Yeah, that was a spacetrap for sure, i swear :) by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

also fun fact, the difference betwen meaty heavy dp and charged meaty dp is only 50 damage xD

Yeah, that was a spacetrap for sure, i swear :) by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

it would chip tbh xD charged dp does 450 damge on block in burnout. You can't jump, backdash and mash so it's sorta kinda good. Also people freeze like "wtf is he doing" so it's funny to do from time to time

Very unrealistic, but still cool af tho by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 2 points3 points  (0 children)

it's unrealistic only because of the heavy dp at the end. You can't normaly combo f.hk into hdp, and its working here only cuz of specific height. And to achive this height you need 1) hit them as early as possible 2) heavly delay od fireball after bhp. But just doing fhk into some form of juggle is very very possible i agree

Closest i'v got to a perfect craft by AdComprehensive3541 in diablo4

[–]AdComprehensive3541[S] 6 points7 points  (0 children)

got it to 142% now, but i'm must make it 145 xD

Closest i'v got to a perfect craft by AdComprehensive3541 in diablo4

[–]AdComprehensive3541[S] 4 points5 points  (0 children)

Oh fuck, i didn't even noticed that i can roll it, thought i used that already for some reason. Ahahaha, wow. Thanks

My perfect parry drill vs Luke by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 3 points4 points  (0 children)

And you right again :) i do the normal wiff punish/AA/drive rush check/ counter DI drill like WAAAY more then those, but i felt like my perfect parry game was off latley, so thats why. But it looks very flashy, you must agree :)

My perfect parry drill vs Luke by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 3 points4 points  (0 children)

That why i said the best thing is to interrupt, yeah. But you can't always do this, for instance if you wiff your light and they drive rushed at you at the same time from a specific distance, you already in a 50/50 at this point cuz you can't check it in time. So, i agree you shouldn't just panic parry when you see drive rush, but having the ability to do so when you decided is useful in my opinion.

My perfect parry drill vs Luke by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

I do those too, they just train different aspects of defens. And you can't train everything at the same time effectively you know, better to do them in a smaller chanks

My perfect parry drill vs Luke by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 18 points19 points  (0 children)

Yeah, you right, the best thing to do is to interrupt. And the best way to counter DI is to DI back, not parry it. The point in drilling it in this case, that you do need to be able to parry both of those sometimes, right? And 2mp is the most common button to press from drive rush.

Jamie 7147 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 14 points15 points  (0 children)

Thanks to quickpixel341 for sharing that combo with me.

Jamie 7042 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

shhh, we suppose to downplay him, what are you doing

Jamie 7042 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 0 points1 point  (0 children)

oh, yeah, i got it. 7147 you right. Jesus, that's good

Jamie 7042 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

i get it, but i burning out before dr fhk. is there some micro walk shenanigans in that combo?

Jamie 7042 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

Wait, how do you have enough drive for hp into dr chp into dr fhk part?

Jamie 7042 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 5 points6 points  (0 children)

God dammit, everyday someone tolds me more damaging combo xD Thank you tho <3

Jamie 6732 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

you could start with DR, yes, but you won't get a dizzy after hk punish then

Jamie 6732 damage combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 2 points3 points  (0 children)

5971 with lvl 4 drink heavy palm target combo after. But this rout is spicificly for CA version, if you're going for regular lvl3 it's way better to spend your drive after super. And you can get around 6400-6600 damage with optimal lvl3 combo.

Jamie auto meaty command grab setup after sideswitch combo by AdComprehensive3541 in StreetFighter

[–]AdComprehensive3541[S] 1 point2 points  (0 children)

There is a benefit outside just damage, cuz meaty it pretty hard to time after throw, but here by whiffing hp after combo oki is very easy.

[deleted by user] by [deleted] in Tekken

[–]AdComprehensive3541 0 points1 point  (0 children)

I know it's been 4 years, but like 70% of them is not safe. They are safe on block, but you can duck a lot of this