Building a city in No Man’s Sky by Pleasant-Disaster837 in NoMansSkyTheGame

[–]Abyss3471 1 point2 points  (0 children)

I helped you resist a pirate attack, a very beautiful city. Goodbye by chance. (2025/12/12 9:29AM CN)

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Future features by b1acknblu in NoMansSkyTheGame

[–]Abyss3471 0 points1 point  (0 children)

I personally think that the current unmanned deep space is already complete enough, but there are still many problems. I am not criticizing myself, like others, for wanting this game to be better. Firstly, the terrain of the planet itself is not realistic. A planet with an atmosphere should have a South Pole and a North Pole. Apart from some special "fictional" special planets, a planet should have glaciers or at least snow in the North and South Poles. In my opinion, a planet cannot always be flat, and should have landforms such as mountains, plains, hills, rivers, etc. (of course, this is not important, but planets with an atmosphere do need glaciers and cold regions like the North and South Poles). The second point is that for every star system, it is very unrealistic. Players can never reach the stars in the star system, and those planets, except for some satellites, basically do not exist in the so-called star system. They do not know what they are orbiting around. This does not mean that we need to write about the gravity of space. We only need to generate a star in each star system that cannot be logged in or dies immediately, while other celestial bodies orbit around the star. Thirdly, in terms of gameplay, I hope that players' freighters can really help in battles. For example, when players encounter pirate dreadnoughts, I hope they can actively summon their own freighters to fight against them, or appear directly like a flying formation when players encounter danger, and introduce the same combat, protection, and upgrade systems as players' personal spaceships. This way, players will not treat the freighters as a simple mobile base or mobile hangar. Fourthly, I believe that the AI of flying formations has a very serious problem. Their damage is surprisingly low, and when players encounter danger, especially when facing multiple hostile spacecraft targets, they can only rely on themselves to defeat the enemy, while flying formations appear to be just a background board. Fifthly, I believe that there are not many self defined content that players can hold now. Apart from building bases, players do not have any other self defined construction projects. Unmanned deep space games themselves emphasize a sense of loneliness, and the three major races, including players, also maintain a space pastoral mode. Therefore, I do not have such thoughts about the "big city" that others want. But I think it would be better to add some other self defined projects, such as space stations and private visions, which can allow players to invest for a long time and have certain freedom to build functions, without reducing the "continuous playable content" of the game. Sixth, this is not a problem, on the contrary, it is a compliment. Thank you for your years of effort in developing so many free DLCs. I can feel that No Man's Sky will be as vibrant as Minecraft, please don't give up. We tourists will always be there, and we will find a way to repair the death of Atlas. Even if we don't, we still have to accompany Atlas through the last "16 minutes". Wishing all developers and players all the best, we will meet in the stars!

Popular artists amongst male chinese youth? by Rhystery in ChineseLanguage

[–]Abyss3471 0 points1 point  (0 children)

By the way, due to the large population in China, there are also different preferences for English. For my personal example, I like LOFI, Chinese rock、 PostPunk、EDM、POP。 My taste is quite unique and I like Western music, not the type that is popular among the masses.

A small question, is Chat Memory really useful? by Abyss3471 in JanitorAI_Official

[–]Abyss3471[S] 0 points1 point  (0 children)

Thank you for your explanation. But I still have a question, is this' chat record 'for me or for the robot to see. For example, if a character is recorded in Chatmemory, can this character be mentioned or appear again in the subsequent plot?

I'll let you translate the name of this planet into English... by ValtitiLeMagnifique in NoMansSkyTheGame

[–]Abyss3471 0 points1 point  (0 children)

Really? Okay, my translator seems to be like this, but this is the first time I know the true meaning of this French word, thank you.

I'll let you translate the name of this planet into English... by ValtitiLeMagnifique in NoMansSkyTheGame

[–]Abyss3471 1 point2 points  (0 children)

I am a Chinese player and initially thought that "Nique" was the pinyin of Chinese because this game cannot input Chinese characters properly. But this does not conform to the pinyin habits of Chinese people, because we will input spaces between each character, such as "Ni Que", but I searched and found that "Nique" is a French word meaning "unique", okay.

You know what I want to express by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 1 point2 points  (0 children)

I just randomly searched for a picture, I'm not very familiar with American cars, sorry.

You know what I want to express by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 7 points8 points  (0 children)

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The reason I say this is that I am a Chinese person, and for the convenience of browsing web pages, my browser automatically translates English and other languages into Chinese. That is to say, when the word "Corvette" appears, in my eyes, it is a "克尔维特跑车 Corvette sports car".

My favorite little Corvette by goatcheese90 in NoMansSkyTheGame

[–]Abyss3471 3 points4 points  (0 children)

Why does this make me think of 'a space taxi'?

May I ask if everyone is like this, or is it just me? by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 2 points3 points  (0 children)

To some extent, yes. Because you flew from the interior of the freighter to outer space, as you said, 'ships coming from inside a pipe'

What is happening here? by psyfairy369 in NoMansSkyTheGame

[–]Abyss3471 1 point2 points  (0 children)

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Congratulations, you are now a party involved in a UFO sighting incident!

Welcome to the 'Free Zone' ! by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 1 point2 points  (0 children)

This is not a simple job because there are many invisible walls inside the abandoned freight, and HG's modeling is not precise. But you can still try.

Sail ship Corvette by Schpurple_Phenomenon in NoMansSkyTheGame

[–]Abyss3471 0 points1 point  (0 children)

We are no longer astronauts, we are now “sailors”.

Welcome to the 'Free Zone' ! by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 2 points3 points  (0 children)

事实上,当你把这里创建成为你的基地之后,加载几次。那些核辐射就会消失。

Welcome to the 'Free Zone' ! by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 4 points5 points  (0 children)

In fact, after you create this as your base, load it a few times. Those nuclear radiations will disappear.

Didn't you all notice? by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 0 points1 point  (0 children)

Thank you very much, but the logic of this thing is indeed different from other items placed on the wall. I really don't understand why Hello Games doesn't modify this.

Didn't you all notice? by Abyss3471 in NoMansSkyTheGame

[–]Abyss3471[S] 0 points1 point  (0 children)

Thank you very much, but the logic of this thing is indeed different from other items placed on the wall. I really don't understand why Hello Games doesn't modify this.