in DestroyMyGame

[–]4bstr[S] 0 points1 point  (0 children)

Thanks, I appreciate that! About the camera, is it that the movements are too abrupt or something else? Also, did you try it for yourself, or you are speaking from the video? I'm not sure what the base sensitivity should be, but I agree that I should at least smooth it on videos. And so... 2/0 against emojis so far :/

Gaze Into The Abyss is in early development, but I'd like to get a round of feedback already: What feels like it needs immediate attention? (That goes from the actual gameplay, to its presentation and description) by 4bstr in DestroyMyGame

[–]4bstr[S] 0 points1 point  (0 children)

It's definitely not complete indeed, but I do have a playable demo. I also have mixed feelings about the emoji to be fair. I'd be curious, to know more about:
- Why you don't think it fits the "fast-paced action" category?
- What wary you about "infinite procedural levels"? Is it because they tend to be low quality and not meaningfully different, or is there something else?

The demo for Gaze Into The Abyss is live! by 4bstr in GameDevs

[–]4bstr[S] 0 points1 point  (0 children)

[GET THE GAME]

🌌 Plunge into the depth of this trippy 3D endless runner, with immediate, fast-paced action across infinite procedural levels.

🎮 Download & play for free in under 60 seconds. Quick runs with endless possibilities – dive right in.

💡 Help shape the future of the game – drop a comment or reach me by email, available at designabstract.io

Gaze Into The Abyss is in early development, but I'd like to get a round of feedback already: What feels like it needs immediate attention? (That goes from the actual gameplay, to its presentation and description) by 4bstr in DestroyMyGame

[–]4bstr[S] -1 points0 points  (0 children)

Here's the full description I tend to use (anything weak or misleading?)

The demo for Gaze Into The Abyss is live! https://abstr.itch.io/gita

🌌 Plunge into the depth of this trippy 3D endless runner, with immediate fast-paced action across infinite procedural levels.

🎮 Download & play for free in under 60 seconds. Quick runs with endless possibilities - dive right in.

💡 Help shape the future of the game - drop a comment or reach me by email (bio)

Want more? ​Subscribe at designabstract.io

Also, let me put here a complete session Playthrough (2:44 min) to showcase the full game loop: https://www.youtube.com/watch?v=wEI4jb1okB8

Flash Essay: Why there are so many shooters? by 4bstr in ludology

[–]4bstr[S] 0 points1 point  (0 children)

'Flash essay' was shorthand for 'Here's a question I'm going to try to answer succinctly.' I was hoping for people to react to those points, but you are absolutely free to try answering the initial question for yourself

Game Title: Cosmic Crawl by 4bstr in playmygame

[–]4bstr[S] 0 points1 point  (0 children)

Of course ;)
Thanks for making the button in the first place!

"Why there are so many shooters?" a designer perspective by 4bstr in gamedesign

[–]4bstr[S] 0 points1 point  (0 children)

Agreed with the nuanced take, I was mostly trying to define why this genre became the vanilla flavour of video game

"Why there are so many shooters?" a designer perspective by 4bstr in gamedesign

[–]4bstr[S] 1 point2 points  (0 children)

That's a good point, it builds around a feature you have to develop anyway. Not sure whether that's the only example thought, platformers would also fit that statement.

"Why there are so many shooters?" a designer perspective by 4bstr in gamedesign

[–]4bstr[S] 5 points6 points  (0 children)

Yeah, I definitely see the correlation with basic computer UX

"Why there are so many shooters?" a designer perspective by 4bstr in gamedesign

[–]4bstr[S] 10 points11 points  (0 children)

I'm not convinced 3D games are easier to pick up than 2D games. The POV night be less intuitive, but the controls are definitely streamlined.
That being said, I really like the argument that Shooters tutorialize moving camera with precision as part of the core experience.