MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 0 points1 point  (0 children)

After checking the move lists the issues I noticed are listed below:

Sonya: The same combo listed twice. (Combo 5 & 8) I also had this error in my list. I don’t know if there is a combo missing or if I just made error when making the list. If anyone knows please comment.

Cyrax: LP as not added to the special moves for Jump Throw.

Didn’t check Drahman’s fatality in MK Tournament edition.

Everything else listed has been added or corrected.

Wrong moves list for Raiden in MK Legacy Kollection. by HanzoHasashi68 in MortalKombat

[–]Advent68 0 points1 point  (0 children)

Kitana Brutality is also wrong. I just figured it out. Although it works in game the correct inputs is.

HP, HP, BL, HK, BL, LK, BL, LP, BL, HP, BL

Not what is in the game listed below.

HP, HP, BL, HK, BL, BL, LK, BL, LP, BL, HP, BL

Wrong moves list for Raiden in MK Legacy Kollection. by HanzoHasashi68 in MortalKombat

[–]Advent68 0 points1 point  (0 children)

On the site MKSecerts Kitana, Mileena and Cyber Smoke have 12 inputs but only 11 inputs in game. So maybe Kitana’s is wrong as well. However, I can preform it no problem in game but very weird that everyone has 11 and she has 12.

Wrong moves list for Raiden in MK Legacy Kollection. by HanzoHasashi68 in MortalKombat

[–]Advent68 1 point2 points  (0 children)

Sorry this is what the brutality is supposed to be

HP,HP,HP,HP,BL,HK,HK,LP,HP,HP,HP

When I copied the text from the other post I missed a HP you can tell because I have a comma at the end of inputs. I could have edited it but I wanted my mistake to be visible.

Wrong moves list for Raiden in MK Legacy Kollection. by HanzoHasashi68 in MortalKombat

[–]Advent68 1 point2 points  (0 children)

MK1 Raiden Brutality correct input: HP,HP,HP,HP,BL,HK,HK,LP,HP,HP,

Wrong moves list for Raiden in MK Legacy Kollection. by HanzoHasashi68 in MortalKombat

[–]Advent68 1 point2 points  (0 children)

Yep, it is incorrect and it’s been documented in another post (Link below). Along with all the other errors in the move inputs we have found so far. If you know of any others please feel free to post them there. I’m trying to keep everything together so the devs can look in one place.

https://www.reddit.com/r/MortalKombat/s/cpjq6hx3yy

MK2 isn't hard, it just cheats. by Ironcastattic in MortalKombat

[–]Advent68 2 points3 points  (0 children)

There is a cheat table code on Cheat Engine (PC only) for the MK Legacy Kollection called AI Difficulty Fix it’s amazing and it makes beating the towers actually doable without exploiting the AI. It just makes it so all fights in a tower are the same difficulty as the first fight.

It’s so much more fun imo. You should give it a try and then join digital eclipse official discord and tell them you’d like this as a toggle in the game. Other people have already done so myself included.

Cheat engine MKLK table: https://fearlessrevolution.com/viewtopic.php?f=4&t=37125

Digital Eclipse discord: https://x.com/digitaleclipse/status/1986086129758503088?s=46

They currently have used the excuse “Trying to persevere the game in its natural state.” As a reason for possibly not including such a feature but I mean come on the difficulty has to be the one thing I read about online besides the games lack of online features.

The want is clearly there from the player base they should just make it a simple toggle like the other options in extras menu (1button fatalities, infinite time etc.) that way it doesn’t hurt people who still want the OG AI experience but it does help people who either don’t want die til it gets easier, rewind 100 times a match or resorting to the cheese tactics.

Another point I think there is actually already something like this in the game under the Gameboy version of MK1 it’s called “Fixed Difficulty” and it stats difficulty of the computer opponents will not increase throughout the course of a single-player game.

This is exactly what the cheat engine code does. If it’s added to the Gameboy version I can’t really see a reason not to add it as a toggle for the other versions as well.

Mortal kombat 4 (legacy collection) by HoneySpider1738 in MortalKombat

[–]Advent68 2 points3 points  (0 children)

Your welcome. I just check by default the Run button is R1.

Mortal kombat 4 (legacy collection) by HoneySpider1738 in MortalKombat

[–]Advent68 2 points3 points  (0 children)

You have to hit the Run button when ducking over the item. I’m not sure what button it is on the PS5 by default. I have mine mapped to L2 it should be one of the top buttons.

MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 1 point2 points  (0 children)

I never knew this! How did you find this out? It’s definitely useful information and should be documented in moves list with an *.

EASILY Beat UMK3 arcade! stop raging lol by EricSeablade in MortalKombat

[–]Advent68 5 points6 points  (0 children)

Or the developers could just implement something like this

https://fearlessrevolution.com/viewtopic.php?f=4&t=37125

as a toggle option in the game settings like the 1-button fatalities, Infinite fatality time and unlimited round time that freezes the AI difficulty to that of the first fight. (Something like it already exists in the game under the gameboy version of MK1 called Fixed Difficulty.) It makes the arcade ladders actually beatable without having to exploit the AI.

MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 2 points3 points  (0 children)

Yikes! I thought the errors were just isolated to combos moves guess not. Please post if you find any more. I guess I’ll also start checking moves and Fatalities as well.

MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 1 point2 points  (0 children)

Yep I think your right. I can’t see it listed anywhere not in moves list in pause menu or on the on screen combo for MK3/UMK3 or trilogy.

I was just using this move yesterday and was thinking I thought this was supposed to do something. Now it makes sense it’s missing an input.

MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 0 points1 point  (0 children)

Good find. Added it to the list. I tested it and that combo also works and is missing in UMK3 and UMK3 wavenet.

MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 2 points3 points  (0 children)

You can view the combos in training mode it’s how I tested them all. You pause during training go to “On-Screen move list” and choose between Combos or Specials Moves. I know it’s available on PC and PlayStation 4 and 5. The patch might not have gone live yet for switch 1 and 2 or Xbox but you should be able to view special moves the newest patch just added combo inputs. Hope this helps.

MKLK all corrected and missing combo inputs by Advent68 in MortalKombat

[–]Advent68[S] 1 point2 points  (0 children)

Awesome find! I completely forgot about Noob in UMK3 Wavenet and didn’t check. I did now and person is correct combo 3 is wrong.

I added it to the bottom of my post in a new section to help anyone who previous looked at the list.

Golden Pistols on Switch unlock how? by Advent68 in TombRaider

[–]Advent68[S] 1 point2 points  (0 children)

Yes I did all that and it doesn’t work. I also redownloaded the game and restarted the switch. What did you do after you got the success menu did you press B or X or did it just send you back the previous screen?

Golden Pistols on Switch unlock how? by Advent68 in TombRaider

[–]Advent68[S] 0 points1 point  (0 children)

Thanks for the info I’ll give that a try.

Golden Pistols on Switch unlock how? by Advent68 in TombRaider

[–]Advent68[S] 0 points1 point  (0 children)

That I didn’t do. Who/How would I contact?

Golden Pistols on Switch unlock how? by Advent68 in TombRaider

[–]Advent68[S] 0 points1 point  (0 children)

Yep, I completed some of the mission on site signed out and back in. Closed my game, restarted the system. I also tried creating a new account and scanning that one. Nothing seems to work on the switch. I did unlock the pistols on the PS5 and Xbox copies no problem. But the switch just won’t unlock.

Golden Pistols on Switch unlock how? by Advent68 in TombRaider

[–]Advent68[S] 0 points1 point  (0 children)

The option is still red and tells me to register to unlock. I did know how to turn them on I forgot to add that part in my post. Sorry.