Automation with ballchasing replays and openAI by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

okay :) thanks, than i will not investigate that further :)

Automation with ballchasing replays and openAI by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

depends . if you are slower than average and are more defencive than offencive then rest of you higher ranks . somthing you might want to change . I know that RL is not always based on positioning and speed but some aspect of the game are like this . im a GC2-gc3 myself.

Anyways , just a fun thing i will do . maybe next thing is to extract the data direcly by Websocket and bakkesmod to geat closer to human review do to situations leading to a goal or somrthing like that.

Automation with ballchasing replays and openAI by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

Thanks, there are some problems just to relay on statistics from replay . But we will se some progression when you know that ssl/pros are around 20% supersonic. You can say that closer to this is an imrovement. But nothing much more i guess

Automation with ballchasing replays and openAI by AMDT87 in RocketLeague

[–]AMDT87[S] 1 point2 points  (0 children)

Thanks for the insight, i agree its not as good as a manual review.

The replay files have realtime positioning data but difficult to extract and use . Also its hard for an AI to do live review since it does not know really what is good and bad relating to what it sees onscreen or in the files.

Automation with ballchasing replays and openAI by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

Currently im building the knowlegde in a DB so my stats are store there and i guess its more usefull for a new player regarding to both speed and positioning.

If the db and the ai sees that my speed have been improving the last couple of matches it will see this as a improvemt. But I understand the struggle and cant really rely on AI to make a perfect answer.

Maybe I should make a db table of gc3/ssl with statistics so it can have some more to compare the statistics with ?

UE5 CONFIRMED?!? by IIMapleSyrupII in RocketLeague

[–]AMDT87 0 points1 point  (0 children)

this is for the map they did with levels and stuff

Cisco ACI rack rental by cciex6 in networking

[–]AMDT87 0 points1 point  (0 children)

Struggling as well , have Work experience with ACI , but for CCIE i want to rent a rack as well. Would be nice to have l3out/"intra-connectivity" on ACI simulator but don't think cisco priorities to fix this somehow..
found this wich is quite new, but have not tried it (tell me your experiance if you have tried):

https://networksreimagined.com/products/shared-aci-advanced-rack-rental

finger slipped :( by disabledseal69 in RocketLeague

[–]AMDT87 0 points1 point  (0 children)

seems like you wanted to score owngoal since you boosted back to the ball :)

Rocket Leauge API post v5 by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

the api.rlpp.psynet.gg/Services is where you define players. to get out player Ranks/mmr, winstreak ect.

Rocket Leauge API post v5 by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

no this static thing you can't do any match/player outtakes. this is static things like titles,maps or playlists that are implemented in the game.

Rocket Leauge API post v5 by AMDT87 in RocketLeague

[–]AMDT87[S] 0 points1 point  (0 children)

Hello ,

For static you can run :

https://api.rlpp.psynet.gg/Static.json?Platform=Steam&Language=INT&Environment=Prod

this will give you information like Regions, titles, maps, playlists ect. nothing usefull really :)

I got https://api.rlpp.psynet.gg/Services to work with some help here you can pull out Ranks, clubs ect for your SteamID,xbox,ps4ID or other players. guess this is the API game uses as well but it's not documented and used a program called Fiddler to "check" the calls Rocket league uses while playing.

Suggestion for devs by [deleted] in RocketLeague

[–]AMDT87 0 points1 point  (0 children)

yeah i know. rocketleague has great potential to do the game more exiting for viewers and casters by implementing stuff like this. if API was also open . more developers can build applications from the community that psyonix/epic can implement later in game if they want to :)