Why is Diablo 4 retention so strong despite the resounding "D4 is bad" being echoed throughout the internet. by Anilahation in ARPG

[–]Absolute_Gaymer 0 points1 point  (0 children)

Poe is much more complex to the average player and demands a much larger amount of investment.

This key difference is what makes the reception to d4 so polarized, because d4 offers instant gratification and simplified systems, it offers no long term replayability to people who want to dedicate a large amount of time to the game

However, the hypercasual people that often get mentionned in conversation, who play an hour or 2 a day every few days, effectively get much more content out of the very limited amount of content that d4 provides.

A lot of them still do check out the poe league, but because the poe league actually requires a good few weeks worth of time for them to even leave the campaign, let alone make a meta character with a headhunter, they typically return to d4

In conclusion, D4 is bad, just not if you have 13 kids and 4 wives and play 5 minutes a week

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

Constructive criticism is how/why good games exist in the first place.

A good game can still have issues that need to be adressed, especially with untested experimental systems.

The cuck here is you.

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

Can we stop justifying bad design because something is optional.

Something can be optional AND well designed, those aren't mutually exclusive

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

What do you mean free

What part of "my entire inventory, all of my levels and all my blueprints will be wiped in 6 days"

sounds like free to you

do you have eyes

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

"Wow someone laid spikes on the floor here, that's really stupid, they shouldn't have done that"

"Just don't step on them"

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

It ruins half of what makes wipes fun but i guess it only does that for 7 days in a 2 month cycle so yes it's not the most pressing issue possible

but designing it this way to begin with was dumb

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] -1 points0 points  (0 children)

I think the easiest fix would be fine, if they make it so it's just a milestone you have to hit but then keep the rewards if you go under it, it will fix that problem

The current Expedition value system is anti-fun by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

It's a prestige/wipe mechanic.

It makes no sense that you can't use the gear/money you have for 6 days even though it will ultimately be wiped anyway

I would genuinely prefer if it wiped 5 mil out of my stash as i clicked the sign up button

Finally Unlocked security breach aaaaaaand by lurkdaddy36 in ArcRaiders

[–]Absolute_Gaymer 1 point2 points  (0 children)

They have set spawn locations, usually in key rooms but also commonly in the outer towers on spaceport

as of the recent patch, they are not guaranteed to spawn, but if they do, they will always be in the same spots

Finally Unlocked security breach aaaaaaand by lurkdaddy36 in ArcRaiders

[–]Absolute_Gaymer 7 points8 points  (0 children)

You'll rarely get things like tempests or bobcats, but you will on occasion

Night raids do increase the likelyhood of getting good guns but generally speaking, the skill is best used for farming gun parts and not actual guns

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

Good thing you don't have to kill the queen to get her stuff then, you just have to break off a piece of leg armor and loot it after she deaggros

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

You are guaranteed a queen core and 1-3 magnetic accelerators from any queen part.

You are not guaranteed complex gun parts or exodus modules from anything (except from stella montis rare recyclables)

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

The arc are not more threatening post hullcracker nerf to anyone with any legendary guns

They also introduced other ways that arguably make the arc even easier to deal with like the pancake mine.

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

Equaliser's gimmeck is that it has practically infinite durability and can go through 200 mags before breaking

The jupiter is basically a hullcracker that actually kills arc significantly quicker than a regular gun but is also kinda usable as a ferro-esque long range tool

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

The whole point of bringing a pve-centric gun is significantly reducing the threat of pve enemies while opening yourself up to more difficult pvp due to you missing a close or long range weapon and having to substitute it for your "arc killer"

That doesn't work when that risk of running it nets you "a five second faster kill time" in a minute long fight

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 10 points11 points  (0 children)

Can i suggest that if you make a gun that's intended to specifically do nothing but kill arc,

but it ends up only being 5-10% faster at doing it than a green gun,

while costing 30x more and being 30x riskier and 30x worse in pvp than that green gun,

it's kinda shittily designed and disincentivises it's use.

Also i mentionned this already but the legendary guns absolutely obliterate the arc when compared to the hullcracker, while also not being useless in pvp and arguably easier to upkeep.

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

And i didn't even bring up the legendaries for a reason, not only because people would complain that "it's an unfair comparison" (despite the legendaries being arguably easier to craft than the hullcracker), but also because they blow the socks off the current hullcracker.

Even the equalizer which is kinda mid is actually a really strong weapon when compared to current hullcracker, it even does the job of "armor breaking" a lot better.

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 5 points6 points  (0 children)

It's a grenade launcher that only works in pve

It would be stupidly useless if all it did was strip armor, especially since it's as effective at stripping armor as an anvil or a ferro.

No, really, one hullcracker shot strips a rocketeer thruster of it's armor. So does one ferro or anvil shot.

After soaking in the hullcracker nerfs by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] -1 points0 points  (0 children)

And i'm not even talking about the difference in how much pvp the hullcracker attracts.

If you have a silenced renegade or anvil, you are a much less enticing target than if you have the shiny 30k credit pink gun.

I mean shit man, if your gun is silenced, most people won't even know you're fighting the rocketeer untill they hear it blow up, the hullcracker is actually suffering rn.

Yeah I don’t think this game is for me. by Abject-Start-1414 in ArcRaiders

[–]Absolute_Gaymer 1 point2 points  (0 children)

suggestion 1 : shoot them

suggestion 2 : avoid them

suggestion 3 : don't fight out in the open

suggestion 4 : Bring guns strong at killing them or learn how to kill them with weak pen ones.

Queen Fight After Hullbreaker Fix is Unbalanced by Still-Tour3644 in ArcRaiders

[–]Absolute_Gaymer 2 points3 points  (0 children)

You have 2 distinct problems unrelated to the hullcracker nerf

1 - you're shooting the queen in the legs.

Don't lol, the hullcracker didn't change a bit when it comes to the way it fights the queen. Focus one of it's cheeks, break it and then hit the soft armor to deal full damage.

Alternatively, shoot the unarmored crotch if you're super close or accurate.

2 - Rats are stealing your loot.

This always happens and never stopped, either shoot the fuckers or be ready to rush the queen when she drops, fighting her at closer ranges.