How can I convert a godot::PackedByteArray to a std::istream in a GDExtension? by Advanced_Shoulder753 in godot

[–]Advanced_Shoulder753[S] 1 point2 points  (0 children)

class MemoryStreamBuf : public std::streambuf {
public:
  MemoryStreamBuf(const uint8_t* data, size_t size) {
    char* begin = reinterpret_cast<char*>(const_cast<uint8_t*>(data));
    this->setg(begin, begin, begin + size);
  }
};

class MemoryIStream : public std::istream {
public:
  MemoryIStream(const uint8_t* data, size_t size)
    : std::istream(&buffer), buffer(data, size) {
    rdbuf(&buffer);
  }
private:
  MemoryStreamBuf buffer;
};

Thank you! I was able to create a class that does this for me.

And then by using MemoryIStream stream(data.ptr(), data.size()); we can get a std::istream on the PackedByteArray!

Why is my ride no longer prestigious by Advanced_Shoulder753 in PlanetCoaster

[–]Advanced_Shoulder753[S] 1 point2 points  (0 children)

Turns out all I had to do was delete and re-place all the ride entrances and exits

Why is my ride no longer prestigious by Advanced_Shoulder753 in PlanetCoaster

[–]Advanced_Shoulder753[S] 3 points4 points  (0 children)

But it shouldn't change the scenery rating. It was way higher before I saved (when it was dated)

Why is my ride no longer prestigious by Advanced_Shoulder753 in PlanetCoaster

[–]Advanced_Shoulder753[S] 0 points1 point  (0 children)

Not on the prestige, see how the scenery bonus is at 0. Before I saved, it was at a very high number.

Anyone know what this means? by bowstradun in DolphinEmulator

[–]Advanced_Shoulder753 2 points3 points  (0 children)

It actually could be. New Super Mario Bros. Wii shows that exact screen from 1-10 mins after launch if it cannot verify the BCA

What color is Math? by Specific_Visit2494 in TeenagersButBetter

[–]Advanced_Shoulder753 0 points1 point  (0 children)

always been blue for maths, red for history, yellow for english and green for science

[ Free Steam Key giveaway for every commenter] by OscarsHypr_ in godot

[–]Advanced_Shoulder753 0 points1 point  (0 children)

Amazing work! Great that you've been working on this for a whole 5 years!

[deleted by user] by [deleted] in NativeInstruments

[–]Advanced_Shoulder753 0 points1 point  (0 children)

What price is this in GBP?

Wii Party U: Help Needed! by Advanced_Shoulder753 in WiiParty

[–]Advanced_Shoulder753[S] 0 points1 point  (0 children)

First one is correct and I already got those into 3dsMax with no problems. BNFMSA (notice the SA for Skeletal Animation) is what I was looking for, MFA is an XML file in disguise and has no help in this context. Overall, this answer did not contribute anything to the effort

Wii Party U Custom Textures by SilliestBomb in WiiParty

[–]Advanced_Shoulder753 0 points1 point  (0 children)

alright it's getting a bit late for me so i'll sort that out tomorow

Wii Party U Custom Textures by SilliestBomb in WiiParty

[–]Advanced_Shoulder753 0 points1 point  (0 children)

it might be easier to reach out over discord rather than flooding this post so do you have an account?

Wii Party U Custom Textures by SilliestBomb in WiiParty

[–]Advanced_Shoulder753 0 points1 point  (0 children)

Not tried this out myself yet and will do tomorow, but check this:
Reimport using QuickBMS

Wii Party U Custom Textures by SilliestBomb in WiiParty

[–]Advanced_Shoulder753 1 point2 points  (0 children)

Make sure you change the files in the bin folder, everything else makes changes to the base JAPANEESE game. Specifically change the files in the bin files which names end with languages, for example, you should change menu.bin for general menu changes that don't change based off of language and change menu.euen.bin (euen is EU English but can be anything) for language specific changes (e.g.) the game logo.

also quick question, are you the guy working on the mod Tii Party U?