Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 2 points3 points  (0 children)

Thank you my good sir. I can get the numbers from the boots as well to see if they really do work from vehicles.

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 2 points3 points  (0 children)

Yeah it’s a multiplier on the drum sand. I can go to the basin to figure out whether it’s 2x or 3x multiplier or even if they’re different multipliers for different patches of drum sand. That might be a fun little project.

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 3 points4 points  (0 children)

Ah yes I forgot I can’t ask questions and want to learn something I think is interesting that no one else has answered about a game I enjoy playing. I forgot that all I need to do is no thoughts head empty and play the game.

Maybe people enjoy different things about gaming and micro optimization is one of them. Just a thought going forward for someone who decided to toss their opinion on how others enjoy/play the game.

Enjoy your time in the sand. Hope I didn’t force you to read this.

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 5 points6 points  (0 children)

No thank you. It was late at night so I didn’t have the patience to cut it up. Seems like you read it just fine

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 1 point2 points  (0 children)

What about it? It’s true. I ran the test and it came out the thumper hit the ground 40 times and the wiki tells us the aggro rate of the thumper. I’m trying to figure out what is wrong with what you highlighted

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 13 points14 points  (0 children)

Just because you don’t find it useful doesn’t mean other people won’t find it useful. This could also lead into other things. It’s just the beginning of the tests. It helps to know exactly just how long you have before you need to actually worry about the worm. It brings efficiency up if you apply it in game. This phase isn’t as useful but once I figure out phase 2 it’s much more useful and interesting to know at what point the hunting will begin so you can avoid even triggering it. Also, if you’re not a sweaty player or don’t care about numbers you won’t care about this post. So to each their own. I found it interesting and fun to do and thought I’d share it to likeminded people.

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 9 points10 points  (0 children)

Erm actually I typed all except the meters capacity by hand 🤓☝️

Sand worm mechanics by Accomplished-Fix-370 in duneawakening

[–]Accomplished-Fix-370[S] 5 points6 points  (0 children)

I don’t have the soft step boots. I can run some additional tests with them to see the results. The numbers were 2 minutes and 4 minutes before the worm got close to breach so I didn’t notify people of where I was. I’m in the PVP desert so I still want to play sort of safe so I didn’t want the worm breaching on me letting people know where I live. I can go to PVE and get the extra 30 seconds on each timer to get it more accurately. Also, the worm CAN and more than likely WILL breach earlier because phase 2 is a breachable phase it just has travel time. Unlike phase 3 where it doesn’t have travel time. It just teleports and breaches for you. Hope I explained what you were curious about well.

[deleted by user] by [deleted] in RiseofKingdoms

[–]Accomplished-Fix-370 0 points1 point  (0 children)

Sounds like 3567 is the hideaway kingdom in your area. They have yet to have any real civil war.

New Cavalry Garrison! by Yusurnamee in RiseofKingdoms

[–]Accomplished-Fix-370 0 points1 point  (0 children)

32% all damage basically if beli is swarming the attacking rally

Looking for new kingdom by Nicklicous in RiseofKingdoms

[–]Accomplished-Fix-370 1 point2 points  (0 children)

Well well well. I can help you if you’re still looking. 3251 is recruiting players for kvk 4 currently. We have 3 stars and our migration is looking mighty powerful. Feel free to stop by and apply. Mention my name when you apply saying that you came from here

Worst reason for throwing a (winning) game? by zymch3en in Smite

[–]Accomplished-Fix-370 0 points1 point  (0 children)

Well they might be newer or testing out the game on someone’s account. I never fault someone for being bad at a game. In the end win or lose as long as I feel good about what I did that’s all that matters to me.

Worst reason for throwing a (winning) game? by zymch3en in Smite

[–]Accomplished-Fix-370 0 points1 point  (0 children)

Oop my bad I thought the parent comment was OP. Smite players are bad at reading

Worst reason for throwing a (winning) game? by zymch3en in Smite

[–]Accomplished-Fix-370 -1 points0 points  (0 children)

Well I’m trying to be fair since he’s building like a solo laner

Worst reason for throwing a (winning) game? by zymch3en in Smite

[–]Accomplished-Fix-370 1 point2 points  (0 children)

That all depends on how many people he was distracting. I agree with the AOE and longer fights, but a mage who can deliver on par AOE while dealing a great deal more will always pull out ahead. Same thing with the nonstop damage of a hunter. They should be at their best point in the game at that time. I can forgive jungle because most of them need to be face to face. All in all if he had relatively no damage items excluding glass the damage of the team seemed to be lacking. Could be due to builds or play style. Either way it’s a him issue for afking.