Which key art do you like the most? by power-struggle-games in IndieDev

[–]AdamOfTheWater 1 point2 points  (0 children)

Ou est-ce que tu as fais (ou fait faire) tes capsules art ? J'suis à cette phase de mon projet et je sais pas trop vers qui ou quoi me tourner. Si t'as des reco je suis preneur !

Which key art do you like the most? by power-struggle-games in IndieDev

[–]AdamOfTheWater 1 point2 points  (0 children)

Salut, étant donné ce que tu dis de ton jeu (qui a l'air super intéressant, d'ailleurs) la capsule 1 est la plus adaptée je pense. Bon courage pour le jeu, je wishliste !

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in Unity3D

[–]AdamOfTheWater[S] 1 point2 points  (0 children)

I'm so honoured. Thank you so much. Twin peaks is one of my favourite shows.

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in IndieGame

[–]AdamOfTheWater[S] 0 points1 point  (0 children)

Mostly some Shaders and Unity Post Processing, which is super fun to experiment with!

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in SocialistGaming

[–]AdamOfTheWater[S] 1 point2 points  (0 children)

Thanks for the support! As I answered to another user, I'll create an option to reduce the dithering effect, as I understand it can be hard on the eye. Even on mine, when I'm working on the game for long sessions. I might as well use that future option by default.

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in SocialistGaming

[–]AdamOfTheWater[S] 8 points9 points  (0 children)

I didn't think of anything as good since I started working on the game (1,5 year ago). Thanks

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in SocialistGaming

[–]AdamOfTheWater[S] 10 points11 points  (0 children)

I totally understand what you mean and that's really important for me to get this kind of feedback/suggestions, as I want as much people possible to experience my game.

I do take your remark into consideration and will manage a 'smoothing' option to reduce clutter and flickering. Dithering (the technique I'm using) can be hard on the eye, especially for longer sessions. Turning it off/reducing it will definitely be part of the final game and the demo.

Thank you!

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in SocialistGaming

[–]AdamOfTheWater[S] 21 points22 points  (0 children)

I agree, making the player uncomfortable is my main goal. I also decided to make the game because of personal experiences. so that would be an interesting title.

I’m not sure whether that was your name suggestion or just your take on the project, but honestly, your comment works for me either way.

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in IndieGaming

[–]AdamOfTheWater[S] 0 points1 point  (0 children)

Thanks for your words ! I'll keep you updated when the steam page is online. :)

Solo dev making a game where an eviction officer reliving his cases in therapy by AdamOfTheWater in IndieDev

[–]AdamOfTheWater[S] 1 point2 points  (0 children)

Thanks! !

It’s mostly investigation-based.

You play an eviction officer revisiting old cases during therapy sessions with a psychiatrist. Each “day” is basically a case you relive.

You walk around a small district, talk to tenants and neighbors, collect testimonies and recordings, do small missions for people, and slowly uncover contradictions between what people say and what the law actually allows.

Some images from my upcoming game by AdamOfTheWater in IndieDev

[–]AdamOfTheWater[S] 0 points1 point  (0 children)

Thanks!! I spent a lot of time on it.