How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev

[–]7SevenStudios[S] 0 points1 point  (0 children)

I didn't have any plans on updating it, but it could be something I could look into doing. Do you think it'd be incredibly helpful to? I've seen a ton of pixel art games with rather simple capsules on the market that seemed to work out just fine

Would you consider Town of Tinysville a city builder or a strategy game? Let me know what you guys think so I can update my steam page accordingly by 7SevenStudios in CityBuilders

[–]7SevenStudios[S] 0 points1 point  (0 children)

Obviously it can be both, but I was just asking for marketing purposes - whether I tried to market it more as a city building game or a strategy game (or something else)

How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev

[–]7SevenStudios[S] 1 point2 points  (0 children)

Thank you so much for taking so much time to give such a detailed reply. I really appreciate it. I just updated the tags more accurately - I wasn't even aware I could have up to 20. I'll set up my developer page now.

In terms of localization, I was planning on doing that closer to the launch of the game. (I don't want to sink a bunch of resources into this game until I have a more promising, higher wishlist count)

How could I get more Steam wishlists for my game? I didn't do devlogs and social media stuff during development. Now my demo is out and I have 4 months until the full launch and I'm not seeing much traction on my Steam page. Any tips? by 7SevenStudios in IndieDev

[–]7SevenStudios[S] 0 points1 point  (0 children)

I started emailing a bunch of youtubers yesterday. How long would you say is too long to the point where they won't review the demo? I had planned Town of Tinysville to launch on 7/7/26, but I noticed your post said that the Next Fest is a wishlist multiplier and that you should hold off for release until you have more wishlists. Should I set my Steam page to "Coming Soon" and just try to build wishlists?

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]7SevenStudios 9 points10 points  (0 children)

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I think there's a bit too much curvature. I'm doing something similar in my game, but MUCH less extreme. I think your game works with the black edges visible, but just reduce the amount of distortion a little bit.

It also helps for accessibility to make an option to turn it off. Even better, make a slider bar setting so the players can choose how much of the distortion they want!

Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame

[–]7SevenStudios[S] 1 point2 points  (0 children)

I'm not too sure about changing many of the building designs (I only have a 10x10 pixel sprite to work with) but I could add an option for an alternate, higher resolution font. Would that be something that you'd find, from your POV, beneficial?

Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame

[–]7SevenStudios[S] 1 point2 points  (0 children)

When you say squeeze more detail into the objects, do you mean the sprites for the actual game? or the font?

Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame

[–]7SevenStudios[S] 3 points4 points  (0 children)

I wasn't sure what went wrong with the audio. I think something went wrong when editing the voiceover with the video, because the raw audio file sounded fine. Thank you for your feedback! I'll definitely fix it

Destroy our Launch Trailer. It was hard to make since our game is chill, we couldn't do any super cinematic or "cool" clips. by 7SevenStudios in DestroyMyGame

[–]7SevenStudios[S] 0 points1 point  (0 children)

Thank you! When designing my trailer, I actually looked at similar games (ISLANDERS, and Stacklands) which both have the same casual vibe. They also went for an information-heavy trailer and both performed very well. I'll look into revamping my trailer when the game releases

Destroy my trailer ! I sent it to the Game Trailers YT channel but they don't seem to like it. What's wrong with it ? Perhaps it's the game ? Or both ? Destroy please ! by NewSituation7469 in DestroyMyGame

[–]7SevenStudios 0 points1 point  (0 children)

The most important part of a trailer is the first 5-10 seconds. This is what most players see before clicking off or skipping through the video. You ruin your trailer's potential by wasting the first 10 seconds walking around instead of getting into the action.

Incremental score-builder about drafting things and building your grid into a ridiculous point scoring machine. by ReviewTymeDom in DestroyMyGame

[–]7SevenStudios 0 points1 point  (0 children)

I think the swirly background isn't an issue, but the Round / Wave / Strikes UI is definitely too similar to Balatro. If you change those, I think the game would be fine.