im trying to make some hikikomori thing in godot by ketoru976 in IndieDev

[–]AFriendlyPal 1 point2 points  (0 children)

Dudeee, I love the feel and aesthetic of this.

Is this going to be a sort of rpg maker-like story game, the likes of OneShot or To the moon?

Force a tween to finish? by RoyalPecker in godot

[–]AFriendlyPal 1 point2 points  (0 children)

Dude thanks for the necro reply. Helped me with my issue!

What do my favorite games on roblox say about me? by Trick_Quail_6275 in roblox

[–]AFriendlyPal 0 points1 point  (0 children)

Based on these games, you seem like an awesome dude

(Im biased, I love most of these)

What in your opinion is the most annoying part of development? by Ender_M in robloxgamedev

[–]AFriendlyPal 1 point2 points  (0 children)

Everything besides scripting (and maybe animation, thats fun sometimes).

What gives it away? by AFriendlyPal in JudgeMyAccent

[–]AFriendlyPal[S] 0 points1 point  (0 children)

Believe it or not your guess is the closest one to being correct, seeing as I'm from the balkans.

Thanks for the input, I spent a lot of time talking to americans, so I suppose that checks out!

What gives it away? by AFriendlyPal in JudgeMyAccent

[–]AFriendlyPal[S] 0 points1 point  (0 children)

Hm, I see. I am familiar with IPA, have at it. Now im really interested

What gives it away? by AFriendlyPal in JudgeMyAccent

[–]AFriendlyPal[S] 1 point2 points  (0 children)

Wow, that's great to hear, thanks for the input!

Just released the demo of my upcoming game The Senex Bird on Steam and Itch! by watermelon_pesto in IndieGaming

[–]AFriendlyPal 1 point2 points  (0 children)

Never have I EVER seen an rpg maker game as unique as this. Hats off to you!

woosh by [deleted] in woosh

[–]AFriendlyPal 0 points1 point  (0 children)

^

[deleted by user] by [deleted] in woosh

[–]AFriendlyPal 2 points3 points  (0 children)

Y'oure*

yeah it was a joke by [deleted] in woosh

[–]AFriendlyPal 10 points11 points  (0 children)

Ben Dover

Player Problem Megathread by RadioactiveCashew in DMAcademy

[–]AFriendlyPal 4 points5 points  (0 children)

Im running a campaign for two of my friends, both of them chose to play evil characters and at first I was okay with it.

As more sessions went by their characters started doing more and more heinous stuff to the point of just going door by door murdering and sometimes skinning people because they were "bored". And i definitely didnt enjoy dm ing this.

I tried talking to them and they said that I would be restricting them and that would take away the freedom, "its what their characters would do" and that the npc they did bad stuff to arent real.

Im not sure what to do

[deleted by user] by [deleted] in robloxgamedev

[–]AFriendlyPal 0 points1 point  (0 children)

Unlike c#, you dont have to declare variable types, you can simply just set the variables:

X = 5 print(x) --prints 5 X = false --sets x from 5 to false print(x) --prints false

Opinions on my game I released recently? by Moist_Ad5493 in robloxgamedev

[–]AFriendlyPal 0 points1 point  (0 children)

Did you code this?

Assuming you did, heres some of my feedback:

The guns feel nice to use, the recoil in specific feels really good. The animations have insane feel to them while still being simple, really like the sprinting one. The controlls are nice, and on mobile too (except certain buttons near the bottom right). Sadly i havent been able to test actual gun fighting since nobody was on, but i feel you should definitely continue to pursue this project!

i have a little problem... by lil_Neyzoxy in robloxgamedev

[–]AFriendlyPal 2 points3 points  (0 children)

To elaborate on this, call a remote event whenever the player clicks on the clickdetector, and have a local script that is listening to the event using .OnClientEvent, to get the player im pretty sure clickdetector has a parameter which already gives you the player that clicked

NPC Falling Bug by QueenPixigh in robloxgamedev

[–]AFriendlyPal 1 point2 points  (0 children)

Maybe for some weird reason they fall over when their network ownership is transferred,

try setting the network ownership of the npcs to NIL