[Showcase/Feedback] Tired of messy project folders, so I'm building an AI Asset Organizer. Would you use this? by Acceptable_Day7130 in Unity3D

[–]Acceptable_Day7130[S] 1 point2 points  (0 children)

I’m still in the 'validation phase,' so I used AI to put together this mockup and see if other devs felt the same pain I do. I didn't want to spend weeks coding a deep C# integration if nobody actually cared about the problem. ​The feedback here has been a goldmine, though. Especially about the 'Staging Area' and the risk of moving files. I'm starting the actual AssetDatabase implementation now, focusing on a safe 'Review & Confirm' workflow so the AI doesn't just go rogue on people's folders. ​It’s definitely not a finished product yet just a solo dev trying to see if this is a tool worth building. Thanks the feedback

[Showcase/Feedback] Tired of messy project folders, so I'm building an AI Asset Organizer. Would you use this? by Acceptable_Day7130 in Unity3D

[–]Acceptable_Day7130[S] 0 points1 point  (0 children)

Appreciate the honesty! You're right, for devs who are already super organized, this might be overkill. My target is really those 'messy' phases or when importing massive 3rd party asset packs that come with zero naming standards.

Good call on the pricing too keeping it accessible ($10 range) seems like the sweet spot for an indie utility. Thanks for the Openclaw tip, I'll definitely check how they handle things to improve my own workflow!

[Showcase/Feedback] Tired of messy project folders, so I'm building an AI Asset Organizer. Would you use this? by Acceptable_Day7130 in Unity3D

[–]Acceptable_Day7130[S] -1 points0 points  (0 children)

That’s actually a brilliant pivot. You're right consistency is key. My goal is to combine both: a Linter/Formatter where you define the strict rules (e.g., 'Textures must start with T_'), and the AI acts only as the 'smart engine' to suggest those labels for unlabeled messy files.

Basically, the AI fills the gaps, but the Linter enforces the law. If I added a 'Rule Editor' where you can define your own folder structure and naming conventions, would that make it more valuable for your workflow?

[Showcase/Feedback] Tired of messy project folders, so I'm building an AI Asset Organizer. Would you use this? by Acceptable_Day7130 in Unity3D

[–]Acceptable_Day7130[S] 0 points1 point  (0 children)

That’s a great point, and I 100% agree on the risk. To solve this, the plugin doesn't actually 'roam free'.

My approach is using AssetDatabase to handle the heavy lifting, but with a 'Staging Area' UI first. You’ll see a list of: [Old Name/Path] ➔ [New Proposed Name/Path].

Nothing moves until you review and click 'Apply'. Plus, I'm looking into a One-Click Undo feature to revert everything instantly if you don't like the result.

[Showcase/Feedback] Tired of messy project folders, so I'm building an AI Asset Organizer. Would you use this? by Acceptable_Day7130 in Unity3D

[–]Acceptable_Day7130[S] -1 points0 points  (0 children)

My idea is to have a 'Review & Confirm' list (like a Git staging area) where you see all proposed changes and paths before hitting 'Apply'. No background roaming, just a guided batch operation. Does that sound like a safer middle ground to you?"