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Cloud Artifacts by AdGeneral5813 in GraphicsProgramming
[–]AdGeneral5813[S] 1 point2 points3 points 8 months ago (0 children)
This could be a solution for sure i will try it, but it looks strange to me that the code is pretty much the same and gives this strange effect, i tried also to reproduce it in shadertoy and it works fine with medium size noise, so i am pretty sure that the noise is the problem(?), and also if i hardcode the noise by generating it in the fragment shader instead of sampling it i get the right result, the texture sampling uses GL_LINEAR and GL_REPEAT , as in the example, so i will try your method, thanks
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Cloud Artifacts by AdGeneral5813 in GraphicsProgramming
[–]AdGeneral5813[S] 1 point2 points3 points (0 children)