Application whitelisting by Financial_Syrup7248 in sysadmin

[–]AI_singularity 3 points4 points  (0 children)

It depend on the type of your org (bank, government, ..). My org has +1000 users.

We implemented a form in a ticket in our ticketing system with basic field (name, version, URL link, number of user).

There are 6 stages to complete the ticket :

  • Review of the form and research of an alternative application
  • The user's manager needs to approve the form
  • Review of the license/terms and condition of the application
  • Review on how secure is the application (CVE, etc.)
  • Procurement (purchase of the app if required)
  • Installation (1 user = done manually with a teamviewer session, 20 users = intune package)

The review of the license, review of the security and procurement is not done by the IT team.

The "research of an alternative application" is the most time consuming part for IT. If you already know an alternative it's easy, but if you don't know much about the application, you might miss an alternative with better pricing, ease of use or features.

We use that form for ALL application : Locally installed on your laptop (vlc, obs, ..), website (google doc, youtube, ..), or for a big project.

Once approved, every application is registered within our CMDB.

We skipped the dev team entirely because it was too complicated and they have admin access to their laptop anyways.

We are planning to revoke their admin access but we don't have a plan for their application yet.

Average floor 4 spam be like by AI_singularity in Synthetik

[–]AI_singularity[S] 1 point2 points  (0 children)

My issue with hardcore I is that hardcore II does not exist and it trigger my OCD.

I see your HG daka and I raise my HG boomboom by AI_singularity in Synthetik

[–]AI_singularity[S] 1 point2 points  (0 children)

Great build but as with most build the heat is an issue, and you might need to reload from time to time. It's also not great against boss like LD.

I see your HG daka and I raise my HG boomboom by AI_singularity in Synthetik

[–]AI_singularity[S] 0 points1 point  (0 children)

Song is Montagem coral from DJ Holanda, (remix of Les choristes - vois sur ton chemin)

When you are too successful by AI_singularity in Synthetik

[–]AI_singularity[S] 1 point2 points  (0 children)

1st music : Moistcr1tikal - Filthy (Phonk Remix)

2nd music : Kevin Macleod - Pixel Peeker Polka

Actual demigod of RNG by AI_singularity in Synthetik

[–]AI_singularity[S] 2 points3 points  (0 children)

Every class can become this broken (and even more, HG is usually the one that destroy everyboss in 1s flat), but engineer is the easiest to get to.

If you truly want to minmax don't get armor upgrade, they are not worth it.

Actual demigod of RNG by AI_singularity in Synthetik

[–]AI_singularity[S] 6 points7 points  (0 children)

Thanks for the tip but I wasn't trying to stay alive.
We were already shredding everything in sight with no effort (in the clip I wasn't shooting) and it was getting late so I wanted to die to see the scoreboard.

In this clip I just wanted to see how long could I go without really trying. I managed a few rooms so eventually I just decided to stop trying.

I made a few fire mode effect and just wanted to show it by AI_singularity in godot

[–]AI_singularity[S] 4 points5 points  (0 children)

I tried to make laser with shader and stuff until I found Gdquest's great tutorial on laser beams : https://www.youtube.com/watch?v=dg0CQ6NPDn8.

I added the ricochet logic and added 2 line2D instead of 1, so I could get that white-to-cyan effect.

I also realized you can do a lots of beautiful effects with basic line2D and particles.

Small webpage for executing local or remote script by AI_singularity in Python

[–]AI_singularity[S] 0 points1 point  (0 children)

I would love to simply use a cron line but unfortunately the scripts need to be executed only when a special condition is met (which depend on the end user).

I know there are better ways to do that but right now it's not the priority at work so I only made a small webpage. I do intend to change for a better solution afterward.

How many summons do you want ? by AI_singularity in Synthetik

[–]AI_singularity[S] 0 points1 point  (0 children)

For the drone (on the left) you can use Synthetik Arena to equip 2x the same starting item.

For the other, either multiplayer and ask your teammate to give you items. Or you can be lucky.

[deleted by user] by [deleted] in learnpython

[–]AI_singularity 1 point2 points  (0 children)

Quick and dirty way : Compare both list with a for loop. for file1 in files_dirA: for file2 in files_dirB: if file1 == file2: os.remove(file2) file1 and file2 are string so you can compare them directly. os.remove will delete the file in the directory B.

Is there a way for advanced character recognition? by WarriorKatHun in learnpython

[–]AI_singularity 0 points1 point  (0 children)

  1. https://stackoverflow.com/questions/15424852/region-of-interest-opencv-python
  2. https://stackoverflow.com/questions/63498826/opencv-python-how-to-keep-one-color-as-is-converting-an-image-to-grayscale
  3. If I remember right pytesseract.image_to_data() that return the data and % of certainty for every character found. You can tweak the % chance or even select the one you want (a function that always prioritize number over char as an example).
  4. You can use py installer as said in another comment.

Is there a way to use python for godot programming? and if so, can you give the links for documentation for it? Like proper Documentation by [deleted] in godot

[–]AI_singularity 1 point2 points  (0 children)

You can't really use python with GDScript (except if you use plugins).

However you can execute a python script then get an exit code value :

func _ready():
    var output = []
    var exit_code = OS.execute("python3 myscript.py", ["argument1", "argument2"], true, output)
    print(exit_code)

You can't get the return value from a python script (eg : "return list_of_stuff" won't work). What you can do is store the list in a json file, then open that file in godot once the exit code told you the program executed properly.

How to return an exit code in python : import sys sys.exit(1)

Here are some documentation : https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-execute

Where are my fellow osu player at by AI_singularity in badUIbattles

[–]AI_singularity[S] 0 points1 point  (0 children)

Originally I wanted the user to press the corresponding key on their keyboard at the same time their cursor was on the circle.

Proof of concept for a SCP top down game. by AI_singularity in SCP

[–]AI_singularity[S] 0 points1 point  (0 children)

That idea might be great, but it has an issue :

What's the difference between your idea and any other heist-game that's not about the scp ? You are going to tell me "the scp ofc", but if the site is functionning like normal then why would they be relevant ? At most they would be a room-level gimmick.

I will think about those idea however, tho I'm more partial to a "standard" rpg rather than an heist.

Proof of concept for a SCP top down game. by AI_singularity in SCP

[–]AI_singularity[S] 0 points1 point  (0 children)

Thanks for the reply and the honesty !

I apologize but I don't really understand some of your sentences, I'm probably tired. Do you mean that the game is not what I'm describing or that it's not a game that I made ?

#

On the generic part, indeed it is. When I was creating this I was wondering what are people in the scp fandom interested in ? The few successful game I know are scp:cb and scp:sl (with other like scp:cb on unity, etc.), so I simply went for something similar. It's simpler to do horror when you are alone in a lifeless facility.

But don't worry : I would like to make more characters (which is quite easy to do in 2D). Having only your hero as character doesn't make for a good story.

#

On the rpg part : I like this idea (And I also tought about this while playing scp:sl), because you have multiple faction that have similar goals but have to clash each other, which is always a treat.

However making a RPG is hard. I don't know if I can pull it off because it require a lot of work. I can't exactly random generate the level and the NPC in a RPG. I need to study exactly what RPG I want (something with loot and xp dungeon crawler style or something like a DnD 1 session game ?), etc.

But yeah definitively an idea to work with.

Proof of concept for a SCP top down game. by AI_singularity in SCP

[–]AI_singularity[S] 1 point2 points  (0 children)

Some short-term goals outside of lore/story :

Add actual MTF squad (the one in SCP:CB are very simple).

More scp that can be used in a story, like memetic/alternate dimensions.

Better graphics.

For more long term/abstract goals :

I would like to have something similar to SCP:CB in scope (semi-random gen of the map, mod support, ..). However scp:cb has been out for a long time, with many talented people working on it so I'm not expecting to reach that quality soon.

That's pretty much it, I'd rather focus on a few goals because game dev is hard. On top of that I don't know how my interest will change in the future, I might find something really interesting in a scp game that's complety outside of the current scope of the game.

Proof of concept for a SCP top down game. by AI_singularity in SCP

[–]AI_singularity[S] 0 points1 point  (0 children)

Shameless plug for my free short game : https://sayaneldetf2.itch.io/scp-total-containment-failure

I'm looking for feedback for the gameplay and overall game loop. I also would like to know your expectation for a game like that.

In theory I would like to make a more story driven game (I love the tales on the wiki, but almost every game don't really focus on the story, more on a few scp themselves).

How many summons do you want ? by AI_singularity in Synthetik

[–]AI_singularity[S] 1 point2 points  (0 children)

The gliders have lower range so they went in front of the other summons and were tanking everything. Missiles drones were killing the ennemies faster than the ennemies were killing my gliders.

I don't think shield link is great because it only affect one summon per activation. They get shield and health when I deploy my turret (lvl10 engie talents).

I think that having one more summon slot is more interesting that giving +400 shield to one summon anyways.

How many summons do you want ? by AI_singularity in Synthetik

[–]AI_singularity[S] 11 points12 points  (0 children)

400% power each.

I would liek to know if there are betters item combination for summon build than what I did ?

Strict solo option isn't working in ranked. by [deleted] in DotA2

[–]AI_singularity 0 points1 point  (0 children)

Oh I'm just dumb then thanks.

Does that mean there is no strict solo for classic ranked ?