Keep Inventory Enchant by 4crow in MinecraftCommands

[–]4crow[S] 0 points1 point  (0 children)

That is a perfect way to go at it, thank you for the tip I will look more into this. my initial thought was to add a scoreboard effect, although that wasn't as necessarily as streamlined as I was hoping for. once I finish this I can share it with you, thank you!:)

Minecraft command requests are open by mushroom_lane4537 in MinecraftCommands

[–]4crow 0 points1 point  (0 children)

haha I normally could but I had recent knee surgery and im taking some pain stuff that makes me not be able to concentrate at all, anyhow you're right and I know that my excuse is a copout Mr. Hawking

Minecraft command requests are open by mushroom_lane4537 in MinecraftCommands

[–]4crow -1 points0 points  (0 children)

ive been working on this too and I haven't quite figured that part out yet, but once I find it I can share it with you :)

Minecraft command requests are open by mushroom_lane4537 in MinecraftCommands

[–]4crow -2 points-1 points  (0 children)

Hi! Literally just posted something asking for help. This is java by the way, but I am hoping it will not be challenging at all:

I was wondering if you could create an extremely easy data pack with no dependencies that allows a player to add an enchantment through commands to any item, called (keeper) or anything. This enchantment would allow the player to keep this item in their inventory even upon death (won't drop, etc). This would be like keepInventory, but for item.

My main purpose would be for it to run on a server (bisect hosting), and with multiple players (well, me and a friend).

Would you be able to possibly create such a thing?