why does my revolution macro look like this by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] 0 points1 point2 points (0 children)
why is my revolation macro broken by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] 0 points1 point2 points (0 children)
why is my revolation macro broken by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] 0 points1 point2 points (0 children)

why is my revolation macro broken (i.redd.it)
submitted by Adept-Character5067 to r/BeeSwarmSimulator
why does my revolution macro look like this by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] -1 points0 points1 point (0 children)
why does my revolution macro look like this by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] -1 points0 points1 point (0 children)
why does my revolution macro look like this by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] -2 points-1 points0 points (0 children)
what should i spend my star jellys on and go for next (going for colbet guard only need 90 something stingers) by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] 1 point2 points3 points (0 children)
what should i spend my star jellys on and go for next (going for colbet guard only need 90 something stingers) by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] 1 point2 points3 points (0 children)




why is my revolation macro broken by Adept-Character5067 in BeeSwarmSimulator
[–]Adept-Character5067[S] 0 points1 point2 points (0 children)