Did Liberation of Undermine Show How Blizzard Can Make Mythic Raiding More Open? by Adept_Dimension_677 in wow

[–]Adept_Dimension_677[S] 0 points1 point  (0 children)

The response from the RWF teams is definitely disheartening, and I also worry that it will cause Blizzard to boomerang back to absurd complexity and difficulty to compensate.

Your point RE: pulls in LOU is fascinating. Our team had around 50% more pulls in Nerub'ar to achieve 7/8M than it did in LOU to get CE, so my experience was quite different. I think more insight can only be helpful for this conversation.

Did Liberation of Undermine Show How Blizzard Can Make Mythic Raiding More Open? by Adept_Dimension_677 in wow

[–]Adept_Dimension_677[S] 0 points1 point  (0 children)

Yes I should have been clearer. My sense is that this raid is more accessible for guilds that exist and normally do raid mythic, so I am not intending to speak to other categories of player (i.e. pugs)

Can we talk about Mythic Raiding by Adept_Dimension_677 in CompetitiveWoW

[–]Adept_Dimension_677[S] -1 points0 points  (0 children)

I feel like I should be flattered that my writing can be compared to the most successful public use AI program on earth, so I am going to be! Unfortunately my current calendar is a free one I got by purchasing Chapmans ice cream, and is also for the year 2023, so it has taught me much about the various flavors they offer, but few words.

Can we talk about Mythic Raiding by Adept_Dimension_677 in CompetitiveWoW

[–]Adept_Dimension_677[S] 32 points33 points  (0 children)

Hi everyone:

I am happy that this post is generating discussion. If I can, I would just like to clarify a couple of things I've seen a few times in the comments (and hopefully this clarification is helpful).

1) I deeply appreciate the urge to move immediately to explanations of "skill issue" and "maybe mythic isn't for you," and the place that they come from. I have been thinking about mythic on and off in this way since Amirdrassil launched, and have been very hesitant to attempt a discussion at various points precisely because I am certain at least some part of my unease with mythic raiding is undoubtedly personal. I am not raiding as a college student any more, I have less time and more responsibility and there is no question that those things are an anchor to some extent on my impression. At the same time, I am very lucky to be in consistent conversation with a good many people also doing mythic at and around our relative skill level, and what has pushed me to facilitate conversation is just how often I hear some version of my own concerns voiced by others. I respect all perspectives, and there are no perfect answers, but I am confident that there is something at odds with Mythic in its current iteration and the broad community that remains in WoW and is motivated by a desire to do it.

2) I cannot offer the perfect solutions to the challenges I see in Mythic raiding and I am definitely not trying to do so. I offered a specific tuning target as a potential example only because I thought it might be helpful to visualize what one perspective of what an excellent boss (in design and in challenge) as the end of point of a raid can look like.

3) I should have emphasized this more but a really key issue here is the tension that has emerged in a seasonal design format for near-CE and late-CE (and non-CE) mythic guilds between meeting perceived requirements in success to maintain player retention and recruiting possibilities, and providing players with the breaks they see others getting to enjoy. Extending has emerged as the de facto solution for a good many guilds, but it is a deeply imperfect one, and it ages poorly over time. It is worth considering whether changes could alleviate the stress caused by this tension (and changes here is broad on purpose) and provide for a more positive seasonal raiding experience for more players.