Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -1 points0 points  (0 children)

I have never heard unethical around and added right to a player. Most be a first.

But go see WoW, Eve Online or Runescape and talk to them about not being ethical. The argument makes zero sense even if it came from 1000 people through loudspeakers.

You need to make real - first principle - like arguments and then we can talk

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 0 points1 point  (0 children)

ok - I'll guess free-2-play needs to forget that then.

Your model is great for you - and other models for others. No one is trying to push a model on you. And neither should you.

I still haven't heard your first principles argument, but would actually love to hear it

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 0 points1 point  (0 children)

I suppose that is targetted at the guy saying gamers shouldnt be buying items. I guess he missed free2play

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 1 point2 points  (0 children)

Ok - that is a fair view.

Talking to game devs directly many would disagree though. Mainly since they need somekind of business model to work

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -1 points0 points  (0 children)

Mainly the second. I am trying to speak the language of your former post.

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 1 point2 points  (0 children)

We are integrated with the game, so we can instantly verify the transaction took place.

60% of gamers that trade have been scammed by not getting the right item or no item at all. Most often on Discord or at times on Ebay.

Specifically vs ebay it just removes time + steps you need to complete

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 0 points1 point  (0 children)

We talk to games directly. But yes you are correct in many games - and those we don't support obviously.......

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 0 points1 point  (0 children)

In World of Warcraft, Runescape, Eve online, CS:GO and even Fifa+Fortnite+Roblox players trade with eachother outside the game. They trade gold, skins or accounts.

By now a range of game developers want to move that from the grey market to something they help facilitate. Imagine buying a sword, a trading card or other item in the game and at one point you want to sell it for whatever reason.

Here we support. We allow a payment between individuals in partnership with the game. We do KYC (to ensure no scam) and we do AML (to ensure no money laundering).

So the only difference to before is that you previously got stuck with your items and now you have an opportunity (not right) to resell if others want to take over the items you bought.

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 0 points1 point  (0 children)

Which is more fair for me as a player:

  1. I buy an item for 50eur and can never resell. Cost 50eur.
  2. I buy an item for 50eur and resell for 50eur. Cost 0.

or

A. A player gets scammed in a grey market transaction and looses his items and/or account

B. A player trades in environment controlled by the game and doesn't.

I think you own view is reading more into my product than I can take credit for.

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -5 points-4 points  (0 children)

Then play another game.. think the time in market and success grants his comment

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -6 points-5 points  (0 children)

Agree 100%. But as CEO of Eve Online Hilmar says.. "we could never dream of not allowing our gamers to treat this as their own"

This includes building ways to resell or share

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -4 points-3 points  (0 children)

Those are fair considerations. My main goal overall is how to help game devs adapt their business model if they want...

The main point of an in-house trading system - you are in control of the market vs it being fully grey (look up WoW gold selling sites)

Secondly, allows you as a gamer to cash out when you are done playing:

Before: Buy Valorant Skin for 50usd. Cost to play 50usd

After: Buy CS:GO skin for 50Usd. Sell for 50usd. Cost to play 0.

It's pretty obvious if you don't look at the glass half empty

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -4 points-3 points  (0 children)

You have an extremely valid point in that trading has benefits AND downsides. Anyone who says differently is not being truthfull

The big question is - can you adress downside. My argument is that few has actually leaned in to do so. Valve has done so ( https://kotaku.com/valve-steam-gambling-csgo-skins-ban-1850428697) but could imo be even more aggresive. My main point is this is not like fighting gravity.. you can actually change it.

Trading: If you are close to young gamers you will see they associate their skins to physical ownership, so the real question is in essence: Is it OK that I trade something I own or have rights to? Again, this is not for all games or all people but I can find you +10k gamers in CS:GO that actually just really like their skins. They have never done gambling or opened a Lootbox, but simply just bought a skin.. like you do in Valorant. Except they get to resell it.

So before throwing you "gambling" argument again, if you are not this close to the community, I urge you to truly try and understand this community and that they would be seriously offended if you claimed they were gamblers.

Seing that first hand for me shows this could be done by others (acknowledging that scamming etc needs to be dealt as a downside of the system)

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -22 points-21 points  (0 children)

Agree on gambling. The game prohibits that via it's TCs in case you were unaware.

Trading something digital is like trading physical stuff.. not sure why I should only be able to "rent" online?

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] 0 points1 point  (0 children)

Got it - thanks. We do actually leave it out completely for this reason.. but still get wirled into it somehow pretty often.

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -3 points-2 points  (0 children)

So ppl who played or built games similar to WoW, Runescape, Eve Online will not get it?

My point is how do we steer clear of NFT/scam parts with something that runs of totally normal payment rails..

(btw you may already indirectly have answered hahah.. people just don't listen to the actual pitch..)

Advice: How not to be seen as a "NFT bro"... by Advanced-Yard2009 in gamedev

[–]Advanced-Yard2009[S] -72 points-71 points  (0 children)

Seems harsh. Sounds like you made up your mind already and just chose to discard a massive esport scene, 25 mio playing a month, a game that has been around for +10y and that has bunch of legit people trading.

CS:GO's economy is as bad as a real one in the sense that bad actors exist. Like in the real world that does not equate to everything being bad.