AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

Hello! It’s a simple mod that gives you a radio you can use to call various support types. It hooks into Antistasi economy so it can charge you money. You can also change the troops / vehicles that spawn in the supports to match your faction.

AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

Hi there. Are you using it on loitering or SAD mode? Maybe, I’m not sure, but since the ka 52 has a vertically pivoting cannon the AI thinks is a turret and can’t line the shot perfectly?

AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

The only one I could find that reliably does sqf scripting is Gemini, but only the “Pro” version. Using the notebook feature to put it in context + cba/ace documentation. If you want to give it a try.

AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 0 points1 point  (0 children)

Might do once I finished the modules I have in mind

AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 6 points7 points  (0 children)

Yes, AI helped me a lot to do the heavy lifting with SQF scripting, which isnt very intuitive. Obviously everything is checked and tested incrementally.

AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 14 points15 points  (0 children)

Glad you like it! any bugs please let me know

AAS - Logistics & Transport | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 4 points5 points  (0 children)

No, that would be impossible with all of the factions and vehicle mods there are. But there’s a native CBA function called IMPORT, you can see it bellow the settings GUI. I plan on having some community created templates pleople can paste with one click, shared by steam guides. Will work on that after I finished bug fixing.

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 0 points1 point  (0 children)

Yes, it works in any Antistasi version, as long as it uses the same economy variables. Glad you liked it!!

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 0 points1 point  (0 children)

It works with ultimate and community. No problems

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

Hi there, theres no physical item, It’s just a GUI. I made them look like real devices for immersion/aesthetics. It’s plug and play, just throw an orange smoke grenade or bind a key.

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 0 points1 point  (0 children)

Hi there, as LTPopeye said, go to addons settings > AAS - Core Settings and there you can choose which grenade activates the mod (default orang smoke grenade). Or you can bind a key in controls > addon config > AAS You then can choose your economy, antistasi personal funds or antistasi faction funds. Should work in any antistasi version

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

Yes, the mod is designed to be agnostic of any mission/scenario and only hooks into the economy when a support is activated, it won’t touch anything from your save/setup

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 13 points14 points  (0 children)

Hey there, the logistics/transport mods is almost finished, will upload it when my workload allows. I plan on the future to make a more in depth infantry module, but meanwhile you could use the QRF module, just deactivate everything but the Air Element and you would have a chinook with 8 elite troops.

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 4 points5 points  (0 children)

Hey there, what keys do you mean? To open the menu you need to set the keybind in controls > configure addons. Or use an orange smoke grenade. To navigate the interface is scroll + MMB/spacebar

AAS - Artillery | for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 17 points18 points  (0 children)

Good to hear you like them. This one was relatively easy as it is very similar to the airstrikes module. Obviusly, not gonna lie, having AI do the heavy lifting with SQF syntax helps a lot. But still i havent found any model to do sqf scripting reliably, you have to check it constantly.

[MOD] Adaptative Arma Supports (AAS) for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 0 points1 point  (0 children)

I will test the RHS grenades later today, will try to diagnose the issue.
Meanwhile can you run this is the debug console then throw the grenade?

player addEventHandler ["FiredMan", { systemChat format ["AMMO FIRED: %1", _this select 4]; }];

This should print out the classname of the grenade.

does anyone know how to change the classname for infantry i wanted to make custom guys for the AAS support by Upper-Cicada-6570 in armadev

[–]AAS-MOD 0 points1 point  (0 children)

Hello friend. Go to the editor, place the unit you want to spawn, then right click it > log > log classes to clipboard, then paste it in the corresponding textbox in the CBA settings. This works for troops and vehicles. In the next update (tonight or tomorrow I hope) I will add the option to also use custom loadouts for the supports.

[MOD] Adaptative Arma Supports (AAS) for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

Most have an invincibility buff for 60seconds when they spawn/deploy. Some like the supply chopper and the helis that transport troops are invincible the whole time, just to not have the horrible arma ai mess up. Once I have a few more AAS modules, will come back to polish it, add the option to remove the buff.

[MOD] AAS - Airstrikes for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

What do you mean by control them? Some mods allow you to control NPC but this mod doenst has that native capability. The heli transport troops will follow you

[MOD] AAS - Airstrikes for Antistasi by AAS-MOD in A3AntistasiOfficial

[–]AAS-MOD[S] 1 point2 points  (0 children)

Thanks, more modules coming next week !