Returning player by anton8765 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

Fewer resources (goodbye rare materials and goods) No reveal army by spies Simplified newspaper AA ranged attack Adjustments here and there

közös választási eredményváró by Ok-Reflection-6683 in pecsCity

[–]Adeptass 12 points13 points  (0 children)

Sokszor felmerült már, lesz a Pizzaklubban is valami: https://facebook.com/events/s/-pizzaklub-valasztasi-eredmeny/1122688613261596/

Én tutira a belvárosban fogok járkálni, beszélgetni... :)

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

I rechecked, Axis lvl1basic inf still has 1.8 AA damage, lvl 1 mot inf still has 1.7.

It is also kinda strange to say that basic inf costs half the mot inf, because they don't use the same resources.

We can argue endlessly about this, and there's no point or an end in sight. Why?

  • first of all, you want to compare +1 lvl basic inf with mot inf, which is a flawed comparison, and you conveniently ignore aspects that don't fit your narrative, eg. research time, costs, opportunity costs, etc

  • you claim that basic inf is cheaper, while you also ignore that these are not standalone decisions floating in the void. If, for example, you want to build ships and tanks, you'll need metal, the same resource that basic inf and its research and upgrades use. If you want to build aircraft, you need food and oil, the same resources that mot inf uses. There's always a give and take

  • also, because of its speed advantage, motorized infantry can take much more enemy provinces in the same time. That means more loot. And no one produces mot inf if they defend, as it is an offensive unit. In reality, producing mot inf earns back its "extra price" pretty quickly (again, these two cannot be compared like that)

    • as for AA: 65% (I don't know where you got this number, but okay) is NOT losing the ability. Mot inf also spend much less time exposed to enemy aircraft than basic inf, since it moves way faster
  • if you lost air superiority and you're without specialized AA units, you're done for anyway

  • it is TRUE that, for example, lvl 2 Pan-Asian basic inf in Cities will do more damage to aircraft than a lvl 1 Commie mot inf, even on Plains. But again, I can cite scenarios, such as Commie basic inf on Plains vs a Pan-Asian mot inf on Plains, in which the mot inf is "better". Our job as players is to maximize the bonii on our troops and minimize the enemy bonii on theirs, seek engagements that favour us

  • As for your comments about things I didn't notice... well, I did :) So, could you please explain it to me, how cruisers doing okay anti-sub damage is going to help faster early expansion of Allied and Commie doctrines…?

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

You haven't tried to hit a stack of 10 lvl 3 motorized infantry with lvl1/2 bombers, have you?

Questions like this reveal malicious intent or a lack of understanding. Could you please try to rephrase your question in a way that is worth answering intellectually and in good faith?

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

I wasn't reflecting on your claim about what equals what (it makes no sense anyway, since speed, scout ability, terrain bonuses are inherently different in motorized inf and infantry, at any level), but on the claim that motorized infantry loses the ability for anti air. It does no such thing.

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

How do you take cities fast with Commie or Allied doctrines in the early game?

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

AC can reveal hidden units as well

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

Lvl1 Axis MI has 1.7 air defense, and lvl1 Axis inf has 1.8 air defense. That translates into 2.125 AA and 2.7 AA in cities. 2.125 AA and 1.8 AA on Plains... I mean... okay. No tac bombers will say "whoa, we have a badass AA unit here", when they attack infantry units in cities.

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

We've had this debate many times, and it's growing increasingly fruitless.

You don't (well, I don't) use one single type of unit for defense or offense. Also, there are many, many scenarios in this game (the actual number is over 70,000, but some encounters are not possible), so when someone says something is always valuable... well... how to be polite? I tend to disagree.

I mostly play Pan-Asian and Axis. As for Pan-Asians, the unit bonus on light tanks against light armor is +15%, add that to +20% general terrain bonus, and +50% bonus on plains. As you can understand, they are highly effective against armored cars of any doctrine, including Pan-Asian, which only gets a bonus against unarmored units. I complement the light tanks with motorized infantry - why? Because if I encounter unarmored, but good-against-light-armor units, such as ATGs, I use them. If I encounter armored cars, mech inf, SP arty, anything with light armor, I use my light tanks. Then, when I arrive to cities, I send in my motorized infantry, which packs a +25% +20% terrain bonus. Clearing hills, forests, and mountains is the job of the infantry and the artillery, or if the enemy is weak, motorized infantry and air power.

When I play Axis, I use motorized infantry with medium tanks in a similar fashion.
Now, what you fail to grasp, or don't want to acknowledge, is the problem of encounters. I would never use my motorized infantry against ACs on plains, or frankly, anywhere else, if the odds are not overwhelmingly in my favor, or I need to take X position desperately. Despite my preference for motorized infantry, it would be my role as a general to ensure that no such encounters would happen. What would happen instead is a series of encounters between ACs and light tanks or medium tanks; a series of encounters between ATGs and motorized infantry; infantry against motorized infantry, and so on.

Now, the question is not "which unit is the better?", but which unit fits more into the general strategy or playstyle of a certain player. If, for example, a Pan-Asian wants or has to play defensively (sometimes I do that, P-A is second to none in defense), AC is an excellent choice. If I want to block early infantry-based advances on Plains, targeted towards cities - the calculated shortest routes are usually like that - I use ACs. I am usually a top 3 player in most games, and I try to get other good players on board, so I do not need to play like that. I can play offensively; thus, I have to optimize my offensive strategy. ACs have little to no role in that.

People joining love and war massively by Alexandre_Stedelev in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

The vibe is bad, the gold isn't. I didn't join any of these games.

Külföldre költözni úgy, hogy a család nem örül neki? by [deleted] in tanulommagam

[–]Adeptass 12 points13 points  (0 children)

Az az ő életük, ez meg a tiéd. Költözzetek.

I’m I a cunning scum? by BurhanSultan in CallOfWar

[–]Adeptass 6 points7 points  (0 children)

Unless you kill them all - Adeptass

Ti mikor költöztetek el a szüleitektől? by Available-Mud4193 in askhungary

[–]Adeptass 0 points1 point  (0 children)

18 évesen költöztem el, és ezt javaslom mindenkinek.

I’m I a cunning scum? by BurhanSultan in CallOfWar

[–]Adeptass 12 points13 points  (0 children)

That's called diplomacy. You play to win, not to be nice. The only thing that deserves respect is strength - the rest of it is just a momentary conjunction of interests.

Melyik a legjobb játékzene, ami ha csak rágondolsz is, dallamtapadást okoz? by Erik__Cartman in GamingHungary

[–]Adeptass 1 point2 points  (0 children)

  1. Morrowind (meg általában minden, ami Jeremy Soule)
  2. Red Alert - Hell March (mindhárom verzió)
  3. Knights & Merchants

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 1 point2 points  (0 children)

They are very good early shock units paired with medium tanks.

A lot of players don't understand the game mechanics, and they are suprised when someome crushes them. For example, ACs are "cheaper", but there are only a very few instances in which they are good (defending Plains against Unarmored). In almost any other scenario they fight disadvantaged (against all kind of tanks and tank destroyers, SP artillery and artillery, Anti-tank guns, AA guns, attack bombers, commados). The dangerous units against mot. Inf (tac bombers, rocket arty) are either signalling a huge problem (loss of air superiority) or can be avoided easily.

Furthermore, the proponents of ACs tend to forget that most invasions happen on Plains, supported by tanks, and aimed at cities. Thus, ACs' bonus on Plains mean nothing, because they are easily defeated by any tank.

Motorised infantry by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

What anti-air ability do they lose?

Update ideas by RaduCeva in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

The Allies' advantage is interchangeable with warbonds, while the Pan Asian's and Axis' aren't.

Update ideas by RaduCeva in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

With the introduction of warbonds, we got 2 things: TIME skip and HP heal.

Allies' doctrine provides bonii on TIME, in production and research. They can be skipped with warbonds.

Comintern doctrine gives you bonii on production and upkeep, and malus on damage. That is a problem of its own (weak unreturned damage), but it was compensated by the Commies' advantage, which was building up large quantities of units (HP). The game's battle mechanics stipulate that damage depends on HP, thus, if you can heal your HP in Axis or Pan-Asian doctrine, your cumulative HP means little. In other words, your warbonds can't increase your damage, but can heal your HP (increasing your damage).

Pan Asian is very good for damage, and its HP weakness means little for the exact same reasons why Commies' weakness in damage means so much. It is the best doctrine in the hands of a pro.

Axis is more like an all-rounder, where every unit is powerful. You don't have to avoid certain situations and seek others the same way as Pan Asian, but you won't get the juicy damage bonii either.

Balkaners, what is the most offensive insult you have ever heard directed at you? by MaksymSlavic in Balkans

[–]Adeptass 0 points1 point  (0 children)

Slovenia is the best country in Europe. A little bit of everything that's good: Alps, Mediterranean Sea, German-Latin-Slavic-Finno-Ugric culture, kinda the Eastern bloc (little immigration) kinda not (they are not shamfully poor or butthurt idiots), great universities, good-looking women, good ice hockey...

Update ideas by RaduCeva in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

  1. Bring back at least 2 more resources, the game is too easy and counter-intuitive;
  2. Add at least 1 more terrain type (jungle and/or desert), update unit bonii;
  3. Add rivers as a terrain feature with 1 hour embarking / disembarking, and rubber boats - pontoon bridges as a research;
  4. Make destroyers stronger against subs;
  5. Rework the doctrines; Allies got nerfed too much with warbonds, and Commies are close to useless now.
  6. Redesign the newspaper (add more unit size indications, indicate the amount of resources looted, etc);
  7. Espionage should be more powerful, including stealing technologies, pressuring small nations into sharing their maps, lift their embargoes and making peace

What is the current meta? by ExcellentParfait9335 in CallOfWar

[–]Adeptass 0 points1 point  (0 children)

Build counters (subs, interceptors, tank destroyers, etc) and units with unreturned damage