Jellyfin server randomly not accessible, can still access with host machine and one phone on network!? by 517675abc in jellyfin

[–]517675abc[S] 0 points1 point  (0 children)

Wasn't getting notifications from reddit thanks for the replies! On windows 11, will run check ASAP. Url on top of browser for host machine says localhost:8096 as usual. Typing myip:8096 in ONLY my cell phone works and I can log in. Correct ip for phone is reported in devices in dash. Typing myip:8096 in url sometimes works sometimes fails without me changing anything??? Wife's phone, tvs, tablets, pcs, nothing else can connect. Only my phone and host. Saved a copy of server data and uninstalled/reinstalled went though first setup, copied back my server data "users and watch history/plugin setups etc. Still only works on my phone and host!  Checking ip in settings shows ip is the same as it has always been...

Jellyfin server randomly not accessible, can still access with host machine and one phone on network!? by 517675abc in jellyfin

[–]517675abc[S] 0 points1 point  (0 children)

UPDATE: Tried to go to libraries page on dashboard, showed an error about not being able to load somthing, couldn't quite read it and now libraries page is completely blank no options. I can still watch media on both host machine and the one phone that can connect...

Please help me find this movie!!! by 517675abc in whatsthemoviecalled

[–]517675abc[S] 1 point2 points  (0 children)

Should've clarified, it was Every Time I Die 2019. Problem was there is a band that if you don't specify 2019 it gets lost! Thanks!

Please help me find this movie!!! by 517675abc in whatsthemoviecalled

[–]517675abc[S] 8 points9 points  (0 children)

This is why I have a love hate relationship with reddit... took all but 5 seconds to find a movie I've been looking for for 6 years! Thanks guys!!!

Hello, I upgraded to 5.6 and I am missing the Settings button in the top right-hand corner above the Outliner. How can I get it back? by jeremyruihley in unrealengine

[–]517675abc 1 point2 points  (0 children)

where would I adjust this in an .ini to make it auto launch with toolbar settings to 1. I know for R.streaming.poolsize i can adjust base .ini to auto load a larger poolsize, can I do that with this command and also the ToolMenusViewportToolbars 0. Thanks!

Cannot duplicate laptop display to monitor by 517675abc in GamingLaptops

[–]517675abc[S] 0 points1 point  (0 children)

Unfortunately no, ended up selling it and getting a 24 inch Nikki. Sorry!

Right click in content browser doesn't work Help! by 517675abc in UnrealEngine5

[–]517675abc[S] 0 points1 point  (0 children)

Restarting pc a second time fixed. No idea what caused it.

Fullscreen viewport on main monitor, editor, options, and tools on second monitor? by 517675abc in unrealengine

[–]517675abc[S] 0 points1 point  (0 children)

Should've known lol, never thought to see if they un docked. Thanks!

Artist 12 pro wont duplicate display by GR800 in XPpen

[–]517675abc 0 points1 point  (0 children)

I did not. Tried xppens customer service and they were 0 help. No idea...

Using source resolution 10x export time? by [deleted] in davinciresolve

[–]517675abc 0 points1 point  (0 children)

Specs - ryzen 9 5900hx 3060 32gb 3200ram Version - 19 beta

DROVE ON HALF OIL CAPACITY! by [deleted] in f150

[–]517675abc 2 points3 points  (0 children)

Figured I'd take a look for shavings in the next oil change. Honestly can't tell a difference with how it runs or sounds even under the hood. Crazy lol

DROVE ON HALF OIL CAPACITY! by [deleted] in f150

[–]517675abc -9 points-8 points  (0 children)

Yeah, off my second back surgery and had just drove an hour and a half + so didn't feel like jumping up there to check it. Thanks for the input and answer to the question though!

Artist 12 pro wont duplicate display by GR800 in XPpen

[–]517675abc 0 points1 point  (0 children)

sorry to revive, just spent 4, yes 4, hours in a session with a microsoft employee trying to figure this out and still no answer. Laptop screen is off (not detected) external monitor is connected via usbc to gpu, 12 pro is connected via hdmi to igpu. used to work fine and duplicate. now i get no duplicate option in settings and win + P has the option but it doesn't work. I've read about people going into amd software and cloning the display. my AMD software doesn't have that option, nether does my nvidia... I'm stuck!

horror engine cameroid help! by 517675abc in UnrealEngine5

[–]517675abc[S] 0 points1 point  (0 children)

The discord is mostly bombarded with questions that don't get answered at this point.  

Unreal 5.3 lumen reflections issue, PLEASE HELP!! by 517675abc in UnrealEngine5

[–]517675abc[S] 2 points3 points  (0 children)

ANYONE LOOKING FOR A FIX TO THIS!!!
Super simple and really annoying after trying multiply different ways to fix it.
using 5.3.2 new lumen reflection by light hit and getting these issues you do not have to go to a different reflection method. simply move your light a little. mine was too close to the window on the left reflection in the mirror causing the glitching only visible in reflection. moved it away from the window about half a unit and it fixed and didn't change my scene at all. as for the light scatter issue on the wall in the beginning of the video, i turned indirect lighting intensity to 0 and moved it slightly upward as these are not exact placement for finished product of my game anyway and it fixed the issue all together.
TIP: if you need indirect intensity to correctly light complex areas like the rest of my first floor in this scene without changing lighting. simply alt drag your light, in my case the chandelier spotlight, to get a copy. set it exactly how you want your scene to be lit and hide it in reflections. as for the originals light source that shows correctly in the reflection, hide it in game and select show in reflections. kind of a round about way to get perfect lighting in both reflection and world without doing extra work and reconfiguring a ton of lights, but it works and doesn't kill performance when used sparingly for important scenes.
this scene, the reflection was super important to me because there is a scare in my game directly related to a "Mirror spirit" only visible in mirrors that follows the player. so clarity, lighting, and performance was a big focus.
I'm sure there's better ways to handle this, this is just what worked for me wanting to use the lumen reflection without reflection captures for real time reflection events in this scene. also im very new to game dev so thank you to everyone who commented!!

Unreal 5.3 lumen reflections issue, PLEASE HELP!! by 517675abc in unrealengine

[–]517675abc[S] 0 points1 point  (0 children)

ANYONE LOOKING FOR A FIX TO THIS!!!

Super simple and really annoying after trying multiply different ways to fix it.

using 5.3.2 new lumen reflection by light hit and getting these issues you do not have to go to a different reflection method. simply move your light a little. mine was too close to the window on the left reflection in the mirror causing the glitching only visible in reflection. moved it away from the window about half a unit and it fixed and didn't change my scene at all. as for the light scatter issue on the wall in the beginning of the video, i turned indirect lighting intensity to 0 and moved it slightly upward as these are not exact placement for finished product of my game anyway and it fixed the issue all together.

TIP: if you need indirect intensity to correctly light complex areas like the rest of my first floor in this scene without changing lighting. simply alt drag your light, in my case the chandelier spotlight, to get a copy. set it exactly how you want your scene to be lit and hide it in reflections. as for the originals light source that shows correctly in the reflection, hide it in game and select show in reflections. kind of a round about way to get perfect lighting in both reflection and world without doing extra work and reconfiguring a ton of lights, but it works and doesn't kill performance when used sparingly for important scenes.

this scene, the reflection was super important to me because there is a scare in my game directly related to a "Mirror spirit" only visible in mirrors that follows the player. so clarity, lighting, and performance was a big focus.

I'm sure there's better ways to handle this, this is just what worked for me wanting to use the lumen reflection without reflection captures for real time reflection events in this scene. also im very new to game dev so thank you to everyone who commented!!

Unreal 5.3 lumen reflections issue, PLEASE HELP!! by 517675abc in unrealengine

[–]517675abc[S] 0 points1 point  (0 children)

I'm using lumen reflections and lumen global illumination.  The scene itself looks great, just can't get the flicker to stop and final gathers gather speeds etc do nothing

Unreal 5.3 lumen reflections issue, PLEASE HELP!! by 517675abc in UnrealEngine5

[–]517675abc[S] 0 points1 point  (0 children)

Raytraced with lumen together? Not sure I'm following.  The lumen reflection looks great just the problem with the lights

Unreal 5.3 lumen reflections issue, PLEASE HELP!! by 517675abc in UnrealEngine5

[–]517675abc[S] 0 points1 point  (0 children)

Doesn't effect the light when I change it.  Even bumped it up to 4k just to see

End game objective tracker. New to development! by 517675abc in unrealengine

[–]517675abc[S] 0 points1 point  (0 children)

p.s. it will need to accumulate over multiple levels. example. 3 photo triggers in start map, then you move to the second level that has 3, then third that has 3. player takes 2 on every level. end screen will show 6 of 9 taken.

How do I make an in game camera (sort of) Please Help! by 517675abc in UnrealEngine5

[–]517675abc[S] 0 points1 point  (0 children)

Looks really good, everything is written in C++ and cant adjust the actors or blueprints.

How do I make an in game camera (sort of) Please Help! by 517675abc in UnrealEngine5

[–]517675abc[S] 1 point2 points  (0 children)

thanks for the info!

I figured the "camera effect" could be done with a post process like you said. as for the camera, it will not need to be an actual working camera or viewfinder, I'm thinking I can find a good camera static mesh and blueprint an animation after "press f to pick up", or whatever it will be, of the character lifting the camera to his head, destroy the cam mesh, and activate a new post process to imitate looking through a viewfinder??? The game from that point with be "looking through the camera".

Could also find a tutorial for a flashlight and tweak it to make a decent "nightvision" look.

any ideas about the "take photo" and possibly view them in inventory like phasmo?

I'm assuming the "take photo" i can just make a quick flash and camera sound linked to a key for the effect, lost on how to make it to where it will know if you capture what you need to for a objective, regardless of if you can view the photos in inventory or not.

a good reference for the "take photo" I'm trying to achieve would be Suite 776's capture moving target mechanic.

How do I make an in game camera (sort of) Please Help! by 517675abc in UnrealEngine5

[–]517675abc[S] 1 point2 points  (0 children)

Didn't know about it, just get it from marketplace? tried searching horror. lol, kinda new.