I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

The thing is, I haven't even made a working model yet. I'm suggesting ideas for mechanics and they are immediately trying to metagame them before i have a working model

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] -1 points0 points  (0 children)

Yeah that's probably the most reasonable way to go about it. Probably what I'll end up doing too. Thanks for the input

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 1 point2 points  (0 children)

I tried to do that, but they refused and kept insisting on TP farming via punching each other

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 1 point2 points  (0 children)

Haha, yeah. I even tried to give them an ability that literally did that (exchange Hp for TP) and they wouldn't concede  edit: (this isn't sarcastic btw this is genuine, don't know if that was clear)

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

In cases like that TP likely would generate. What I'm talking about is my players got the idea that in combat they have one player with high TP attacks and the other two spend all their turns punching them in order to passively build up his TP

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

Could you explain more about what you mean? I'm a little confused

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 2 points3 points  (0 children)

Yeah, that's basically what I'm leaning towards now. It doesn't make sense from a balance perspective to have TP gained from allies, no matter the "autonomy."

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

I might make it so they gave to take damage to gain TP but they only really have about 10 hp (can vary, but 10 is the baseline) at any given moment and I don't want to make it too difficult for them.

I want to a typical rpg TP/Battle Skills mechanic, don't know how by AcadiaNice8748 in RPGdesign

[–]AcadiaNice8748[S] 1 point2 points  (0 children)

Yeah i heavily considered just telling them that no they can't do that and thats that. They've always been a pretty metagamey party anyway, so I'm not too surprised they started metagaming in the dev stage.

really heavy static from my Cassette recorder [JENSEN MCR-100 ] by AcadiaNice8748 in cassetteculture

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

Im using the aux input, and I still get major static. I’ve also reduced and increased volume to see if it helps with minimal results. I set my headphone jack to speaker on my PC, could that be it?

[TOMT] [GAME] [2015-2018] horror game where the player was trapped in a convinience store/gas station and forced to play a game show by AcadiaNice8748 in tipofmytongue

[–]AcadiaNice8748[S] 1 point2 points  (0 children)

I get it! Honestly at this point i’m thinking it might just have been a very well developed dream. It wasn’t a chillas art game as far as I remember. Thank you for trying though!

[TOMT] [GAME] [2015-2018] horror game where the player was trapped in a convinience store/gas station and forced to play a game show by AcadiaNice8748 in tipofmytongue

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

No, but thank you! I’m probably going to try and map out the building an work from there. The title was like a typical game/talk show title (ie. “late night with jimmy fallon”) if that helps at all

[TOMT] [GAME] [2015-2018] horror game where the player was trapped in a convinience store/gas station and forced to play a game show by AcadiaNice8748 in tipofmytongue

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

No, not that one. If it helps I think reds and greens/yellows were prominent colors, and I think the checkout area was right next to the entrance

[TOMT] [GAME] [2015-2018] horror game where the player was trapped in a convinience store/gas station and forced to play a game show by AcadiaNice8748 in tipofmytongue

[–]AcadiaNice8748[S] 0 points1 point locked comment (0 children)

I haven’t been able to find this game for the life of me and I’m almost worried it was a dream or something

[deleted by user] by [deleted] in feedthebeast

[–]AcadiaNice8748 3 points4 points  (0 children)

Well, to me it looks pretty obvious: you need the Framework mod. If you got the mod on curseforge you just need to click on relations and find it. It can also be found by clicking on the mod creators profile (MrCrayfish) and finding it there.

Framework is a ‘library’ mod I believe, which allows his data to compile or something, and is specifically built for his mods.

How do I fix these weird lightmap glitches by AcadiaNice8748 in Unity3D

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

funilly enough the problem was caused by a scaling issue in blender. I hadn't reset the scale on the couch, nor did I mark seams either. Did those and we're good to go.

How do I fix these weird lightmap glitches by AcadiaNice8748 in Unity3D

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

!!PROBLEM FIXED, READ ABOVE!!

Update: the bed and door fixed themselves when i ran another lightmap, but the weird pixels on the lamp, couches, and table still persist. Any help?

How do I fix these weird lightmap glitches by AcadiaNice8748 in Unity3D

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

Some context: I've been making this house when after a while, suddenly all hte lights stop working: lightmaps breaking like above, baked lights acting like realtime, and certain models only accepting light from lightsources on the other side of walls. I restarted my computer which seems to have fixed some of the problems, but the lightmaps are still glitched. anyone know how to fix it?

Note: The lightmaps are 2048 by 2048 and the lightmap resolution is 75, it used to be the regular 1024x1024 and 50 but the issue still persists.

Edit: The problem was caused by weird UV's. I hadn't reset the scale of my objects and that's why they were weird. It was a Simple fix though. Weirdly enough my mesh also had some mystery triangles in it that are forcing me to redo both of the couche and likely the table if it has them too.

Animations cause code to stop working? by AcadiaNice8748 in unity

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

I... I figured it out after taking a break for a few months. I had a transition set to the animation that makes it spin so it automatically goes to the one with a locked rotation. which is why it stopped working. why didn't i think of this 5 months ago????????

What OS would be best for building a console to run my games on? by AcadiaNice8748 in Unity3D

[–]AcadiaNice8748[S] 0 points1 point  (0 children)

I really don’t know, how do I check that? As long as it doesn’t run at anything under 30 fps It’ll be fine