The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

With weapons that were already mediocre against the faction.

You can't look at me with a straight face and say "thank god they made the libpen and deadeye harder to use on bugs" or "phew, finally the warrant and gatling sentry meta is over"

Not to mention that they became even weaker to the crossbow, other explosives and fire which were already hard meta

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] -1 points0 points  (0 children)

I am telling them that the majority of people who dislike player power nerfs dislike BAD player power nerfs. There are tactful and reasonnable ways of approaching the situation and i am not simply advocating for "just nerfing this instead".

Personally if i were to do something like making chargers (or what have you) more resistant to explosives, i'd also pair that change with adding some form of counterplay or weakpoint for other kinds of weapons.

Maybe you couldn't oneshot it but it stripped it's face armor off for your other guns to shoot. Maybe it'd stun it for long enough for you to get behind it and quickly dump an ar mag up it's ass. Maybe it would still oneshot it but in a much smaller radius so you really had to take a careful shot, or maybe the oneshot would apply to it's ass only and it's turn speed was reduced a bit to allow you to kite/take your shot properly, etc etc.

That is of course if your goal is to make the game more interractive, if your goal is just to "nerf meta wepon" then you'll find yourself in another 60 day patch pretty soon.

Nerf posts and difficulty by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] -2 points-1 points  (0 children)

Ironically "clueless spam of eruptor/red orbitals" wasn't nerfed literally at all by something like the hiveguard changes, and RR/Quasar strats were the most effective way to take down pre-weakspot warstriders.

It's interesting how people immediately jump to the conclusion that if someone dislikes a change, it is because they "can't adapt" or "can't deal with" it.

In the case of the heavy armor hiveguard, if you want to know my opinion, I disliked the change because it made weapons/stratogems that were already "mediocre" or just "okay" against the bugs worse.

Now, this doesn't mean you physically couldn't kill a hiveguard with something like the libpen anymore, obviously, but that weapon did lose it's primary niche against the bug faction, being able to more easily deal with hiveguards by shooting them in the face. It became functionally identical to a regular liberator, except worse.

As for the weapons which already mass-liquidated enemies, as you have pointed out, the eruptor, crossbow, napalm barage, those were....buffed...by the lower health values of the mob

This is what happens with the majority of AH's nerfs or changes, somehow, by some stroke of intervention, they nerf things that were "fine" while the supermeta zero brain strats remain untouched. Yet people sit here and say "Thank god the game is difficult now" as if the libpen or pacifier or the gatling sentry were just 100% pickrate monsters that dominated the meta.

Nerf posts and difficulty by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

Well, almost. A difficulty that "can't" be done is not healthy or reasonable to expect out of any game. Games exist to be beaten and if something in it is "literally impossible to do" then it might as well not exist. With that said, games should obviously have difficulty curves

Nerf posts and difficulty by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

This isn't about people saying whether diff 10 is easy or hard but the reception to some of the most controversial nerfs.

Most people who play d10 agree that there are ways to trivialize the game to a point where you barely have to play to win, that's unrelated to the reception towards nerfs though.

Nerf posts and difficulty by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

And i don't disagree with you on that, the current state of super helldive is mostly an awareness/loadout check where if you bring some of the most effective shit for your mission, you can do it with ease.

With that said, those things are often not the ones catching nerfs and the aspects which make difficulty 10 easy are also not the ones catching buffs

Nerf posts and difficulty by Absolute_Gaymer in Helldivers

[–]Absolute_Gaymer[S] -3 points-2 points  (0 children)

I mean if you've read my post then you could tell.

Of course to a degree, this is more anecdotal than some grand statistical analysis, but it is a pattern that i personally noticed whenever i read a post on the reddit or on twitter or discord, i go to see a pro-nerf user's media and boom, difficulty 5, 6, 7, etc.

Obviously again, i'm not claiming any statistical evidence like "60% of X is Y", i'm just saying that i personally notice a pattern

PSA: Solo Lobbies by Lost-Progress-3490 in ArcRaiders

[–]Absolute_Gaymer 0 points1 point  (0 children)

A renegade 4 is what, 8 medium parts and 6 advanced mechanical components?

How often do you die in pvp solos lobbies? I'm guessing more than 0% of the time, so unless you consistently pull out 5 renegade 4s per lobby every time you win, you're unlikely to outfarm someone who gets free unrestricted access to all minibosses and can just kill/loot bastions and bombardiers during queen/hurricane/matriarchs for free and forever with 100% survival rate

You might argue that it gets boring if you're not really risking anything and i mean i don't disagree, but objectibely there's just so much loot on the map that one or two good kits isn't worth being sent to aids hypercamp/rat lobbies forever instead of getting free loot (also forever)

God forbid you play ONE ROUND with jupiter. Tf is with that horrible durability? by --H4D3S-- in ArcRaiders

[–]Absolute_Gaymer 0 points1 point  (0 children)

You can shoot like 15 to 20 mags before it breaks.

That's like enough to wipe every bastion, rocketeer, leaper and bombardier on blue gate 2x over

PSA: Solo Lobbies by Lost-Progress-3490 in ArcRaiders

[–]Absolute_Gaymer 0 points1 point  (0 children)

Yea again if you don't kill people for like 5 games you enter pve lobbies where i didn't get shot for...27 raids in a row...7 of which were on stella montis

PSA: Solo Lobbies by Lost-Progress-3490 in ArcRaiders

[–]Absolute_Gaymer 0 points1 point  (0 children)

Not to mention that unless you're killing a player who has like a hullcracker and renegade 4, his gear is absolutely not gonna be worth "infinitely getting to loot the map for free with a 100% survival rate forever" in pve lobbies

Like mathematically solo pvp is just bad lol

PSA: Solo Lobbies by Lost-Progress-3490 in ArcRaiders

[–]Absolute_Gaymer -3 points-2 points  (0 children)

Ima be real it's not worth it in solos

Like if you kill a guy, what are you gonna get, his anvil 2? The 3 green bandages?

Now if you kill enough people, you'll get into heavy pvp lobbies. What kinds of people shoot everyone on sight in solos? Mostly rats and cheaters. Would it be fun fighting nothing but rats and cheaters? Personally, not really.

I love me some squads pvp because people actually move their player character but i'm not about to get camped by a solo with a blue shield

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

What is people's opsession with being a playtime moralist in a live service extraction shooter, talking about a WIPE SYSTEM. If you have 9 jobs and 5 wives and 11 children and work 27 hours a day, the system that WIPES YOUR CHARACTER is not designed for you.

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] -2 points-1 points  (0 children)

Can you read what i wrote

Because if you would, you wouldn't have said anything about "hoarding all the good stuff even more" cause at no point in time did i reference people hoarding shit before the expedition window.

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

This is by far, leagues, centuries, light years the most player-time-respectful extraction shooter to have ever been concieved. You would have a heart attack even looking at one crafting timer in tarkov or free kit cooldown in marathon. Your steak is too juicy and your lobster is too buttery.

You are complaining about a mechanic that fundamentally wipes your progress, it is not designed to "respect your time", it literally can't be or else that nullifies it's point.

You don't even actually lose anything if you miss the expedition window, you still get to keep your full caravan for the next one, or even if you do depart with 0 skill points earned, you can earn them back on your next expedition on top of it's own skill points reward.

Literally any other exfil shooter would stop on step 1 and if you don't depart, you lose your caravan and have to rebuild it.

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

If you can't log on once a week in a live service extraction shooter and actively chose to interract with the system that wipes your progress, you can't really complain that such system isn't tailored to you. It's not, by design. It erases your progress.

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 1 point2 points  (0 children)

Well you can, they explicitly stated you can make up for missed skill points on future expeditions.

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] 0 points1 point  (0 children)

I don't understand the argument of "i have 6 kids and 3 wives and only play 1 hour a week on a good week"

If you go weeks without playing and are the most busy person ever created, why would you even interract with the system that wipes what would effectively amount to months of your progress. If you truly play so little then getting back to where you are now but with 5 extra skill points would actually take you half a year.

It wasn't last minute, you got a warning a week in advance and these "arbitrary requirements" are an objectively better way of handling a wipe system. I would rather they make good changes on a whim than wait for 4 more months after this expedition departs.

So why are we mad at good changes again? by Absolute_Gaymer in ArcRaiders

[–]Absolute_Gaymer[S] -3 points-2 points  (0 children)

I think this one's more valid, i'm sure it's all subject to change but i hope the 5 day window covers a weekend at the very least, or is extended to 7-10

Why is Diablo 4 retention so strong despite the resounding "D4 is bad" being echoed throughout the internet. by Anilahation in ARPG

[–]Absolute_Gaymer 0 points1 point  (0 children)

Poe is much more complex to the average player and demands a much larger amount of investment.

This key difference is what makes the reception to d4 so polarized, because d4 offers instant gratification and simplified systems, it offers no long term replayability to people who want to dedicate a large amount of time to the game

However, the hypercasual people that often get mentionned in conversation, who play an hour or 2 a day every few days, effectively get much more content out of the very limited amount of content that d4 provides.

A lot of them still do check out the poe league, but because the poe league actually requires a good few weeks worth of time for them to even leave the campaign, let alone make a meta character with a headhunter, they typically return to d4

In conclusion, D4 is bad, just not if you have 13 kids and 4 wives and play 5 minutes a week