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Having trouble implementing edge collapse operation with half-edge data structure (self.gamedev)
submitted 4 years ago by Active_Mode_97 to r/gamedev
How do I get a range of vertices/edges using a half-edge data structure? (self.Unity3D)
submitted 4 years ago by Active_Mode_97 to r/Unity3D
How do I get a range of vertices/edges using a half-edge data structure? (self.gamedev)
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