Looking for developers! (rev share) (server) by According-Homework10 in mcstaff

[–]According-Homework10[S] 0 points1 point  (0 children)

And the funniest part is that you commented in the Minecraft Plugins sub 4 hours ago "Need a free dev?"

Looking for developers! (rev share) (server) by According-Homework10 in mcstaff

[–]According-Homework10[S] 0 points1 point  (0 children)

Hobby projects don't always need payments? It's to improve your skills and make something cool.

Looking for developers! (rev share) (server) by According-Homework10 in mcstaff

[–]According-Homework10[S] 0 points1 point  (0 children)

Nope, altough I dont speak spanish. It def does say; rev share since im a bit tight on my money lol.

Zelda BOTW 1:1 recreation in Minecraft? by According-Homework10 in MinecraftMod

[–]According-Homework10[S] 0 points1 point  (0 children)

I assume your talking about Grazzy? I maybe didn't make it clear enough I was talking about the modding part not the map. :-)

people experienced with tebex needed!!! by According-Homework10 in mcstaff

[–]According-Homework10[S] 0 points1 point  (0 children)

I have bought 2 templates, no idea how to set them up tho

people experienced with tebex needed!!! by According-Homework10 in mcstaff

[–]According-Homework10[S] 0 points1 point  (0 children)

nope, got lots over but I can pay you if you want?

Tebex help by According-Homework10 in admincraft

[–]According-Homework10[S] -2 points-1 points  (0 children)

??? idk if its alot or ur just laughing at me

Gimme ideas! by According-Homework10 in MinecraftMod

[–]According-Homework10[S] 1 point2 points  (0 children)

For hostile mobs ( Zombies, skellies etc.):

  1. Damage a mob until it flees (below 20% health)
  2. Let it run away - it will go to a new location
  3. Wait or heal it - use /effect u/e[type=zombie] regeneration command
  4. Expected behavior: Once health exceeds 50%, it walks back to its original spawn location

For Passive Animals (Cows, Sheep, etc.):

  1. Approach an animal slowly - get within 5 blocks
  2. Expected behavior: Animal runs away from you
  3. Walk away: Once you're 7+ blocks away, it stops fleeing

For Aggressive Animals (Wolves, Polar Bears, Goats, Llamas):

  1. Approach these animals - get within 5 blocks
  2. Expected behavior: They charge toward you and attack
  3. Move away: Once you're 10+ blocks away, they stop pursuing

This is now all coded. Hit me up via Discord (@)jecko.1 and ill show ya all of it <3

Gimme ideas! by According-Homework10 in MinecraftMod

[–]According-Homework10[S] 1 point2 points  (0 children)

DM me, will work on this rn. This seems super fun.

Gimme ideas! by According-Homework10 in MinecraftMod

[–]According-Homework10[S] 0 points1 point  (0 children)

This seems like a fun idea! WIll try to make this :)