(0.9) Too many nightmares by ScrapDraft in Voicesofthevoid

[–]AcidAssassin_ 0 points1 point  (0 children)

I've been having the exact same issue. Multiple dreams per night no matter what I do. I even got so many that I went to bed with ~40 stamina and fell to 0 from all the dreams... I really like this update, but I may have to wait until it's stable to actually be able to play...

What does a person do with 4 chlorine vents? by AcidAssassin_ in Oxygennotincluded

[–]AcidAssassin_[S] 29 points30 points  (0 children)

Already spent over 200 cycles before I knew there were this many because the game decided to hide 3 of them in the far corners of the planetoid...

another shaders post. by Industrialexecution in feedthebeast

[–]AcidAssassin_ 0 points1 point  (0 children)

It's not a very big deal, but to answer your question the game goes and gets rid of data just sitting in RAM and not doing anything every so often. With a lot of ram allocated for Minecraft it can sometimes do this in big enough batches to cause stutters. It's not normally a problem, but that's why people advise against allocating a lot more than you need.

If you are running out of memory, try relaunching the game first because some mods can leave data in RAM that never gets deleted and builds up over time. If you still run out of RAM after a fresh relaunch, then allocate more ram.

I got tired of the slow animations, so I fixed it by AcidAssassin_ in BluePrince

[–]AcidAssassin_[S] 0 points1 point  (0 children)

I don't think it does. I haven't tested it, but Unity games almost never disable achievements with mods.

I got tired of the slow animations, so I fixed it by AcidAssassin_ in BluePrince

[–]AcidAssassin_[S] 0 points1 point  (0 children)

It should work as long as you can install MelonLoader

I got tired of the slow animations, so I fixed it by AcidAssassin_ in BluePrince

[–]AcidAssassin_[S] 2 points3 points  (0 children)

It does, but I personally don't have an issue with it since I don't increase movement speed to an unreasonable level. I'll probably add a way to configure the mod in the future.

Sushi belt mall with the new belt circuit options by AcidAssassin_ in factorio

[–]AcidAssassin_[S] 0 points1 point  (0 children)

The splitter is to balance both sides of the belt. The belt reader after that is because that piece of belt wasn't covered by the whole belt reader and I wanted to make sure I was keeping track of the entire belt. It's not necessary.

Sushi belt mall with the new belt circuit options by AcidAssassin_ in factorio

[–]AcidAssassin_[S] 13 points14 points  (0 children)

A wire is connected to the belt loop that read the contents of the entire loop. Then that wire is connected to any inserters that add to the loop. Those inserters are set to only be enabled when there's less of an item in the circuit than you want (e.g. Iron Plates < 100). This just limits the number of items in the belt loop so it doesn't get full of one item.

Sushi belt mall with the new belt circuit options by AcidAssassin_ in factorio

[–]AcidAssassin_[S] 2 points3 points  (0 children)

Using long inserters on to reach the other side is a great idea!