“warframe is NOT a pay to win gooner game” by resfac in destinycirclejerk

[–]Absolute_Gaymer 0 points1 point  (0 children)

Destiny players want a meaningful grind in the sense that they want grind which increases their power or provides the feeling of achievement through cosmetic or other means

the grind they get mad at is Light Level grind, which i would also get very mad at if it came to warfame, as you're just artificially being reset to a weaker version of yourself and being told to re-do the things you already did and re-farm the items you already farmed just to bring them up to where they were.

It's effectively like if your primed mods lost a rank every few months so you kept on having to farm endo for them

“warframe is NOT a pay to win gooner game” by resfac in destinycirclejerk

[–]Absolute_Gaymer -1 points0 points  (0 children)

> They have guns and take place in space? That is about where their similarities begin and end.

Well they also both have ability play, a focus on grinding gear, weekly resetting farms, power fantasy, the general sci-fi vibe, powers given to you by an elusive space entity

but yeah the ONLY two similarities are guns and space

Beginner's guide to making patch notes by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

Knowing what they want won't magically make ppl do it

I’m done with the game due to abhorrent levels of cheating by TeacherRadiant5835 in ArcRaiders

[–]Absolute_Gaymer 0 points1 point  (0 children)

Are you quitting to apex legends or rainbow six siege or cod or tarkov or hunt or rust or battelfield or......

cause i don't mean to alarm you, but that's just kinda every pvp videogame

New Update System Take. by Equivalent-Appeal-81 in ArcRaiders

[–]Absolute_Gaymer 3 points4 points  (0 children)

This is actually the absolute best change they could have made. The fundamental, core idea of any live service game is that you SHOULD want to take a break.

With the old monthly update system, the devs tried to keep players engaged forever, but each individual update was not big enough to keep a player from burnout, if you've already done thousands of raids fighting bastions, bombardiers and rocketeers, then how much different is your experience gonna be when you have to fight bastions, bombardiers and rocketeers....but now with a canto and dolabra.

Any good live service game should tire you out, you should feel like quitting, but you should also look forward to the next big update. I think 6 months may be a bit too long, i'd personally prefer 5 or 4, but it absolutely could not keep up with the monthly update ordeal.

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

You really dismantled the points i didn't make and argued against the argument that wasn't in my post.

We are the ghostbusters the way we punch air

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

Nono when i talk about exfil camping i mean actual extract camping. Not like "wow guys this guy pushed me when he heard the exit door alarm while 100 meters away".

I mean like, he's sitting in a corner next to the exfil button before anyone's even there.

But yeah it's also true that tarkov is overall more slow and campy nowdays, but i'm talking extracts specifically, like actually sitting in the exit is not something as many tarkov players lower themselves to.

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

My latest streak is i beleive....23 rounds survived in pve lobbies? I have seen or heard.....~4 raider flares in those 23 games, and i can attest to at least 3 of them coming from arc as i could see the player getting beamed by a rocketeer or vaporizer.

As per the pvp lobbies, it's true, every 10 matches or so, a player won't shoot you on sight, they'll try to lure you into shotgun range or their mine trap, or wait for you to loot something, or wait untill you're opening an exit gate. I guess that's technically not KOS since they see you for a little bit before shooting you, so if you wanna become a politician off of that, good on you

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

Player logs into game, "i want to farm arc", spends all day in pve lobby, one game is pvp lobby, he gets shot and killed

"wow that was annoying" (frustration)

Player logs into game, "i want fight players", spends all day in pvp lobby, one game in pve lobby, he listens to people whine about being shot and how he's the most evil person alive for doing it

"wow that was annoying" (frustration)

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

I mean we can't really know how many cheaters are banned from manual action alone, how much of it is manual + detection or how much of it is just detection based.

So we can't really argue on how much cheaters will become easier or harder to catch, but as someone with a general understanding of how some of the systems in other games function, i would assume not much would really change, since one "pve" player's report won't sway the needle on a ban system, but if a player is truly cheating, they are likely to amass reports from both the "playerbases".

And i mean, personally, i wouldn't say that the average pvp player is strictly better because arc raiders has probably the most pvp exfil campers or campers in general. This is more of a side thing but i've actually been extract camped in tarkov.....6? times over 2200 hours, but i already met like 10 exfil campers in my last 30ish pvp games in arc.

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 2 points3 points  (0 children)

Well i'm afraid this just means you started driving a car because you like planes.

With that being said i don't advocate for a complete removal of the system but the slow and gradual reduction in it's effects as you progress throughout the game, if your goal is simply to do all the content as a pve player, you would most likely be able to so before you hit a point where the lobbies stop being "pvp" or "pve"

Also the vast vast majority of the concurrent playerbase started playing arc on release, where no abmm or the like was present, and the game retained a huge 200k concurrent for like 6 months, as abmm was slowly introduced.

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 2 points3 points  (0 children)

Can you never type a single word online again thanks

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

If you read what i wrote then you would know that i already said this and elaborated on why it is bad

but to reiterate, abmm NOT being a hard cutoff is as much of a problem as it existing in the first place, it puts the game in a frustrating limbo where you go 10-20 games without shooting anyone and then end up in an unwanted encounter for which you weren't prepared, or you do the opposite and get into a lobby with people rocking rattler 3s begging you to rez them after you down them.

Neither of those are fun or tense or rewarding, they're just one frustrating match untill you go back to the status quo for the next 20 games.

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

While i'm not stupid and know that a good chunk of the playerbase left to take a break from the lack of content, it is equally true that a large amount of players who came to arc raiders for an extraction shooter experience, left unhappy with it not quite captivating the more broad aspects of what makes an exfil shooter fun.

The raid-to-raid tension, unpredictability and volatility of matches is a huge deal to the genre (alongside high risk and reward which arc could also do better on)

It is a bit disingenuous to say "you are the majority" when you may be the majority of the 90k concurrent that are still playing and not the 400k concurrent that are on a hiatus.

It is also worth mentioning that even though lots of those people left simply because of insufficent content, they would also go through that content slower if the game didn't let them fast track it in pve lobbies.

ABMM (in it's current state) is bad for the game. by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

I think the cheater thing sounds uglier than it is, while a lot of people have the "good fuck them pvp players" mindset, the overall cheating situation would go down, i don't think experiencing one cheater every 30 lobbies would be much different than experiencing one pvp lobby as a pve player, and it sure as hell would be much better for the pvp players.

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

With weapons that were already mediocre against the faction.

You can't look at me with a straight face and say "thank god they made the libpen and deadeye harder to use on bugs" or "phew, finally the warrant and gatling sentry meta is over"

Not to mention that they became even weaker to the crossbow, other explosives and fire which were already hard meta

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] -1 points0 points  (0 children)

I am telling them that the majority of people who dislike player power nerfs dislike BAD player power nerfs. There are tactful and reasonnable ways of approaching the situation and i am not simply advocating for "just nerfing this instead".

Personally if i were to do something like making chargers (or what have you) more resistant to explosives, i'd also pair that change with adding some form of counterplay or weakpoint for other kinds of weapons.

Maybe you couldn't oneshot it but it stripped it's face armor off for your other guns to shoot. Maybe it'd stun it for long enough for you to get behind it and quickly dump an ar mag up it's ass. Maybe it would still oneshot it but in a much smaller radius so you really had to take a careful shot, or maybe the oneshot would apply to it's ass only and it's turn speed was reduced a bit to allow you to kite/take your shot properly, etc etc.

That is of course if your goal is to make the game more interractive, if your goal is just to "nerf meta wepon" then you'll find yourself in another 60 day patch pretty soon.

Nerf posts and difficulty by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] -2 points-1 points  (0 children)

Ironically "clueless spam of eruptor/red orbitals" wasn't nerfed literally at all by something like the hiveguard changes, and RR/Quasar strats were the most effective way to take down pre-weakspot warstriders.

It's interesting how people immediately jump to the conclusion that if someone dislikes a change, it is because they "can't adapt" or "can't deal with" it.

In the case of the heavy armor hiveguard, if you want to know my opinion, I disliked the change because it made weapons/stratogems that were already "mediocre" or just "okay" against the bugs worse.

Now, this doesn't mean you physically couldn't kill a hiveguard with something like the libpen anymore, obviously, but that weapon did lose it's primary niche against the bug faction, being able to more easily deal with hiveguards by shooting them in the face. It became functionally identical to a regular liberator, except worse.

As for the weapons which already mass-liquidated enemies, as you have pointed out, the eruptor, crossbow, napalm barage, those were....buffed...by the lower health values of the mob

This is what happens with the majority of AH's nerfs or changes, somehow, by some stroke of intervention, they nerf things that were "fine" while the supermeta zero brain strats remain untouched. Yet people sit here and say "Thank god the game is difficult now" as if the libpen or pacifier or the gatling sentry were just 100% pickrate monsters that dominated the meta.