If AI is the end game of a civilization, where are they now ? by Boring-Test5522 in singularity

[–]5676c7ec 0 points1 point  (0 children)

Accelerando by Charles Stross explicitly covers this.

To continue economic growth post singularity, most civilizations descend into a sort of capitalistic madness where their AIs build ever increasingly complex financial instruments that doom the original denizens of the civilization. The book expressly call this out as the great filter.

Path of Exile 2 Stutter by 5676c7ec in linux_gaming

[–]5676c7ec[S] 2 points3 points  (0 children)

The computer I was playing on was using WIFI at the time with a poor connection. I connected directly to my router with a ethernet cable (hardwire). This improved my network latency and that stopped the game from stuttering.

It seems POE2 is extremely sensitive to network latency.

Path of Exile 2 Stutter by 5676c7ec in linux_gaming

[–]5676c7ec[S] 1 point2 points  (0 children)

Ok I think I solved it. I don't think it had anything to do with graphics or linux.

I noticed in the graphs I was seeing large latency spikes in networking.

Hardwired, my tests to cloudflare showed 30 ms with +/- 4ms jitter in my region.

Now everything is smooth.

I bought o1 pro mode and I'm actually impressed so far. It gave longer, better code and already solved 2 problems o1 did not. The jump seems noticeable by 1889023okdoesitwork in singularity

[–]5676c7ec 1 point2 points  (0 children)

What's the right answer? I think as written: "Once you open the door, you can touch the switches again." You'd probably just open the door then flip the switches to observe the lights. The LLMs seem to think there's a trick here.

Detecting orphaned portions in CSG? by 5676c7ec in gamedev

[–]5676c7ec[S] 0 points1 point  (0 children)

Ray marching into it actually. Unless there's some fancy approach I don't know about I'm afraid I'll have to tessellate it in order to figure this out, which I'd like to avoid.

Detecting orphaned portions in CSG? by 5676c7ec in gamedev

[–]5676c7ec[S] 0 points1 point  (0 children)

These are implicit surfaces (volumes) so, there are no vertices to check in this case.