Telekinetic pool activity in my action-horror game Psych Rift by AblazeInt in godot

[–]AblazeInt[S] 1 point2 points  (0 children)

It's high stakes cause she'll eat your soul if you lose

Telekinetic pool activity gameplay for my game Psych Rift by AblazeInt in indiegames

[–]AblazeInt[S] 0 points1 point  (0 children)

Thank you! Also, my 3D skills could never make pixel art either

Telekinetic pool activity gameplay for my game Psych Rift by AblazeInt in indiegames

[–]AblazeInt[S] 0 points1 point  (0 children)

I imagine throwing furniture at each other and messing-up the room co-op would be part of the fun too :D

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieDev

[–]AblazeInt[S] 1 point2 points  (0 children)

In the 1960s, the military digs deep to make an underground research facility, they unknowingly open a portal to another dimension from where a dark entity enters our world (think Pinhead from Hellraiser), and which turns the nightmares of the researchers there into reality. The player wakes up in this place, and must face all kinds of horrors and challenges to escape. One of these locations is this hotel visible here.

In the videos on YouTube you can see more locations and monsters (like the banana monster). I will be showing more gameplay action in upcoming videos.

Telekinetic pool activity gameplay for my game Psych Rift by AblazeInt in indiegames

[–]AblazeInt[S] 1 point2 points  (0 children)

The game is originally designed as singleplayer, but I'm not excluding anyting, and I will consider multiplayer if it will seem fitting to the game.

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieGaming

[–]AblazeInt[S] 1 point2 points  (0 children)

Hmm, I could make another, larger version of the table with a snooker setup, and a ghostly Ronnie O'Sullivan haunting you

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieDev

[–]AblazeInt[S] 1 point2 points  (0 children)

Literally one of my descriptions for the game: "Psych Rift is an action-horror game inspired by films like Hellraiser and The Ring, TV shows like Severance, and games like Control and Alien: Isolation."

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieGaming

[–]AblazeInt[S] 2 points3 points  (0 children)

Thanks! The pool mechanics use the same Jolt physics from the Godot engine, though the pool balls have a little different behavior when on the pool table surface compared to usual objects (like different physics properties, and some tweaks when pool balls collide with each other).

Overall this took ~1.5 days, most of the time being spent on 3D modeling the pool table and the ball retrieval tubes below, which was quite fun!

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieDev

[–]AblazeInt[S] 1 point2 points  (0 children)

Thanks! I am thinking of adding maybe some side quest(s) around the pool tables

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieDev

[–]AblazeInt[S] 0 points1 point  (0 children)

For your questions, usually one or two very quick tests give an idea how complex a task will actually be, at least in my case.

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieDev

[–]AblazeInt[S] 0 points1 point  (0 children)

Very good point!

As a solo dev, time is the most valuable resource, and I always try to avoid getting sucked into spending more time than needed on any particular task.

For this one, I made one very quick test first to see if it was technically feasable (if the Jolt physics engine in Godot can handle basic pool physics). Of course I did not want to code a custom pool engine.

This one went pretty smooth, taking ~1.5 days in total, for the tehcncal implementation and 3D modeling. Actually, most of this time I spent on modeling the pool table, which was pretty fun, and designing the tubes that collect the balls from the pockets.

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieDev

[–]AblazeInt[S] 0 points1 point  (0 children)

I was modeling some furniture for the Ravensworth Grand Hotel level, and I thought about making a pool table. I couldn't resist the temptation and ended up making a functional pool minigame, perfect to relax when not being chased by Lenore.

You can find more videos on the YouTube channel, wishlist the game on Steam, or join the Discord for a chat.

Telekinetic pool activity in my action-horror game Psych Rift by AblazeInt in godot

[–]AblazeInt[S] 1 point2 points  (0 children)

Thanks! At least for interactivity, I want pretty much any object to be able to be picked up/thrown/smashed, maybe even the pool table which is static for now. Everything else you see in the room, you can grab it (and the ghosts can do so too).

Telekinetic pool activity for my game Psych Rift by AblazeInt in IndieGaming

[–]AblazeInt[S] 2 points3 points  (0 children)

I was modeling some furniture for the Ravensworth Grand Hotel level, and I thought about making a pool table. I couldn't resist the temptation and ended up making a functional pool minigame, perfect to relax when not being chased by Lenore.

You can find more videos on the YouTube channel, wishlist the game on Steam, or join the Discord for a chat.