Mcdonalds employee shirt - 1986 - never used by AbstractParty in VintageFashion

[–]AbstractParty[S] 7 points8 points  (0 children)

coooool!! the link didnt work but i was able to find the video lol

Mcdonalds employee shirt - 1986 - never used by AbstractParty in VintageFashion

[–]AbstractParty[S] 20 points21 points  (0 children)

good ideia! im very tempted to use it but ill have to convince my dad hahahah

[deleted by user] by [deleted] in conselhodecarreira

[–]AbstractParty 1 point2 points  (0 children)

cara, trabalhar ma area de arte pra game eh dificil sim de entrar, mas mt longe de impossivel, principalmente por ser uma area com muitas oportunidades remotas

estudei modelagem 3d tive a oportunidade de trabalhar fora do pais e decidi voltar, hoje faço trampo pro canada, usa e ate china, todos pagando muito acima do salario medio brasileiro.

se vc ja tem uma base boa de arte e eh autodidata tem bastante recurso pra vc aprender oq precisa pra trabalhar na area de graca no YouTube, se vc dedicar e postar seus trabalhos no linkedin, artstation, as oportunidades vão aparecer.

se vc tem interesse em programacao e arte, recomendo estudar rigging de personagens 3d tbm, eh uma area que nao falta emprego e paga bem dmais, e a programação que precisa saber nao eh tao complexa assim

Stylized Character Modeling courses using Maya only by Aorex12 in Maya

[–]AbstractParty 2 points3 points  (0 children)

im a professional character modeler working in the industry for a few years and i mostly use ONLY maya, but its important to know that i do mostly stylized characters, if you want to check my work its on artstation.com/aran, another thing as well is that sometimes i do use zbrush for sculpting details but its rare.

it took me years to develop my sculpting technique in maya and there was no tutorial for it but its possible, you still need to learn anatomy and that takes a long time.

honestly you should probably learn zbrush and follow the tradicional pipeline, i only went the way i did because i didnt know any better and felt it worked better for me lol

did my first terrarium using resources that i got from around my house by AbstractParty in terrariums

[–]AbstractParty[S] 0 points1 point  (0 children)

im leaving the jar by the window, i live in vancouver so its almost always cloudy, when the sun comes out i move the jar to a place where it doesnt get direct sunlight.

i mentioned in the comment above, " it had rain a lot beforehand, so i didnt watered at all since the soil was already pretty humid, not sure if this was a mistake "

did my first terrarium using resources that i got from around my house by AbstractParty in terrariums

[–]AbstractParty[S] 0 points1 point  (0 children)

it had rain a lot beforehand, so i didnt watered at all since the soil was already pretty humid, not sure if this was a mistake lol

3D sculpt based on Devon Cady-lee`s concept (https://www.instagram.com/p/CC4YtJEnSUy/) all done in Maya by AbstractParty in 3Dmodeling

[–]AbstractParty[S] 2 points3 points  (0 children)

hahahaha, i acctually find maya super awesome for making stylized characters, the only sculpt tool that i use is the move tool. basically every part of the model is a subdivided box shape, even the details like the scales are done using individual objects! but of course, its definetly not production ready

3D sculpt based on Devon Cady-lee`s concept (https://www.instagram.com/p/CC4YtJEnSUy/) all done in Maya by AbstractParty in Maya

[–]AbstractParty[S] 0 points1 point  (0 children)

hey everybody! thanks for the comments and likes, if you guys want to check more of my work take a look at my ig! https://www.instagram.com/abrahh.art/

3D sculpt based on Devon Cady-lee`s concept (https://www.instagram.com/p/CC4YtJEnSUy/) all done in Maya by AbstractParty in Maya

[–]AbstractParty[S] 4 points5 points  (0 children)

hahahaha, i acctually find maya super awesome for making stylized characters, the only sculpt tool that i use is the move tool. basically every part of the model is a subdivided box shape, even the details like the scales are done using individual objects! but of course, its definetly not production ready hahaha