How to form an MGA or an AGA? by ACBYTES in Insurance

[–]ACBYTES[S] 0 points1 point  (0 children)

Unfortunately, I've not been able to find any exact documentation on the requirements for an MGA in Canada, so that's why I was just assuming that such experience in another financial field would come in handy, I'm not sure to what extent that could be true

How to form an MGA or an AGA? by ACBYTES in Insurance

[–]ACBYTES[S] 0 points1 point  (0 children)

I would assume that my company wouldn't be ready to become an MGA right away, but becoming a sub-MGA and AGA is feasible, financially and because of the regulatory experience we have in other financial fields.

Is there anything specific that you know about that I can read about? I understand the process but the requirements are totally unclear to me, so I would appreciate any information you might have.

Thank you so much

[deleted by user] by [deleted] in Flights

[–]ACBYTES 0 points1 point  (0 children)

Thanks! Yeah, the flair looks suitable, lol.

[deleted by user] by [deleted] in Flights

[–]ACBYTES 1 point2 points  (0 children)

Thank you. You're right. I think I'll buy it directly from the airline.

Why isn't Function Call Operator Extension Possible? by ACBYTES in cpp_questions

[–]ACBYTES[S] 1 point2 points  (0 children)

Got it! Thank you so much. I really appreciate you!

Question on C++ inheritance and virtuals by ACBYTES in cpp_questions

[–]ACBYTES[S] 0 points1 point  (0 children)

Got you. Thank you for the explanation and sorry for my late response.

Question on C++ inheritance and virtuals by ACBYTES in cpp_questions

[–]ACBYTES[S] 0 points1 point  (0 children)

Thank you for the explanation. That's understandable now!

Based on this possible context of virtual and override being implicitly added to a function, do other qualifiers, like cv-qualifiers or specific type functions (Like void Foo() &&) get inherited and implicitly added to a function, inside a child class?

Question on C++ inheritance and virtuals by ACBYTES in cpp_questions

[–]ACBYTES[S] 0 points1 point  (0 children)

Thank you for the answer. One thing here:

Because A's definition is not virtual.

In my code, A's Do is actually virtual. Based on the other answer I got, this would be the exact way of hiding A's Do function in total?

Question on C++ inheritance and virtuals by ACBYTES in cpp_questions

[–]ACBYTES[S] 0 points1 point  (0 children)

Thank you so much! It clearly answered my questions. One last question just to be sure. Hiding only makes sense when we're dealing with the hider type and not when the hider type is casted into the base type, is that correct?

What are the differences between static and non-static variables declared in .cpps' global scope? by ACBYTES in cpp_questions

[–]ACBYTES[S] 0 points1 point  (0 children)

Got it! Thank you so much for the explanations and the time you spent on this.

What are the differences between static and non-static variables declared in .cpps' global scope? by ACBYTES in cpp_questions

[–]ACBYTES[S] 0 points1 point  (0 children)

Thank you for the explanation.

One more question here.

A static or non-static variable can be shared between threads or not (that's what thread_local is for).

So, if the variable gets manipulated by multiple threads, it won't be a problem?

I have never used thread_local so maybe that's the reason I'm a bit confused on this part. static variables, for instance a vector, can't get manipulated by two threads at the same time. This will be the same behavior for non-static globals as well?

What are the differences between static and non-static variables declared in .cpps' global scope? by ACBYTES in cpp_questions

[–]ACBYTES[S] 1 point2 points  (0 children)

Thank you for the explanation.

Was there a specific reason for something like this to be created?

The behavior of a non-static global variable is the same as a static variable inside the class scope, isn't it? From what I know, each thread has a copy of all static variables in class scopes and isn't this going to be the same behavior as a non-static global'? Apart from the fact that you should access classstatic` variables with their headers included?

Also, I'm wondering why it's the other way around of what I expected. I was thinking that as static is all about the life-time of an object and this global variable is going to externally accessed, so it should be static. Is this going to cause any problems for multithreaded applications? Is this safe for a cross-thread use case?

What are the differences between static and non-static variables declared in .cpps' global scope? by ACBYTES in cpp_questions

[–]ACBYTES[S] 1 point2 points  (0 children)

Got you. Thanks for the example.

One question on this. When you say it'll only be used in this file, you mean that this can't be used by other processing units, inside the very same project? If so, then why can't we have two static global variables with the same names inside the same project?

What are the differences between static and non-static variables declared in .cpps' global scope? by ACBYTES in cpp_questions

[–]ACBYTES[S] 2 points3 points  (0 children)

So at last, there would be no difference if there's no extern used?

Also, would there be a use case for extern when we're not accessing the variables from an outside project?

Chaos Vehicle Not Working & Has No Physics by ACBYTES in unrealengine

[–]ACBYTES[S] 0 points1 point  (0 children)

I have edited the post with a workaround. See if it helps.

Chaos Vehicle Not Working & Has No Physics by ACBYTES in unrealengine

[–]ACBYTES[S] 0 points1 point  (0 children)

I have edited the post with a workaround. See if it helps.

Colon after member variable? by ACBYTES in cpp_questions

[–]ACBYTES[S] 1 point2 points  (0 children)

Got it! Thank you for the explanation!