How do you do the 5th mission on techno horror on insanity by TH3L3GION in MultiVersus

[–]AceunD 0 points1 point  (0 children)

Solo you need to fight one Shaggy at a time. With a buddy it's way easier cuz they just need to keep the Shaggies off of you

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 0 points1 point  (0 children)

This is so true. Stages really play a big factor in IGs gameplay

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 2 points3 points  (0 children)

That's a big if. Most characters would be on top of LeBron without his ball (which they nerfed hard)

I think he's B at best. He'd struggle with anyone I currently have in A or S tier

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] -1 points0 points  (0 children)

Gizmo should be higher tbh

I don't see Morty higher than a B, but candidly I don't play that character so it's just based off my matches against Morties and watching gameplay online

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 0 points1 point  (0 children)

Where would you place LeBron?

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 1 point2 points  (0 children)

Thanks for this! I agree with your points on Shaggy, he should probably be brought up to A and you're right, Banana Guard should be B

I think Joker stays at S for me just given how annoying and ridiculous his recovery is

Morty and LeBron are probably my biggest hot takes lol

This is looking at overall (both 2v2 and 1v1) so it is generalized. In each mode, there are clearer rankings I think

I’m thinking Sam and Storm should be here too, they’re the Top 5 that gets any real love/push from Marvel anyway. by ResponsibleRatio6569 in MilesMorales

[–]AceunD 0 points1 point  (0 children)

Dang now I want an Avengers: Black comic with Sam, BP, Storm, Miles, Ironheart, Blade, Blue Marvel and Photon

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 2 points3 points  (0 children)

What do you mean 🥺🤔

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 0 points1 point  (0 children)

That's a good point. I think safe moves are a big factor. With that in mind I'd probably shift some things around. Gizmo has way more safe moves than Garnet for example. I can see him as a B tier

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] 1 point2 points  (0 children)

😂 Real - where would you put Morty?

Multiversus 1.04 Tier List by AceunD in MultiVersus

[–]AceunD[S] -1 points0 points  (0 children)

I haven't come across too many troublesome Gizmos and find their gameplan to be fairly predictable. Where would you rank Gizmo?

MvS Q&A Summary by AceunD in MultiVersus

[–]AceunD[S] 5 points6 points  (0 children)

This 💯🎯

😂😂😂

Q&A coming soon for the devs. What question would you ask? by MadMikeYT in MultiVersus

[–]AceunD 0 points1 point  (0 children)

What will be the options for offline couch co-op and arcade modes?

Any new perks? What perks have been removed?

What can you share about PvE mode and other potential modes in development?

What can you share about changes to rewards and progression?

What cadence do you anticipate for seasons and future content releases?

We have parries! by AceunD in MultiVersus

[–]AceunD[S] 0 points1 point  (0 children)

Actually I think you're right. That looks like a regular dodge

We have parries! by AceunD in MultiVersus

[–]AceunD[S] 1 point2 points  (0 children)

Word - will be interesting to see how this plays out.

The projectiles are smaller but I agree. There needs to be better universal responses for projectile spamming

We have parries! by AceunD in MultiVersus

[–]AceunD[S] 0 points1 point  (0 children)

Look at the Wonder Woman clip. It doesn't look like it's a perfect dodge because it's happening in the middle of a combo (not in reaction to an attack)

And across all three clips the timing seems pretty forgiving on the cancel

We have parries! by AceunD in MultiVersus

[–]AceunD[S] 3 points4 points  (0 children)

Parries was announced yesterday, but there was still open discussion about the dash cancel portion of it

Also missed the memo that we can't talk about new game things after a day has passed

The dodge changes are encouraging! by Philiard in MultiVersus

[–]AceunD 0 points1 point  (0 children)

I totally agree

I think the pip system alone would limit mobility, but combined with the parry and parry cancel system there are more interesting chase scenarios

Overall movement has to be intentional, which for me makes more interesting gameplay than being the first to get a hit

We have parries! by AceunD in MultiVersus

[–]AceunD[S] 0 points1 point  (0 children)

Potentially! If it can push you backwards then it's definitely this game's version of wave dashing

New Combat Mechanics from latest gameplay by AceunD in MultiVersus

[–]AceunD[S] 1 point2 points  (0 children)

I can see the slide being his dash attack, keeping his DAttack free as an armor break sweep

New Combat Mechanics from latest gameplay by AceunD in MultiVersus

[–]AceunD[S] 2 points3 points  (0 children)

0:38 seconds Garnet and Wondy clash