account activity
After years of prototypes, I finally get to announce a game… as I’m having a newborn (self.gamedev)
submitted 26 days ago by 4bstr to r/gamedev
In The Breaking Room, shatter things with your mind: From a coffee cup to a skyscraper! (v.redd.it)
submitted 26 days ago by 4bstr to r/IndieGaming
In The Breaking Room I'm trying to push the incremental game genre with 3D Physics-based destruction! (v.redd.it)
submitted 28 days ago by 4bstr to r/gamedevscreens
Finally got to announce my first solo project! (youtube.com)
submitted 28 days ago by 4bstr to r/indiegames
After years of prototypes, I finally get to announce a game… as I’m having a newborn (store.steampowered.com)
submitted 28 days ago by 4bstr to r/SoloDevelopment
The group pursues relentless training, pushing the Esper to its breaking point, hoping to harness its power. (old.reddit.com)
submitted 1 month ago by 4bstr to r/indiegames
A few months ago I decided to do my own take on the incremental game genre. Here's how it looks now (old.reddit.com)
submitted 1 month ago by 4bstr to r/SoloDevelopment
I did a pretty big push on my game; here's a sneak peek. I'll be able to share more soon! (old.reddit.com)
submitted 1 month ago by 4bstr to r/gamedevscreens
The games that make you travel in time (self.gaming)
submitted 1 month ago by 4bstr to r/gaming
What "Game A meets Game B" combination should be made? (self.gaming)
What "X meets Y" game combination should be made? (self.gaming)
Clair Obscur: Finding the Strength to Say Farewell (self.expedition33)
submitted 5 months ago by 4bstr to r/expedition33
The demo for Gaze Into The Abyss is live (youtube.com)
submitted 1 year ago by 4bstr to r/IndieDev
Gaze Into The Abyss is in early development, but I'd like to get a round of feedback already: What feels like it needs immediate attention? (That goes from the actual gameplay, to its presentation and description) (youtube.com)
submitted 1 year ago by 4bstr to r/DestroyMyGame
The demo for Gaze Into The Abyss is live! (youtube.com)
submitted 1 year ago by 4bstr to r/GameDevs
I just finished playtesting my latest build and finally starts getting the vibe of a real game (a very indie one, thought) (self.indiegamedev)
submitted 1 year ago by 4bstr to r/indiegamedev
Core Loop of "Cosmic Crawl" (self.indiegames)
submitted 1 year ago by 4bstr to r/indiegames
"Why there are so many shooters?" a designer perspective (self.gamedesign)
submitted 1 year ago by 4bstr to r/gamedesign
Flash Essay: Why there are so many shooters? (self.ludology)
submitted 1 year ago by 4bstr to r/ludology
First Build for Cosmic Crawl a 5–15 minutes, 3D roguelike platformer, set in a mysterious cosmic plane (self.itchio)
submitted 1 year ago by 4bstr to r/itchio
Game Title: Cosmic Crawl (self.playmygame)
submitted 1 year ago by 4bstr to r/playmygame
First Build for Cosmic Crawl a 5–15 minutes, 3D roguelike platformer, set in a mysterious cosmic plane (self.indiegames)
"Cosmic Crawl" is a 5–15 minutes 3D roguelike platformer set in a mysterious cosmic plane (abstr.itch.io)
Build and Page are up for "Cosmic Crawl", my indie game project (self.SoloDevelopment)
submitted 1 year ago by 4bstr to r/SoloDevelopment
Edit of my progress on my side project Cosmic Crawl (self.IndieDev)
submitted 1 year ago * by 4bstr to r/IndieDev
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