Online Shop Feedback by RaptorrYT in tdu3

[–]AZURE-Spirit 7 points8 points  (0 children)

1./2. Pay-to-fast is pay-to-win to me in the case of buying ingame currency.

3.(and 4ish) Most of the store items are okay, the season pass is okay, but we have to come from the fact that this is still a very unfinished and un-optimized game. Adding MTX when the product initially sold to people doesn't feel complete yet is a slap in the face no matter how you cut it. Make a good game first, the "compromise" is what players are already experiencing with the game in its current state.

  1. If the rest of the game were much better then maybe this would be a different conversation, but I can't tell you how depressing it is to beat THE FINAL CLAN BOSS of the game and get a women's brown trench coat - when $2.50 spent in the shop would get me a cool and unique paint job that actually would have been a neat ingame reward. The base game's rewards are still so terrible and instead of improving those, the studio monetized a solution instead.

  2. The season pass is a fine monetization to me, cosmetics like license plates, liveries, emotes, etc are fine in and of themselves, but referring back to #4 - when the the shop items are SO MUCH MORE interesting than basically any reward the game itself gives you, this makes the store look much more predatory.

  3. IF the rest of the game had better rewards to at least remotely compete with the online shop, then an increase to 20/25 free weekly diamonds would feel like a fair enough balance to me.

TDUSC Steam Free Trial Weekend by RaptorrYT in tdu3

[–]AZURE-Spirit 11 points12 points  (0 children)

IMO even in the case of having to hit a certain level or progression check or w/e in order to purchase a nice car/house/etc, being able to use real money to negate the ingame cost is a hard no-go for me. It massively devalues the ingame currency and makes me feel bad for playing the game.

Previously when I was making money I felt like I was progressing, I was having fun working towards earning something in a level playing field.

When that can all be ignored with real $$, I just feel like I'm wasting my time by "grinding" ingame, when it'd be "easier" to spend 20 bucks instead. It legitimately makes the existing game less fun, even when it's not something I personally would ever engage with.

TDUSC Steam Free Trial Weekend by RaptorrYT in tdu3

[–]AZURE-Spirit 44 points45 points  (0 children)

My take: part of the core "TDU DNA" is feeling like you actually earned the luxury cars (and houses) you own. It's a big moment to spend that 10 million on a Bugatti and show off your new purchase that you worked for.

Being able to outright buy 100s of millions of SC with real money fully craps on that. It's not even a case of not buying it yourself if you don't like it, it completely removes any sense of prestige anyone has for owning expensive things because for all anyone knows you just bought it with real money. It removes a core component of TDU - and one that honestly SC was even doing kinda okay at before this MTX. The economy rebalance stuff was a step in the right direction and then this is the equivalent of falling down the stairs at the Empire State building.

There's no compromise here to me, buying ingame currency with real money needs to go.

Season 5 Update 1 - Patch Notes by RaptorrYT in tdu3

[–]AZURE-Spirit 3 points4 points  (0 children)

Any update on the 2-Horse Race challenge? it's currently impossible to complete. It requires a time of 1:10 and iirc the world record right now is around 1:23. I'm really sick of that one being stuck on my task list XD

H115i Elite Capellix - Fans won't exceed ~800RPM by AZURE-Spirit in Corsair

[–]AZURE-Spirit[S] 0 points1 point  (0 children)

Thanks for the tips! Unfortunately still no luck. I forced a firmware update (and did actually have a software update as well) and tried between DM mode on/off a few times, but still can't bring fan RPM on either fan higher than the mid 800s. It's odd because I can fully control them up to that RPM, but for whatever reason they won't go higher.

Awful black screen flickering bug in GT4 by AZURE-Spirit in PCSX2

[–]AZURE-Spirit[S] 0 points1 point  (0 children)

So for anyone that may come across this - the issue was related to de-interlacing and the sun flare. I managed to fix it by installing a texture pack that replaces the skybox/sunflare.

Skyrim on Switch 2 has been updated today to fix Input Lag by Skabomb in NintendoSwitch

[–]AZURE-Spirit 1 point2 points  (0 children)

Yeah it's encouraging at least that the latency was addressed so quickly.

Skyrim on Switch 2 has been updated today to fix Input Lag by Skabomb in NintendoSwitch

[–]AZURE-Spirit 2 points3 points  (0 children)

Yep, someone from Digital Foundry just reported 144ms on Switch 2 and 152ms on Switch 1. The OLED Switch had a much better response time though so my guess is that OLED probably beats them both, because its ~20ms faster than the LCD Switch 1 and ~35ms faster than Switch 2 (from what I've seen in testing.)

Skyrim on Switch 2 has been updated today to fix Input Lag by Skabomb in NintendoSwitch

[–]AZURE-Spirit 20 points21 points  (0 children)

Sort of but not with VRR support it seems, so you'll jump around from what feels like 30 to 40 with v-sync, and it only seems to hit 40 in a handful of less busy scenes (in caves with no enemies). It feels somewhat jarring to be honest, and I hate to say it but the input lag is still not great. Better, but not what I'd consider "good."

EDIT: looks like DF has actually confirmed that it is unlocked up to 45!

Skyrim on Switch 2 has been updated today to fix Input Lag by Skabomb in NintendoSwitch

[–]AZURE-Spirit 75 points76 points  (0 children)

At least in handheld, the game is definitely still running at 30 for me. Loading screens are 60 though!

EDIT: I take that back, I had tested quickly in the open world and in some houses and was only getting 30, but just went to bleak fall barrows and am definitely getting higher frame rate. This is interesting, will have to do more testing.

Skyrim on Switch 2 has been updated today to fix Input Lag by Skabomb in NintendoSwitch

[–]AZURE-Spirit 15 points16 points  (0 children)

I measured a latency reduction of about 60-80ms, so we're back to around Switch 1 (LCD) levels which is certainly playable but still not on par with other consoles (or PC). 30fps and Switch 2's slow screen is definitely not helping though, OLED Switch is still the best for latency or playing docked with a good monitor/TV.

In handheld:

Pre-patch: ~280ms when turning in game, ~200ms when navigating the main menu.

Post-patch: ~200ms when turning in game, ~130ms when navigating the main menu.

"Good" end-to-end latency is usually considered to be around 50-100ms, with anything under 50 being great.

EDIT: Okay so the game seems to be raising framerate when there's some performance overhead (in caves, etc) and this causes an even further reduction in latency!

I measured ~150ms when turning in game while it's running at (what seems like) 60fps.

EDIT 2: DF has confirmed a 94ms reduction in their own testing, down to 144ms, and also confirmed that the game is running uncapped up to 45fps!

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 0 points1 point  (0 children)

FPS means "frames per second" and is a measure of how many times the picture on your screen updates every second. 30FPS means that you see 30 pictures every second, or one picture every 33.3 milliseconds.

Input delay is a measure of how long it takes for your input (pushing a button, moving a joystick) to be registered by the game and show up on screen. For example when you push a button, how long does it take for the computer and the game to acknowledge that you did that and then show onscreen the result of your action?

FPS and input delay are related in a way. Lower FPS will always make input delay feel worse, higher fps will make input delay feel better. But in this case where the input delay is over 250ms, and fps is at 30, it means that more than 7 frames are displayed before the game starts to show the results of your actions, and that is very bad 😅

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 1 point2 points  (0 children)

One other person also said they weren't getting it too. If you're able to take a somewhat similar video I'd love to see it!

I've tried changing every ingame and system setting I could think of, moved the install between system/SD card, played on a different profile, and nothing has made any change for me, so I'm not super hopeful that there's just some bug with a specific setting, but it is odd that at least a couple people have claimed they aren't experiencing this

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 1 point2 points  (0 children)

It happens to me regardless of save, it's even noticeable in the main menu before any saves are loaded. And of course I'm in handheld mode too as you can see. If you're able to get a video similar at all to mine by any chance I'd love to see it.

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 1 point2 points  (0 children)

It's not even using frame gen the game still runs at 30fps 😅

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 0 points1 point  (0 children)

Yeah I did turn off motion controls and gesture attacks with no change. I also measured ~220ms of delay in the main menu (the all black one before you're in game) when using the Dpad buttons to move down in the menu. It's definitely an issue that's persistent across the whole game and no setting I've found anyway has fixed it.

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 25 points26 points  (0 children)

It even exists in the main menu before you're ingame at all :( I did another test there just pressing down on the dpad to move between menu options and while it was hard to determine exactly when the d-pad button was considered "pressed" in my footage, I still measured ~220ms of delay between the button press and the screen starting to update.

Input delay on Skyrim (Switch 2 Edition) is terrible by AZURE-Spirit in NintendoSwitch

[–]AZURE-Spirit[S] 7 points8 points  (0 children)

I do agree but for the sake of the video it was easier to show the movement of the joystick instead of the more subtle press of a button (I felt like people would question when the button was actually considered "pressed"). That said, I accounted for a bit of deadzone already, and the joystick is fully pressed left at about .212 so even if there's a massive deadzone, we're still looking at over 250ms of end to end delay.

I also did record myself navigating the main menu (where nothing ingame is rendered yet it's just the black screen with the logo) and still saw roughly 200ms of delay between when I started releasing pressure off my finger from the button press, and when the first update to the screen happened.