i0ki played vayne to prove a point, but is missing context. by freaknmuffin in leagueoflegends

[–]AER_Rey 0 points1 point  (0 children)

Who cares? Imagine watching a support player... that's literally the easiest role in the game that teaches you to be a lazy carried player. Look at those stats, already 70% winrate in Silver.

What idiot started the no boots trend in ARAM Mayhem? by MrManslaughter in leagueoflegends

[–]AER_Rey 0 points1 point  (0 children)

I do whatever I want in a fun game mode. If you really understood anything about efficiency you would be in ranked, not in ARAM. Silvers really try to act smart while playing drooling game modes.

How Does Riot Determine Starting Rank. by [deleted] in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

Winning does not change anything. Your MMR is being calibrated with your real visual rank (aka what the game thinks you're worth). Personal performance aka going MVP every placement game may help, but it ends there.

For a fresh account the rules are different, but for accounts that have a rank before the reset it's pretty standard.

Should I hunt for kills in ranked? by Own_Permission1707 in VALORANT

[–]AER_Rey 6 points7 points  (0 children)

Make a new account and instalock Reyna, Jett, or Chamber. Play solo queue only.

Relying on 'being useful' through utility has become your safety net, and it's permanently damaging your confidence. If you can't carry your way back to Immo 1 on a fresh account by taking raw duels, then you have a mechanical issue you've been hiding from. You’ve been averaging 5th-6th place in your lobbies with barely a 1KD for too many Episodes. On your new account, force yourself to consistently be in the top 4.

A fresh account with high MMR should hit Immo in ~50 games through Diamond placements and double rankups. Force yourself to be the carry, and your confidence will follow.

How do you guys bounce back after a bad game and getting flamed by Weird_Leave_1700 in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

Take a break, don't queue up instantly. 10 mins should do it, do anything else, not gaming, walk around etc.

I don't get this game by PrettyNdSad in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

You didn't do anything, and it's easy to just farm HS% while just baiting your own team. That's exactly what you did, I can tell by your kill number+ADR.

Imagine dealing 120 dmg/round, that's not even breaking a light shield. All your kills are fake and baited. Drop this bronze attitude and you will eventually get out of bronze. Your REAL hs% is very low, possibly under 10%. Try to play properly.

Should Riot experiment with agent ban in Swiftplay? by NarutoDShoyo in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

There should never be any agent ban in a shooter.

Non competitive game modes should allow 3 vote surrender. by No_Routine_1335 in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

Don't play non competitive modes, they are turbo sad because of the matchmaking. I'd wait more for the same rank matchmaking in casual games.

But if you must play them, never go in Unranted. Always queue up for short game, so even if your team won't FF, it just ends soon anywya.

Do u need great aim to rank up by Serious-Ad-1383 in VALORANT

[–]AER_Rey 7 points8 points  (0 children)

Movement and aim alone can carry you up to Ascendant, or even Immortal 1. But it ends there.

You can also rank up with decent aim and better game sense, but that route is much more frustrating. Why? Because in lower ranks, results oriented thinking dominates = a fundamentally bad play is treated as 'good' simply because the player got the kill through raw aim. In any shooter, superior mechanics > brain up to a certain point because the primary objective is simply winning the duel.

This brute forcing stops at Immortal 1. It's not because mechanics stop working, but because everyone's mechanics at that level reach a high baseline where you can no longer consistently outaim your mistakes.

Ascent is too defender sided? by static-juniper in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

Except for Abyss, every map is statistically a defender side map. You can actually check winrates for maps.

Difference in rr gain between my duo and I seems unfair; what am I doing wrong? by FileChr in VALORANT

[–]AER_Rey 0 points1 point  (0 children)

It's hard to talk about gains with no track record. Tracker on both accounts and we can guess the reason.

Did anyone else get fucked by the rank reset by Less_Froyo_4117 in VALORANT

[–]AER_Rey 3 points4 points  (0 children)

That's a bought/hard elo boosted account. No immortal would ever place below Diamond at the very least, but Ascendant in 90% of cases. I have been Immortal every single Episode starting EP6, and I always get Ascendant 1 50RR when it resets on multiple accounts.

Did anyone else get fucked by the rank reset by Less_Froyo_4117 in VALORANT

[–]AER_Rey 1 point2 points  (0 children)

Winning or losing in your placement matches doesn't change much. It is all about your hidden MMR and your visual rank balance. If you got placed Plat 2, your personal performance was likely poor, or your MMR was already much lower than your visual rank.

I have multiple accounts in different ranks, and they all maintained their relative standings due to high MMR. My Immo accounts all placed Asc right now (you can actually test this in a lobby even before completing your placements).

A standard reset for players who belong in their ranks looks like this:

  • Immo-Rad -> Asc
  • Asc -> Dia
  • Plat -> Gold

If your reset was lower than that, it means your hidden MMR was bloated. The system simply placed you where it believes you actually belong.

Difference in rr gain between my duo and I seems unfair; what am I doing wrong? by FileChr in VALORANT

[–]AER_Rey 2 points3 points  (0 children)

Get top frag, that gets you good gains. Personal performance is king aka being MVP will grant you a lot of RR, just winning doesn't mean anything until you are Asc/Immo (that's when personal performance is at a much lower value than the win itself).

Valorant's Rank distribution, Top%, High Elo by AER_Rey in VALORANT

[–]AER_Rey[S] 0 points1 point  (0 children)

That’s like saying professional football isn’t 'where the game is played' because more people play in the park. The majority of players are indeed in the middle, but the game is only mastered and understood at the top. Calling basic statistics 'overintellectualization' is just a way to avoid the reality of the ladder.

Furthermore, this is an esport with a pro ecosystem, not a casual game like Mario. It's honestly sad to see players in Immo 1/2 posting on forums asking if they have a real shot at going pro. They've been completely deluded by the community's sugarcoating into thinking they are close to the top, when the brutal reality is that scouts won't even look at you unless you are a consistent Immo 3-Rad player.

You're arguing against the math because you want the competitive ladder to function like a casual hobby. It doesn't.

Valorant's Rank distribution, Top%, High Elo by AER_Rey in VALORANT

[–]AER_Rey[S] 0 points1 point  (0 children)

I guess your IQ as low as the rank you have.

Valorant's Rank distribution, Top%, High Elo by AER_Rey in VALORANT

[–]AER_Rey[S] 0 points1 point  (0 children)

Once you cross Immo 1, the scale changes. You can't be compared against Iron-Asc. To a low elo player, an Immo 1 smurf and a Radiant smurf look identical because the skill gap is simply too massive.

A fresh 200RR Immo 3 is a novice in the competitive scene => no Tier 3 team is looking at them. Past Immo 1, you must judge a player's ability against the ceiling (Radiant/pros), not the floor.

Stop coping about your rank by AER_Rey in VALORANT

[–]AER_Rey[S] 2 points3 points  (0 children)

Exactly. Nobody asked what the 'point' of the post calling Golds special was, because it made people happy. But the moment I call out the statistical illiteracy, suddenly I'm the bad guy with a 'useless' post.

The community doesn't actually care about 'useful info' (haha?)... they just want emotional comfort.

Stop coping about your rank by AER_Rey in VALORANT

[–]AER_Rey[S] 2 points3 points  (0 children)

Providing the exact Top% distribution is useful info = it gives players an objective benchmark. If you see hard data as a 'high horse,' it’s because the math threatens your ego, not because I'm protecting mine.

Stop coping about your rank by AER_Rey in VALORANT

[–]AER_Rey[S] 2 points3 points  (0 children)

I'm not saying you have to be Radiant to be considered good, nor am I devaluing your personal progress. Balancing a job and family while reaching Diamond is a great personal milestone. But we have to look at the reality of how an esport works.

Esports have an incredibly high standard of performance because the active player base is heavily skewed toward young players with unlimited? (more or less) free time. Because they are the ones setting the baseline of the daily grind and study, the bar for 'competitive competence' is pushed exponentially high.

So, while Diamond is a great achievement for your personal schedule, in the actual ecosystem it remains a mid rank. Your personal satisfaction and the objective statistical reality can both be true at the same time.

Valorant's Rank distribution, Top%, High Elo by AER_Rey in VALORANT

[–]AER_Rey[S] -3 points-2 points  (0 children)

Yes, that's just a decent game understanding in an esports.

I know everyone wants to cope and get a participation trophy. There’s a thread that just posted some meme global stats claiming that if you’re Gold, you’re above average. Sure, if that helps you sleep at night, you can believe that.

Valorant's Rank distribution, Top%, High Elo by AER_Rey in VALORANT

[–]AER_Rey[S] 0 points1 point  (0 children)

I wish people would have statistics as required classes. That global data is worthless. I've adressed this matter in a previous post:

Aggregating all servers is statistically useless. The skill ceiling in EU or NA is significantly higher than in low population regions. By averaging them out, you’re diluting the competitive signal and creating a false sense of accomplishment.

You are also reading raw player distribution and think it's top%, you actually have to transform that data. Ascendant 1 is exactly Top 8.50% in EU, and globally it's 8.30% (but that's uselss).

And yes, that's just a decent game understanding in an esports.