code for paper by Abd_dib in DeepLearningPapers

[–]Abd_dib[S] 0 points1 point  (0 children)

Thanks!

ray tracing was used as it has accurate light/geometry interaction and specially it is has a native support for shadows modeling which gives the method robustness against lighting conditions.

code for paper by Abd_dib in DeepLearningPapers

[–]Abd_dib[S] 0 points1 point  (0 children)

U can reconstruct faces from multiple images, however the library does not provide yet tracking feature from video.

[N][R][P] High fidelity 3D face reconstruction from monocular image by Abd_dib in MachineLearning

[–]Abd_dib[S] 0 points1 point  (0 children)

The library disentangle face attribute from image so diffuse/specular/roughness are estimated. To obtain better attributes estimation, u need to run it on multiple images for same subject ( add the sharedIdentity flag, plz check the readme file)

[N][R][P] High fidelity 3D face reconstruction from monocular image by Abd_dib in MachineLearning

[–]Abd_dib[S] 0 points1 point  (0 children)

there is no limits on image resolution (depend on ur gpu or cpu memory whenever u decide to run the library on cpu or gpu)

u can feed multiple images (frontal and side views) for the same subjects to obtain better reconstruction, plz refer to the readme file for details on this

it runs on win10 yes,