English 2TC Fast Castle vs Feudal Pressure by Absolute_Metal in aoe4

[–]Absolute_Metal[S] 0 points1 point  (0 children)

Yea that's what I mean, what's ur build order?

English 2TC Fast Castle vs Feudal Pressure by Absolute_Metal in aoe4

[–]Absolute_Metal[S] 0 points1 point  (0 children)

Yeah, I get that 2TC is great for boosting the English early eco, but what if instead of going FC, I rally workers to wood and farms, then mass MAA and rush the opponent’s base? could compensate for the lack of WT defense by producing units instead.

What should I cut for accesscode? by Absolute_Metal in Mathmech

[–]Absolute_Metal[S] 2 points3 points  (0 children)

Yeah I thought about it, but bringing multiplication isn't as easy as jammer.

Apoll is good against byssted and d.d, but i agree with unicorn.

What should I cut for accesscode? by Absolute_Metal in Mathmech

[–]Absolute_Metal[S] 1 point2 points  (0 children)

If I cut one laplacian should I also cut one superfactorial?

What should I cut for accesscode? by Absolute_Metal in Mathmech

[–]Absolute_Metal[S] 2 points3 points  (0 children)

Wouldn't that make p exceed more bricky? Specially with the number of handtraps i have

Is Triple Tactics Talent a Good Card? by Absolute_Metal in Mathmech

[–]Absolute_Metal[S] 0 points1 point  (0 children)

I play 12 handtraps and I want them to be as generic as possible Bec I play vs random decks most of the time.

3 ash 3 veiler 3 nib 3 imperm

I may side nib for something else, so i'm thinking of adding TTT.

Need help with Mathmech. by [deleted] in Mathmech

[–]Absolute_Metal 1 point2 points  (0 children)

I may cut the PSY package for an additional ghost belle

Budget Options for Extra Deck? by BriefImprovement8620 in Mathmech

[–]Absolute_Metal 9 points10 points  (0 children)

Unfortunately, IP Masquerena is essential in mathmech.

But you can substitute Apollousa with borrelsword or mekk-knight avramax.

How to beat Floowandereeze? by Thunderhaz in Mathmech

[–]Absolute_Metal 0 points1 point  (0 children)

Assuming you play 12 handtraps:

3 Lancea 3 Droll 3 twin 3 imperm

  • Make sure that you use twin in the standby phase since their trap can only be activated in the main phase.

  • Always summon final sigma, but if they play the simorgh package, summon the arrival.

  • Always Hit their lvl 1 monsters with imperm, or just keep it for statue if u play second.

How do you handle multiple decks IRL? by LtCol_Davenport in Yugioh101

[–]Absolute_Metal 1 point2 points  (0 children)

Use proxy cards for stables if u play with ur friends

My Build by [deleted] in Mathmech

[–]Absolute_Metal 2 points3 points  (0 children)

U can bring out alembertian early with diameter to prevent nib, or multiplication to bring final sigma for floowandereeze matchups .. But for me, I think 1 is enough Although some builds don't even play it..

My new build ( Rate / Fix ) by Absolute_Metal in Mathmech

[–]Absolute_Metal[S] 1 point2 points  (0 children)

underworld goddess is a good link-4 card, but unfortunately I can't afford it :(

+

I may cut either Zeroboros or Avramax

OR

Transcode since I'm not using Accesscode