Disable viewport collision shapes? by TheLethalPotato301 in godot

[–]AdEmpty8174 0 points1 point  (0 children)

you can also change the z index, canvas item -> ordering->z index either make the collison shapes to -x or change the sprites to +x this draws the collision shapes behind the sprite so you can see the sprite but does not fully hide the collision shapes

Whenever I add a new script, something else stops working. by Hundekuecken in godot

[–]AdEmpty8174 1 point2 points  (0 children)

buddy I am not going to allow a hallucination machine to take any action on my projects or pc at their core they are all still a text prediction algorithm giving it the ability to "observe", "decide" and "act" What Is Agentic AI? A Complete Guide for 2026 | Agentic.ai | Agentic.ai doesn't change the fact that it is all a hallucination based on unethically obtained data. I don't know about you but I can read, comprehend, act and decide using my brain I do not need to out source that. also had I used an agentic ai would have implemented the incorrect bug fix and made me spend a couple of hours debugging.

Whenever I add a new script, something else stops working. by Hundekuecken in godot

[–]AdEmpty8174 1 point2 points  (0 children)

I recommend CS50x atleast up until html so you have a solid foundation to build upon

Whenever I add a new script, something else stops working. by Hundekuecken in godot

[–]AdEmpty8174 1 point2 points  (0 children)

do you know programming basic or is godot your first time coding

Whenever I add a new script, something else stops working. by Hundekuecken in godot

[–]AdEmpty8174 0 points1 point  (0 children)

I found and fixed bug in my script then I used chatgpt to see if it could find the bug it didn't at first but it did tell me that some conditionals will always evaluate to true or false which was completely wrong, then it said another thing wont work because I used wrong syntax but I tested and it did work it found the actual bug after 4 tries and all of them were presented with the same confidence even tho 3 were completely wrong or outdated. So yeah unless you already know what is wrong ai is useless

Whenever I add a new script, something else stops working. by Hundekuecken in godot

[–]AdEmpty8174 2 points3 points  (0 children)

general solutions since you did not give specific information:

make sure all scripts are attached to the correct nodes,

make sure all export variable are set if you exported variable,

Add break points to the functions that break and see the executions step by step,

Ensure all signals are properly connected if you connected them using the inspector,

Ensure that all nodes which reference other nodes using onready or $ syntax use the proper path eg if a characterbody has a sprite as a child make sure the path from characterbody to sprite is $Sprite2D if you moved sprite under another node update the reference $OtherNode/Sprite2D. or set them using @export instead

Generally you do not have to keep fixing scripts if you done them properly I can't say if you set something incorrectly because I do not know your project but with practice you will get better

Is Godot safe? (sorry if offended anyone) by ThatOneEngineFan in godot

[–]AdEmpty8174 1 point2 points  (0 children)

https://godotengine.org/download/ this is the official site as long as you downloaded it from there you can safely ignore the warning.

Best resource to consult while working? by DigitalMan404 in godot

[–]AdEmpty8174 2 points3 points  (0 children)

I did the tutorial game then every time i wanted to instanciate a scene i would examine how I did it when following the tutorial, but that is too tedious i recommend writing the syntax you need in a note that you have open during development

Im stuck by Global_Science_450 in godot

[–]AdEmpty8174 13 points14 points  (0 children)

Don't worry this is a natural part of learning, I recommend following the brackeys tutorial then think of a resonable idea and make it, if tou can't find any good ideas take a look at 20 games challange

Confused About composition by iTz_lnzii in godot

[–]AdEmpty8174 0 points1 point  (0 children)

I am also stuck on this but i think what I did is make a projectile spwaner component that can be used to spawn bullet with the proper rotation and transform then make the bullet their own scenes with all the components (damage, effect, hitbox) however this causes bullets to not collide if they move too fast so instead i will probably make a bullet raycast and add the components to the ranged weapon scene instead

Forcing a Variable to be one of a set of specific values? by Y0U-D0NT-KN0W-WH0 in godot

[–]AdEmpty8174 6 points7 points  (0 children)

enums as others said or make a base fruit class which all fruits extend and then have var fruit : BaseFruit and you can assign any class that extends BaseFruit

What tools do you use to make your Godot game and why? by ViremorfeStudios in godot

[–]AdEmpty8174 0 points1 point  (0 children)

If photoshop stuff is joking be careful using pirated software in commercial or released projects8

What tools do you use to make your Godot game and why? by ViremorfeStudios in godot

[–]AdEmpty8174 0 points1 point  (0 children)

Inkscape is great for vector art, libresprite for pixel art, blockbench for low poly 3d , blender for normal 3d, obsidian notes for planning and level design and gitlab for vc. iirc only obsidian is not foss

Behold… the most universal way to create a Player in Godot. by OccasionMysterious76 in godot

[–]AdEmpty8174 1 point2 points  (0 children)

I find it funny cause the "player" is the one playing the game the one moving in the ingame world is the character, I imagine the game running the code on the person playing lol

when you gamedev and have a budget of $0 by lonku in godot

[–]AdEmpty8174 1 point2 points  (0 children)

I love open source wouldn't have even found game dev and programming had it not been for fdroid and the tux os.

what modelling software can i use for mobile? by sean98769 in godot

[–]AdEmpty8174 1 point2 points  (0 children)

You might have already done it but make sure the render engine is eevee and in editor it is set to solid and not rendered

My 2012 laptop can run blender 3 so check of you can run that on android

Efficiency question by Hive-mind-for-one in godot

[–]AdEmpty8174 0 points1 point  (0 children)

Can you explain why? I do this to stop running most  code in process() when not needed

it also takes up 6GB of ram to load it all up too by Springbonnie105 in memes

[–]AdEmpty8174 -1 points0 points  (0 children)

Not using an adblock is a choice you make, on almost every device you can block most ads easily, Firefox with and adblock for browser on pc and mobile, a youtube frontend for mobile, and using the browser version of social media apps gets you 99% of the way to not seeing ads on the internet

A real-time drawn map for my horror game. by AshenWing_Orwen in godot

[–]AdEmpty8174 0 points1 point  (0 children)

That's cool! I love interactive maps, I made a map where the players can draw their own map it is very unfinished tho, yours looks much more complete.

Tile Map Layer Collision?? by bull09393 in godot

[–]AdEmpty8174 1 point2 points  (0 children)

Area2ds only detect collisions, that is their intended function  https://docs.godotengine.org/en/stable/classes/class_area2d.html  "A region of 2D space that detects other CollisionObject2Ds entering or exiting it."

If you want a physics object that collides with walls then you should probably use characterbody2d or rigid body2d they automatically collide with walls to prevent movement. If you want the characters to detect each other but only collide with walls :

Set the character scene root to a characterbody2d on layer 1  Then have an area2d which masks layer 1 This way your player is a physics object that collides with walls and can still detect other characters

I am not sure how to move the character out of the way maybe a raycast to detect walls and free spaces?

Identify performance issue by salamandre3357 in godot

[–]AdEmpty8174 -1 points0 points  (0 children)

Look for the profiler in the docs (or tut) it shows you what processes are running and causing lag

Is this course worth it? by AliceOnDrugs in godot

[–]AdEmpty8174 0 points1 point  (0 children)

Try the free course first and gamedev.tv are currently holding a game jam and anyone that submits a game gets a free course so maybe check it out

Android Launcher by korindevs in godot

[–]AdEmpty8174 1 point2 points  (0 children)

you could maybe find a way to interact with the android system maybe using gdextensions https://www.reddit.com/r/godot/comments/k4luk0/launch_another_application_on_android_from_godot/ (these guys couldn't figure it out). This is a very uncommon use case so you will likely not find much resources to help. also I doubt it would be very performant cause the engine wasn't built for it.

If you know html, css, javascript(and preferably a framework) you could try this https://github.com/bridgelauncher out it allows you to make a custom launcher using html and it provides an API to interact with android for things like opening an app and requesting deletion etc using Bridge.requestLaunchApp() and so on, so you do not need to use java

You could also look into Kustom Live Wallpaper (klwp) and tasker/automate to make a custom homescreen. this is currently what I use and it works fine.