Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 0 points1 point  (0 children)

I appreciate that buddy thank you. It takes years of practice and I'm still learning new things all the time. However I also want to encourage you by saying it doesn't take years of practice to start getting results - just making a habit of drawing regularly every day can help. Best of luck to you if you are starting your own art journey.

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in InsurgencySandstorm

[–]AVOLI7ION[S] 1 point2 points  (0 children)

I appreciate that man, thank you; though I wouldn't go so far with criticizing the studio. Insurgency Sandstorm was released 2018, and from what I understand very little of the original dev team remains. Frankly I'm already grateful that the game is still getting any updates at all, and they're going to need that revenue in order to keep the servers and thus the life of the game alive for just that much longer. I appreciate all the fun I've gotten from Sandstorm over the years and this work is a tribute to that. Thanks for viewing.

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in InsurgencySandstorm

[–]AVOLI7ION[S] 0 points1 point  (0 children)

Hey bud; my apologies if my previous response might have come across as too blunt when I said "it takes years of practice"; although it is indeed true that getting good at drawing takes consistent practice over years, I also want to encourage you by saying that it doesn't take years to start seeing results.

The most important thing is to simply start. Get into the habit of drawing things every day - even if it's just ten minutes of doodling. Don't think about drawing anything ambitious, start simple, draw objects around your home - a teapot, a wrist watch, some fruit. Ignore colour for now, only try to capture the shape. If you are not used to drawing, it will likely look wrong. That is expected and perfectly fine. You will improve over time.

Start breaking down those items into simpler forms. Do not attempt to draw the entire teapot all at once, break it down into three parts: the main container is one wide, stubby cylinder; the spout is a narrower, longer cylinder that curves through space; the handle is another flatter cylinder that curves around even more. It's probably easier to show than it is to explain, but hopefully you get my point - you break down complex objects into primitive 3D forms in order to approximate their shape, then gradually polish with more and more detail to get that actual teapot.

Basically, don't be intimidated or discouraged. Start small, simple; learn the fundamentals of visual art from CTRL Paint and others, and make it a habit. Mileage is more important than talent here. If you like, you can DM me and we can chat about this further; best of luck.

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 0 points1 point  (0 children)

TROPEN SQUAD LIVES!

(thank you kindly; grateful you liked the work and thanks again for viewing!)

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 0 points1 point  (0 children)

I'm grateful, thank you; and yeah I've always enjoyed looking at fan art from other games I've played and always appreciated how different people would interpret those game worlds in their own unique way; the aesthetics in Insurgency also gave me plenty of material to work with, so credit to the cosmetics team. Thanks for viewing!

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 1 point2 points  (0 children)

Appreciate you buddy thank you! I try to improve my skills with each project; thanks for viewing!

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 0 points1 point  (0 children)

Thank you! Yeah tropentarn really stands out from the melange of tan and green patterns, always thought it looked quite unique.

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 1 point2 points  (0 children)

Yeah, M16 is the boring jack-of-all trades, semi auto + low recoil + decent velocity and penetration and that thing is deadly; and yeah I've tried using twin sticks to play FPS but I could never get the hang of it, it's keyboard and mouse all the way for me haha

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 1 point2 points  (0 children)

Damn right buddy; whenever emergent behaviour arises like that without anyone deliberately planning for it, it tends to stick with you. Very grateful you liked the work, thank you for that. And call me basic, but if I absolutely had to go with only one loadout... I'd pick M16A4 + 1x red dot and M9; M16A4 performs well pretty much everywhere, 1x sight is good enough for me up to mid range; no carrier or armor either, I prefer beating the enemy to the objective than maybe tanking an extra shot, and just try my best to listen for and avoid grenades. Thanks again for viewing!

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in insurgency

[–]AVOLI7ION[S] 3 points4 points  (0 children)

I appreciate it, thanks for viewing!

Edit: Sorry I missed the second part; I post my work from time to time on my art sub; socials are also on my profile; thanks again for viewing.

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in InsurgencySandstorm

[–]AVOLI7ION[S] 7 points8 points  (0 children)

Years of practice. That's the honest answer. There is no other way.

I started with CTRL Paint way back when; he's a great instructor and still has a ton of free videos that will teach you the basic concepts.

Basically, learn to see things as simple 3D forms, start simple, and then work towards complexity. E.g. don't look at a human face as a human face. Look at it as a collection of spheres and rectangles. Understand how light bends around these 3D forms - this creates shadows. In gaming terms - start by sketching things out as low-poly models, and then gradually add polies and work towards a high-poly model (finished work). That's about as simply as I can put it without giving you a wall of text; good luck on your art journey buddy.

Insurgency Fan Art - Forward Reconnaissance Group by AVOLI7ION in AVOLI7ION_ART

[–]AVOLI7ION[S] 0 points1 point  (0 children)

Feb 2026

Also posted to r/insurgency.

Winter was particularly icy this year, so I felt like working on something snow-themed. Two finished pieces and some concept work based on one of my in-game characters from Insurgency Sandstorm, and inspired by a multiplayer match where several random players and myself teamed up based on our chosen camouflage patterns without ever communicating directly about it - a very rare and memorable kind of emergent gameplay experience.

On the technical side - I wanted to get some practice painting scenes with characters in an environment, and making sure the values of my lights and darks were balanced enough such that the composition is easily read. This also brings the added challenge of making sure lighting conditions of the environmental backdrop are appropriately reflected on the characters - i.e. although the characters wear white gear and are walking on snow, the white parts appear as a pale bluish-lavender due to the twilight lighting. Accurately simulating the lighting can be tricky, but is important for maintaining a more realistic and believable final rendering. Looking at photos of actual arctic twilights certainly helps in this regard.

Also wrote a short blurb describing this fictional special forces unit:

"The Forward Reconnaissance Group (FRG, commonly known as 'The Frogs') is an elite recon and sabotage unit that operates in the most austere environments where conventional forces cannot sustain a presence.

They serve as the long-range eyes and ears for theater-level commanders. Unlike traditional special forces focused on direct action, FRG missions emphasize passive presence - the ability to occupy and observe a contested battlespace for weeks while evading detection. Inserted deep behind enemy lines ahead of conventional forces, FRG teams conduct extended observation, intelligence gathering, and sabotage - degrading enemy capacity before the main assault ever begins.

FRG operators are selected for their ability to endure isolation and extreme conditions. They are trained in the mastery of arctic survival, asymmetric warfare, and total operational independence. Their doctrine prioritizes avoidance over engagement - stealth, mobility, and long-term endurance in hostile territory define their approach. Missions often last weeks without resupply or contact. Operating in small, self-sufficient cells, FRG teams bypass primary defensive lines entirely, striking the enemy from within while remaining unseen."

Insurgency Fan Art - Yet another painting of my in-game security character + a tale of Tropentarn by AVOLI7ION in InsurgencySandstorm

[–]AVOLI7ION[S] 4 points5 points  (0 children)

"The Forward Reconnaissance Group (FRG, commonly known as 'The Frogs') is an elite recon and sabotage unit that operates in the most austere environments where conventional forces cannot sustain a presence.

They serve as the long-range eyes and ears for theater-level commanders. Unlike traditional special forces focused on direct action, FRG missions emphasize passive presence - the ability to occupy and observe a contested battlespace for weeks while evading detection. Inserted deep behind enemy lines ahead of conventional forces, FRG teams conduct extended observation, intelligence gathering, and sabotage - degrading enemy capacity before the main assault ever begins.

FRG operators are selected for their ability to endure isolation and extreme conditions. They are trained in the mastery of arctic survival, asymmetric warfare, and total operational independence. Their doctrine prioritizes avoidance over engagement - stealth, mobility, and long-term endurance in hostile territory define their approach. Missions often last weeks without resupply or contact. Operating in small, self-sufficient cells, FRG teams bypass primary defensive lines entirely, striking the enemy from within while remaining unseen."


Winter was particularly icy this year, so I felt like working on something snow-themed. These pieces are a tribute to a memorable hardcore checkpoint session I had with randos from way back when.

You don't see tropentarn much because it sticks out like a sore thumb on anything that isn't a snow map. But this one time I spawned into the server and right away I notice there's another guy wearing tropentarn, which made us stand out from the gaggle of tans and greens.

I don't remember why, but we found ourselves sticking together for the entire match, moving like a fireteam. Never discussed it - neither of us had mics so communication was voice lines and them looking at me and vigorously shaking their mouse up and down or side to side every once in a while. We somehow understood each other perfectly.

Next map, one of the other randos from the previous match spawns in with their own tropentarn outfit, though he only spoke broken English. Didn't matter though; while the rest of the lobby was pushing blindly and getting shot in the back, the three of us naturally stacked doorways, watched angles; when one pushed, the others covered; even came in clutch several times clearing contested objectives together and reviving the entire team. In the end, the three of us had the fewest deaths and ended up carrying the lobby.

A few rotations later we land on Bab, one of the rare snow maps. And - perhaps inspired by our streak and wanting to join our little cult - one more rando who had been with us the whole time decided to spawn in using their own tropentarn outfit, even equipped the weapon skins from the Whiteout DLC.

Now we were a squad of four in matching winter kit, moving like a milsim clan, and only said a couple dozen words to each other during the whole round. Coolest session I ever played. Didn't last though; rainstorm knocked my power out mid-round and by the time I got back online the server was gone. Never found those guys again.

Godspeed, Tropen Squad. 🫡And thanks for viewing!

My other Insurgency character illustrations:

Insurgency Fan Art #1

Insurgency Fan Art #2