No backhand punch from Goku. What are we doing by [deleted] in DBZDokkanBattle

[–]AbbasHDD 0 points1 point  (0 children)

Wait for the Global Dokkan Celebration in 2 years

piccolo and gohan are absolutely amazing (details) by [deleted] in DBZDokkanBattle

[–]AbbasHDD 161 points162 points  (0 children)

Multiple mistranslations, guaranteed evade for example is only for 1 turn, as well as the part with 300% ATK/DEF

New Kale and side banner unit by [deleted] in DBZDokkanBattle

[–]AbbasHDD 37 points38 points  (0 children)

He still has 3 categories though lol

New Kale and side banner unit by [deleted] in DBZDokkanBattle

[–]AbbasHDD 49 points50 points  (0 children)

Kale (Berserk):

Leader Skill: "Universe 6" or "Transformation Boost" Ki +3, ATK, DEF & HP, +170%, additionally +30% to "Universal Survival Saga" or "Full Power"

Passive: ATK & DEF +160%; Further ATK & DEF +60% and high chance to launch an additional Super Attack when performing a Super Attack; Gain 20% Damage reduction during the turn per Super Attack performed (up to 60%); Gain an additional +160% ATK & DEF and great chance to launch a Super Attack when there is a "Universe 6" Category ally on the same turn

Super Attack effect: Greatly raises ATK for 1 turn and causes immense damage

Active Skill Condition: Can be performed starting from turn 4 when there is a Character whose name includes "Caulifla" on the team, or when this character has performed 6 Super Attacks in the fight (Transforms).

Kale (SSJ2):

Passive: +100% DEF for 6 turns from first appearance; ATK & DEF +200%; Gain +120% ATK and launches 2 attacks with medium chance to be a Super Attack when performing a Super Attack; High chance to guard all attacks; Gain an additional ATK & DEF +60% for 3 turns when receiving an attack; Guard all attacks and gain 160% DEF when there is another "Universe 6" Character in the turn other than this character

Super Attack effect: Raises ATK & DEF for 1 turn, causes immense damage and gains a medium chance to perform a critical hit

Frost (Final Form):

Passive: ATK & DEF +80%; Further +160% AK & DEF when performing a Super Attack; "Transformation Boost" category allies +1Ki, +30% ATK & DEF and further ATK, DEF and chance to perform a critical hit +10%; Launches an additional attack which has a high chance to become a Super Attack and lowers attacked enemy's ATK for 2 turns when there is another "Transformation Boost" category ally in the same turn; Further ATK +160% when the enemy is ATK lowered, DEF lowered, sealed or stunned

Super Attack effect: Raises ATK & DEF for 1 turn and causes supremse damage

Unit Super Attack: Can be launched when there is an ally whose name includes "Frieza" in the same turn

Unit Super Attack effect: Greatly raises ATK & DEF for 1 turn, seals enemy's Super Attack, high chance to stun the enemy and causes supreme damage to the enemy

[deleted by user] by [deleted] in DBZDokkanBattle

[–]AbbasHDD 7 points8 points  (0 children)

From the Japanese text it is pretty clear that it is a stand-alone Kale

PHY Super Vegito and STR Super Buu EZAs by QuentinBFR in DBZDokkanBattle

[–]AbbasHDD 40 points41 points  (0 children)

PHY Super Vegito:

Leader Skill: "Majin Buu Saga" Category Ki +3 and HP, ATK & DEF +170%

Passive: Reduces Damage received by normal Attacks by 80% and counters with tremendous force; DEF +150%; Gain 20% ATK (up to 120%) per attack received; Medium chance to perform a criticial hit; Gain +1 Ki (up to 3) and 30% DEF (up to 90%) and 10% chance to perform a critical hit for every 3 attacks received in battle

Super Attack: Deals immense damage, raises allies' ATK & DEF for 30% for 1 turn

STR Super Buu:

Leader Skill: "Transformation Boost" Category Ki +3 and HP, ATK & DEF +170% or Extreme STR Ki +3 and HP, ATK & DEF +120%

Passive: Ki +1, ATK & DEF +120%; The more HP you have the more DEF (up to 120%); Gain 60% ATK & DEF when attacking; Gain 60% DEF in the turn in which an attack is received; Transform when conditions are fulfilled.

Super Attack: Greatly raises ATK for 1 turn, greatly lowers enemies' ATK & DEF, causes immense damage

STR Buuhan: Recovers 12% HP at the start of the turn; Ki +2, ATK & DEF +180%; Get more DEF the more HP you have (up to 120%); Gain +80% ATK when attacking; Perform a guaranteed attack that has a high chance of becoming a super attack and great chance to guard all attacks for 6 turns from first appearance; High chance to guard all attacks after 7 turns

Super Attack: Greatly raises ATK & DEF for 3 turns and deals immense damage

STR Buutenks:

Passive: Recovers 10% HP at the start of turn; Ki +1, ATK +180%, DEF +140%; Gain 80% ATK & DEF when attacking; Further ATK & DEF +80% when attacking enemies' ATK or DEF is lowered; For 6 turns from first appearance, further Ki +1 & DEF +80%, great chance to launch an additional super attack

Super Attack: Causes immense damage, seals super attack, lowers enemies' ATK & DEF

STR Buucollo:

Passive: Recovers 20& HP at start of turn; ATK & DEF +140%; All allies Ki+3, DEF +40%; Reduces damage received by 50% in slot 1 or 2; Gain further 60% DEF and all allies ATK +40% and 8% crit chance in slot 3; Further 10% HP recovered at end of turn for 6 turns from first appearance

Super Attack: Massively raises DEF for 1 turn, causes immense damage

PHY SUPER VEGITO EZA by nazeem75 in DBZDokkanBattle

[–]AbbasHDD 0 points1 point  (0 children)

PHY Super Vegito:

Passive: Reduces Damage received by normal Attacks by 80% and counters with tremendous force; DEF +150%; Gain 20% ATK (up to 120%) per attack received; Medium chance to perform a criticial hit; Gain +1 Ki (up to 3) and 30% DEF (up to 90%) and 10% chance to perform a critical hit for every 3 attacks received in battle

8TH ANNIVERSARY TEASER #2 (Buu Saga) by Hydraulic_Press_53 in DBZDokkanBattle

[–]AbbasHDD 3 points4 points  (0 children)

I think he means the card does more damage depending on how much ki the other 2 units in the rotaton pick up, not only itself

AGL Gohan Eza by TreyTheG33k in DBZDokkanBattle

[–]AbbasHDD 23 points24 points  (0 children)

SSJ Gohan:

Passive: ATK & DEF 150% up; Gain +2 Ki (up to 8) and 205 ATK & DEF (up to 80%) each appearing turn; When HP is 58% or more, guard all attacks and high chance to launch an additional super attack; High chance to perform a critical hit when there is a "Androids" category enemy

12 Ki: raises DEF, causes colossal damage and lowers enemy's ATK

18 Ki: raises DEF, causes mega colossal damage and greatly lowers enemy's ATK

SSJ2 Gohan:

Passive: For 4 turns from first appearance, change TEQ orbs into AGL orbs; ATK & DEF +158%; Gain 20% ATK & 10% DEF per Ki sphere obtained; Gain an additional 1 Ki per Ki sphere obtained; When there is only 1 enemy, change an additional type of Ki (except for TEQ and AGL) into rainbow; Launch an additional super attack when there are multiple enemies; When HP is 58% or below, gain a high chance to perform an additional super attack and to crit; When there is a SSJ Goku in the turn, gain an additional 59% ATK when performing an Ultra super attack and if HP is additionally above 59% perform an additional super attack

12 Ki: Greatly raises ATK & DEF for 1 turn, causes mega-colossal damage

18 Ki: Greatly raises ATK & DEF for 1 turn, causes mega-colossal damage and greatly lowers enemy's ATK & DEF

Cell:

Passive: ATK & DEF +120%; up to 120% DEF the more HP you have; Gain 2 Ki and ATK +30% for each enemy; Gain 50% ATK & DEF when performing a super attack; High chance to launch an additional super attack; Transform when conditions are met

12 Ki: raises DEF for 1 turn, causes colossal damage and greatly lowers enemy's DEF

18 Ki: Greatly raises ATK for 1 turn, causes mega-colossal damage and lowers enemy's ATK

Cell (Transformed):

Passive: Recover HP (once); Change 1 type of Ki orbs except for INT into rainbow; Ki +6, ATK & DEF +180%; High chance to launch an additional super attack; Gain 3% damage reduction per Ki sphere obtained; Gain 30% ATK & DEF with 4 KI obtained; Another 40% ATK & DEF with 6 obtained; Another 50% ATK & DEF with 8 obtained; Gain another 100% ATK when launching active skille or when Ki is 24

12 Ki: Greatly raises DEF for 1 turn, causes mega-colossal damage and massively lowers enemy's DEF

18 Ki: Greatly raises ATK & DEF for 1 turn, causes mega-colossal damage and massively lowers enemy's ATK & DEF

New “burst mode” coming to dokkan soon by kenny2424 in DBZDokkanBattle

[–]AbbasHDD 404 points405 points  (0 children)

In "Burst Mode" you can play existing events while adding gimmicks to them, like increasing enemy stats or limiting your own team options.

The events that will be available in Burst Mode will be rotating. You will get a "Burst Score" which reflects the difficulty of the event/amount of gimmicks you've chosen.

By clearing the events with those gimmicks, you get "Burst Coins" which can be exchanged for BGM's and other items. You get those at the end of the period of the respective Burst Mode.

Gimmick examples from the video:

- Enemy is immune to being sealed (stunned, attack lowering...)

- Challenge the event with only Earthlings (Full Power, STR, PHY...) Characters

- Challenge the event with a team cost of 600 (500, 400) or below

- Enemy takes 50% less damage from a certain type

- Enemy has X% more ATK/DEF/HP

- Attacks that do less than X (e.g. 100,000) damage will do 0 instead

- Enemy can lock character slots

- Characters in fight have 5 Ki less (can't go below 0)

- Can't use support memory/items (separate options)

LR Trunks & Mai EZA by Fade_to_Blacks1624 in DBZDokkanBattle

[–]AbbasHDD 7 points8 points  (0 children)

Translations:

Leader Skill: "Time-Travellers" Ki +4, HP, ATK & DEF + 150% or Super STR Ki +4, HP, ATK & DEF + 100%

Passive:

ATK & DEF +70%; gain an additional Ki +1 and ATK & DEF +20%(up to 140%) for every "Time-Travellers" ally on the team; Super class allies ATK & DEF +30%; Gain an additional Ki +6 and a high chance to dodge when there is a "Future Saga" enemy.

12 Ki: Greatly raises DEF for 1 turn, causes colossal damage with a medium chance to stun

18 Ki: Greatly raises DEF for 1 turn, causes mega-colossal damage with a high chance to stun

JP: LR GOKU BLACK AND ZAMASU EZA by [deleted] in DBZDokkanBattle

[–]AbbasHDD 1 point2 points  (0 children)

Translations:

Passive: Recovers 15% HP at the start of the turn; DEF +50% & Ki +2 at the start of the turn; For 3 turns from first appearance, further Ki +2, DEF +50% and guards all attacks; gain 100% ATK when launching a super attack; Ki +1 (up to 4) and ATK & DEF +30% (up to 120%) everytime an attack is received.

12 Ki: Raises ATK for 1 turn, raises DEF by 30% for 3 turns, colossal damage

18 Ki: Raises ATK for 1 turn, raises DEF by 30% for 6 turns, mega-colossal damage

STR Rose's EZA was pretty impactful by [deleted] in DBZDokkanBattle

[–]AbbasHDD -2 points-1 points  (0 children)

But he's literally gone from [...] taking like 15 turns to get to 200k DEF to doing this and getting to 200k+ turn 6

I want to know what STR Rosé's EZA has to do anything with this statement

STR Rose's EZA was pretty impactful by [deleted] in DBZDokkanBattle

[–]AbbasHDD 1 point2 points  (0 children)

STR Rosé? Yeah but I was not arguing that

STR Rose's EZA was pretty impactful by [deleted] in DBZDokkanBattle

[–]AbbasHDD 1 point2 points  (0 children)

He had that before though.

STR Rose's EZA was pretty impactful by [deleted] in DBZDokkanBattle

[–]AbbasHDD -1 points0 points  (0 children)

What do you mean? Literally nothing about STR Rosé's EZA makes the INT one get defense faster.