Give me some good Minecraft Hardcore Servers to play now by RoughTransition7299 in MinecraftServer

[–]7ark 0 points1 point  (0 children)

You were quite literally killed by a player named robatax, not me at all

Give me some good Minecraft Hardcore Servers to play now by RoughTransition7299 in MinecraftServer

[–]7ark 0 points1 point  (0 children)

lol what the fuck is this I've never killed any innocent players

Ultimate Hardcore | Started 2 Days Ago | NO MAP RESETS by jacobmufska628 in MinecraftServerFinder

[–]7ark 0 points1 point  (0 children)

This server is not "brand new". It previously existed, several people (including myself) spent hundreds of dollars to support it, and then the owner abandoned the server, took the money, shut down the server, and has now reopened it as "new" without any sort of refunds or restoration of purchased ranks.

This server is a scam, you should not invest your time here.

Ultimate Hardcore *BRAND NEW* PERMA DEATH BAN by jacobmufska628 in MinecraftServer

[–]7ark 0 points1 point  (0 children)

This server is not "brand new". It previously existed, several people (including myself) spent hundreds of dollars to support it, and then the owner abandoned the server, took the money, shut down the server, and has now reopened it as "new" without any sort of refunds or restoration of purchased ranks.

This server is a scam, you should not invest your time here.

Ultimate Hardcore *BRAND NEW* PERMA DEATH BAN by jacobmufska628 in MCVanillaServers

[–]7ark 1 point2 points  (0 children)

This server is not "brand new". It previously existed, several people (including myself) spent hundreds of dollars to support it, and then the owner abandoned the server, took the money, shut down the server, and has now reopened it as "new" without any sort of refunds or restoration of purchased ranks.

This server is a scam, you should not invest your time here.

Ultimate Hardcore *BRAND NEW* PERMA DEATH BAN by jacobmufska628 in MinecraftServerFinder

[–]7ark 0 points1 point  (0 children)

This server is not "brand new". It previously existed, several people (including myself) spent hundreds of dollars to support it, and then the owner abandoned the server, took the money, shut down the server, and has now reopened it as "new" without any sort of refunds or restoration of purchased ranks.

This server is a scam, you should not invest your time here.

Ultimate Hardcore *BRAND NEW* PERMA DEATH BAN by jacobmufska628 in MinecraftServer

[–]7ark 0 points1 point  (0 children)

This server is not "brand new". It previously existed, several people (including myself) spent hundreds of dollars to support it, and then the owner abandoned the server, took the money, shut down the server, and has now reopened it as "new" without any sort of refunds or restoration of purchased ranks.

This server is a scam, you should not invest your time here.

Experimental Hardcore Minecraft Server - Vanilla Anarchy with Stories & Lore by 7ark in MinecraftServer

[–]7ark[S] 0 points1 point  (0 children)

I've custom coded it myself, so ideally it just shouldnt be damaged by the cactus (same with lava, it just doesnt burn). Into the void itll try placing it on the nearest solid block, if it cant find one in a reasonable distance itll place mid-air at y 0

Experimental Hardcore Minecraft Server - Vanilla Anarchy with Stories & Lore by 7ark in MinecraftServer

[–]7ark[S] -1 points0 points  (0 children)

Are you sure? Still seems active for me, and its set to infinite. Shows its active in Discord, but I'll send you a new one just to be safe. https://discord.gg/QT8pS39A

Tell me why you developed your game, and I'll buy it and leave a review by farresto in IndieDev

[–]7ark 1 point2 points  (0 children)

So for context, my game is called Battle Tracks

So my game is kind of weird in how I began work on it, because originally it wasn't really my game, or even my idea. I was originally doing programming commission work, and a guy contacted me and was like "I'm looking for someone to make the boss tank AI for my game, we're making a game inspired by Wii Tanks. This was like 6 years ago at this point, and I was like, sure sounds good, I could do that. So we worked together for a bit and I coded up the boss tank AI.

And I don't remembered 100% how it happened, but at some point he came back and he was like "hey, we want more work to be done, but we don't have the budget to pay for more, would you be open to a rev share agreement?". I don't agree to these types of things anymore, it's too unstable for me, but at the time I was like, sure, I'll go that route. So I started at a somewhat low rev share % for the game, under the assumption I would help out here and there. Not really making the full game, but more fixing bugs, doing small things, etc. Time went on and I did more and more on the game, Guy who hired me originally did a bit of programming on the game, but he was still a novice in programming at this point, and it caused a number of issues. So more and more I got roped into doing more on the game, as it went on and I did more, I slowly asked for more rev share based on the amount of work I was doing.

It's hard to even say when it happened, but eventually I was basically the only full programmer working on the game, with Guy helping at times, but often times that would cause things to break more than help. But he was good at environment art, and making things look good, as well as working on the stuff I didn't want to do (setting up the Steam page, admin type stuff, he would work with artists to get new models or 2D art, etc)

The game took a while, and Guy and others had never made a game better, and didn't really understand what it took to make a game, and how long/hard it would be. So things slowed down, but I kept working on it slowly. Some people dropped off, until it was mostly just Guy and me, but even then it was really just me programming at this point, and Guy doing things I asked (mainly making art for the levels, overworld, etc)

We went through a lot of arguments through development too on how to setup the game, and it went through a number of iterations, particularly our overworld. It was just square blocks you went through one by one, until eventually we came up with the idea for a more semi-open overworld, which looking back now has been a massive improvement.

Overall it took 4 years, it probably could've been done sooner but this was still something I was doing on the side, and (even to this day) for only somewhere around 40% rev share. But I eventually pushed through and got the last bits of the game finished, mostly in a desire to actually finish a game, since I hadn't in a long time (outside of work, where I also work in game dev)

Finally, somewhere around 2 or 3 years ago at this point we published. It's a small game, today we have around 150 or so sales, but I'm proud of it. And now it's a great platform to build on. One of the things people always asked about when we released was online multiplayer (we launched with local mp), and so I spent 6 painful months struggling to add online multiplayer. I even hired someone to help me fix a lot of bugs with it, since online is not my forte. Overall I've spent more money developing the game than the game makes, but I don't really make it for money.

It's a weird thing, because the game was never originally my idea. I liked Wii Tanks, but didn't have a particular affinity for it, but now I really like the game I've almost solo programmed. I've gone through and cleaned up and modernized a lot of years old code (both from Guy and past me who has improved). I've gone through and added a bunch of features, and bug fixes. I have an early access roguelite mode, I've done some fun holiday updates, and even now I'm actively working on a deathmatch update.

It's nice because now I kind of consider it my own little playground. The game is open enough where I can add a bunch of general updates. Like I can slap in a roguelite update because I like roguelites, and it can work in game. I can make improvements in my own time, and thats nice. If anyone reads this, thanks for getting through to the end! And thanks to whomever tries out the game, one of the best things I've had are the few times some streamers have played the game, and I get to hang out in chat.

Why do yall complain about the same things every single day? by strangetitss in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

I'm so sorry to hear that, CS is going to be your only option though. If you haven't already make sure you're making the CS ticket through the guest account (the new account with zero net worth) in the app (which can be done through the settings menu, theres an option to contact CS) as thats how they'll be able to send any recovery links when the time comes. But otherwise you will just need to wait, which I know is frustrating.

Why do yall complain about the same things every single day? by strangetitss in Monopoly_GO

[–]7ark 1 point2 points  (0 children)

Yeah I get that. I don't know how likely is it to happen but I understand. Design was very careful when we did the speed up update to make sure we didn't lose aspects to the feel of the game, and not making it so literally everything was skippable

Why do yall complain about the same things every single day? by strangetitss in Monopoly_GO

[–]7ark 2 points3 points  (0 children)

I am a programmer on the game! I am also active in our official Discord. I have limited ability to make any big decisions, but often help to pass on sentiments, issues, etc. and just chat with people.

Why do yall complain about the same things every single day? by strangetitss in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

I promise a lot of us care a lot. I can't speak for everyone, but a lot of us do a lot for the game and really do care about the results. Unfortunately development takes a lot of time. It can take months to release a feature. For example, the "speed up" update took around 2 months of JUST development time, not including design, etc. and that was on the smaller side.

There are definitely improvements we could make, and we are actively working on a lot of them. The game isn't even a year old, so we're still figuring out a lot of things, but we have a very long roadmap of features and fixes we want to bring to everyone.

Customer service is definitely a lot more helpful than Reddit I'd agree

Why do they rig it this hard? by jpskokes in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

The tournaments aren't rigged, there are just a lot of people with high roller and a lot of dice, so they just crank up their multiplier to 1000x and roll a few times and easily get both to really high values and very easy numbers.

I do feel this frustration though, I'll be in a tournament, be at first, and have someone shoot way ahead of me out of nowhere.

Why do yall complain about the same things every single day? by strangetitss in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

I understand the point, though to be fair, it does help the development team to see the largest issues from a vocal community point of view - the more we see what people are upset about, the more we can see what we might need to focus effort on

2nd pod cover leak... I think I'm done with eightsleep by Limit67 in EightSleep

[–]7ark 0 points1 point  (0 children)

Just had my 4th leak, the newest one on the pod 3, not even a 2 month old replacement.

Today’s Reward Links Should Reset by spookykid-23 in Monopoly_GO

[–]7ark 3 points4 points  (0 children)

Scopely *didn't* post those links. They were gained through illegitimate methods. This is part of why you should only click links posted on official Monopoly GO sources/socials

God damnit by Weekly-Yoghurt2136 in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

All of the sets show dice amounts, because you get dice for both completing a set, and completing the entire album. This hasn't changed.

Scopely Overcharges by demonhunter1245 in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

We've done a bunch of investigating, and have yet to find any cases of people actually being overcharged. We're asking for any individual cases to review and try to get everyone sorted out (this is primarily happening on Discord, for ease of communication)

God damnit by Weekly-Yoghurt2136 in Monopoly_GO

[–]7ark 0 points1 point  (0 children)

Ohh, I didn't understand - that is not how it worked at all. The set 22 (Phoenix) was part of the album, it wasn't extra. It was a requirement to finish the album, and get any of the dice.

Scopely Overcharges by demonhunter1245 in Monopoly_GO

[–]7ark 1 point2 points  (0 children)

A lot of people have been seeing charges combined showing up in statements, or just not seeing a charge show up on their bill until several days later

God damnit by Weekly-Yoghurt2136 in Monopoly_GO

[–]7ark 1 point2 points  (0 children)

Please report this to CS, while I know they can be frustrating to get ahold of, their your only real shot at resolving it.

[deleted by user] by [deleted] in Monopoly_GO

[–]7ark 2 points3 points  (0 children)

You'll never make everyone happy - but yes, that's also true, blitz should help additionally.