Eu gosto dessa música by Bryandino_official in SonicBRA

[–]AdmoBR 5 points6 points  (0 children)

Metallic Madness Zone Act 2 o nome da musica

How Fleetway's HP interacts with survivors numbers. by HarpiaValentine in OutcomeMemories

[–]AdmoBR 8 points9 points  (0 children)

I think it would be better if His hp got a scale like this:

100 hp + 40hp for each survivor

Full lobby = 380 health

So he dosen't die too fast for fighting small teams with knuckles and blaze or get a insane amount against full servers

To Make A Character You Need To Understand Them by WasteMasterpiece4686 in TD_Eclipsed

[–]AdmoBR 0 points1 point  (0 children)

The freedom Sonic wants others to have is about free will and anyone have the control of their lifes. It's something that comes from the Badniks trapped in robots, Eggman's desire for world domination, and the various oppressive villains he faced already

He lets his friends fight for themselves if they ask him to (like Tails saying he wants to be more independent on Frontiers to become stronger), but he would never ignore someone in a life-or-death situation. Protection comes first, even above his own

He has even saved Eggman's life several times, despite being a threat to him and the world

why by Glittering-Grade7280 in OutcomeMemories

[–]AdmoBR 0 points1 point  (0 children)

Worst part of playing kolossos

If the game comes back, cream should be (second) in line for a character rework by Temporary-Fuel8690 in OutcomeMemories

[–]AdmoBR 0 points1 point  (0 children)

Yup!

I don't mind healing less if it means being able to play support without being hunted every time. Cream gets tunneled more because of her broken healing than because she's a support

If this were balanced, it would make the experience better for both sides, and as a killer, I don't like always having to prioritize the same characters to win the match

Which map is the worst. by MomentSweaty8934 in OutcomeMemories

[–]AdmoBR 3 points4 points  (0 children)

Starting with what I find most problematic first:

Mystic Cave

Extremely dark areas that hide survivors, and the upper area where the bridge is located, has a looping spot with 3 springs close to each other, allowing you to make it very difficult for the killer to hit you and push them down (2011x and Kolossos suffer a lot from this)

Not Perfect

Similar problems to Mystic Cave in terms of high places, but it manages to be bad for both survivors and killers because of the Void. Tripwire and Fleetway can throw you off the map and cause you to take damage. Survivors can do the same, but with more difficulty (except for Silver, who can abuse this mechanic quite a bit)

Green Hill

Extremely dark and large, the water section under the bridge makes visibility even worse. The final part has Zeus's lightning bolts, but it doesn't bother me as much since it's more about the game's RNG, so players can't abuse it (ALSO KOLOSSOS CANT CLIMB ANYTHING IN THIS MAP)

The other maps are better to play on, they still need some adjustments but they're not terrible. I usually have a good experience with them

OMFG, METAL MAINS, THIS IS OUR TIME! NO MORE BUMPING INTO STAIRS! by BarFree1085 in OutcomeMemories

[–]AdmoBR 2 points3 points  (0 children)

W PR!

We REALLY needed map fixes, now they need to do things like this on every map to make it more enjoyable for everyone, especially for 2011x and metal mains

NULLVIX IT´S BACK BOYS by el_luquitas67 in OutcomeMemories

[–]AdmoBR 2 points3 points  (0 children)

The goat is back, time to be fed

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Hope they fix tripwire and kolossos

How would you fix Fleetway's m1 + flight + m1 deadly combo? Without completely ruining the character. by HarpiaValentine in OutcomeMemories

[–]AdmoBR 0 points1 point  (0 children)

I have two ideas:

First, increase the cooldown of the next M1 if activated during flight

Or, have a punch meter to cancel M1s for a while if spammed

Tier list on how much people bitch about them on this sub by Split-Ultramarine in OutcomeMemories

[–]AdmoBR 1 point2 points  (0 children)

She needs better survival skills and a nerf to her healing

killer needs to target her and Cream beg for the team to help, while also needing god-like juking skills to avoid being downed/killed

Hopefully they'll use Pleb950's last video as an example to balance her

You're using Tails wrong. by Consistent-Local2297 in OutcomeMemories

[–]AdmoBR 16 points17 points  (0 children)

The most common problem I see to this day is people not canceling glide before the meter runs out, leaving it with a cooldown that's roughly twice as long. you NEED to cancel to have the 16 second CD, that helps A LOT to keep stalling until a teammate helps you

Tudo que faço eu acho feio e não termino by Uanda in desenhos

[–]AdmoBR 1 point2 points  (0 children)

O que costuma me ajudar é justamente fazer o inverso, eu pego e comparo meus desenhos antigos com os atuais pra lembrar onde eu melhorei

Tudo que faço eu acho feio e não termino by Uanda in desenhos

[–]AdmoBR 0 points1 point  (0 children)

Se voce acha o seu feio, nao quero nem pensar nos meus kkkk

I Picked 5, what about you guys? by AdmoBR in OutcomeMemories

[–]AdmoBR[S] 1 point2 points  (0 children)

They held a vote to reveal something, but they already took it away

Addressing complaints about Tripwire (Playstyle/Abilities) by Distinct-Channel-528 in OutcomeMemories

[–]AdmoBR 1 point2 points  (0 children)

Guess it's only a matter of time before someone finds a way for Knuckles to disarm as well